class MyUI :public CWindowWnd, public INotifyUI
{
public:
MyUI(){}
~MyUI(){}
virtual LPCTSTR GetWindowClassName() const { return _T("base"); }
virtual void Notify(TNotifyUI& msg)
{
if (msg.sType == _T("click"))
{
if (msg.pSender->GetName() == _T("bth"))
{
MessageBox(0,_T("hello"),_T("tishi"),0);
}
}
PostMessage(0);
}
virtual long HandleMessage(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
long rest = 0;
if (WM_CREATE == uMsg)
{
m_PaintManager.Init(m_hWnd);
CControlUI*but = new CButtonUI;
but->SetBkColor(0xff00ff00);
but->SetName(_T("bth"));
but->SetText(_T("hello"));
m_PaintManager.AttachDialog(but);
m_PaintManager.AddNotifier(this);
return rest;
}
if (m_PaintManager.MessageHandler(uMsg, wParam, lParam,rest))
return rest;
return __super::HandleMessage(uMsg, wParam, lParam);
}
protected:
CPaintManagerUI m_PaintManager;
};
int WINAPI WinMain(HINSTANCE hinstance, HINSTANCE hprvehinstance, LPSTR lineCmd, int show_cmd)
{
CPaintManagerUI::SetInstance(hinstance);
MyUI base;
base.Create(NULL,_T("WINDOW"),UI_WNDSTYLE_FRAME,WS_EX_WINDOWEDGE);
base.CenterWindow();
base.ShowModal();
return 0;
}
UILIB 简单自绘BUTTON
最新推荐文章于 2020-08-21 17:32:11 发布
本文介绍了一个自定义的C++ UI框架实现,包括窗口类、通知接口、按钮控件的消息处理及创建过程。
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