最近利用空余时间实现了一下翻书的动画:
主要利用了3个方面的东西:
1:Canvas的Clip方法
2:设置Path路径,这其中包括了Bezier函数的理解
3:绘图原理参考:http://blog.youkuaiyun.com/hmg25/article/details/6306479 此大神
废话不多说,直接源码吧
package com.fpd.myapplication;
import android.animation.Animator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.Region;
import android.text.Layout;
import android.text.StaticLayout;
import android.text.TextPaint;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
/**
* Created by KXDoffice on 2015/12/30.
*/
public class ClippingTest extends View {
private Paint mPaint;
private Path mPath;
private String testString = "拥有财富、名声、权力,这世界上的一切的男人 “海贼王”哥尔·D·罗杰,在被行刑受死之前说了一句话,让全世界的人都涌向了大海。“想要我的宝藏吗?如果想要的话,那就到海上去找吧,我全部都放在那里。”,世界开始迎接“大海贼时代”的来临。";
private String secondString = "时值“大海贼时代”,为了寻找传说中海贼王罗杰所留下的大秘宝“ONE PIECE”,无数海贼扬起旗帜,互相争斗。一个叫路飞的少年为了与因救他而断臂的香克斯的约定而出海,在旅途中不断寻找志同道合的伙伴,开始了以成为海贼王为目标的伟大冒险旅程.";
private int width;
private int height;
private TextPaint textPaint = new TextPaint();
private TextPaint secondPaind = new TextPaint();
private boolean clip = false;
private double x;
private double y;
private ValueAnimator clipAnim;
private Point pEnd;
private Point pStart;
private Point pMiddle;
private Paint pathPaint;
private boolean animStart = false;
public ClippingTest(Context context){
super(context);
init();
}
public ClippingTest(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
private void init(){
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setColor(Color.RED);
mPaint.setStrokeWidth(5);
mPaint.setTextSize(50);
mPaint.setStyle(Paint.Style.STROKE);
textPaint.setTextSize(70);
clipAnim = ValueAnimator.ofFloat(0,1);
pathPaint =mPaint;
pathPaint.setShadowLayer(20,0,0,Color.GRAY);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Canvas newCanvas = canvas;
width = getWidth();
height = getHeight();
if (pEnd == null)
pEnd = new Point(width,height);
if (pStart == null)
pStart = new Point(-width/8 , height*12/13);
if (pMiddle ==null)
pMiddle = new Point(width*5/9,height*13/16);
StaticLayout layout = new StaticLayout(testString,textPaint,width-30, Layout.Alignment.ALIGN_NORMAL,1.0F,0.0F,true);
StaticLayout layout2 = new StaticLayout(secondString,textPaint,width-30, Layout.Alignment.ALIGN_NORMAL,1.0F,0.0F,true);
if (clip){
canvas.save();
mPath = new Path();
double mw = width- x;
double mh = height - y;
double length = Math.sqrt(mw*mw+mh*mh);
mPath.moveTo(width, (float) (height - length * length / 2 / mh * 4 / 3));
mPath.quadTo(width, (float) (height - length * length / 2 / mh), (float) x, (float) y);
mPath.quadTo((float) (Math.max(0, width - length * length / 2 / mw)), height, (float) (Math.max(0, width - length * length / 2 / mw * 4 / 3)), height);
mPath.lineTo(width, height);
mPath.close();
Path p = new Path();
p.moveTo(0, 0);
p.lineTo(width, 0);
p.lineTo(width, height);
p.lineTo(0, height);
p.lineTo(0, 0);
canvas.clipPath(p);
canvas.clipPath(mPath, Region.Op.DIFFERENCE);
canvas.drawPath(mPath, pathPaint);
canvas.translate(30, 30);
layout.draw(canvas);
canvas.restore();
canvas.save();
Path pnext = new Path();
pnext.moveTo(width, (float) (height - length * length / 2 / mh * 4 / 3)+50);
pnext.lineTo((float) (Math.max(0, width - length * length / 2 / mw * 4 / 3)+50), height);
pnext.lineTo(width, height);
canvas.clipPath(pnext);
canvas.translate(30, 30);
layout2.draw(canvas);
// canvas.save();
// canvas.restore();
}else{
canvas.translate(30.0f, 30.0f);
layout.draw(canvas);
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN){
clip = true;
}
if (event.getAction() == MotionEvent.ACTION_MOVE){
x = event.getRawX();
y = event.getRawY();
clip = true;
postInvalidate();
}
if (event.getAction() == MotionEvent.ACTION_UP){
if (clip&&event.getRawX()>width*2/3 && event.getRawY()>height*2/3){
clipstart();
}
//postInvalidate();
}
return true;
}
private void clipstart(){
clipAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
x = myBezierX((Float) animation.getAnimatedValue());
y = myBezierY((Float) animation.getAnimatedValue());
postInvalidate();
}
});
clipAnim.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
animStart = true;
}
@Override
public void onAnimationEnd(Animator animation) {
if (animStart){
clip = false;
String temp = testString;
testString = secondString;
secondString =temp;
postInvalidate();
animStart =false;
}
}
@Override
public void onAnimationCancel(Animator animation) {
}
@Override
public void onAnimationRepeat(Animator animation) {
}
});
clipAnim.setDuration(900);
clipAnim.start();
}
private float myBezierX(float value){
return (1-value)*(1-value)*pEnd.getX()+2*value*(1-value)*pMiddle.getX()+value*value*pStart.getX();
}
private float myBezierY(float value){
return (1-value)*(1-value)*pEnd.getY()+2*value*(1-value)*pMiddle.getY()+value*value*pStart.getY();
}
/**
* 内部类 Point
*/
private class Point{
private int x;
private int y;
public Point(int x,int y){
this.x = x;
this.y = y;
}
public int getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public int getY() {
return y;
}
public void setY(int y) {
this.y = y;
}
}
}