public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new SampleView(this));
}
private static class SampleView extends View {
private static final int WIDTH = 20;
private static final int HEIGHT = 20;
private static final int COUNT = (WIDTH + 1) * (HEIGHT + 1);
private Bitmap mBitmap;
private float[] mVierts = new float[COUNT * 2];
private float[] mOrig = new float[COUNT * 2];
private Matrix mMatrix = new Matrix();
private Matrix mInverse = new Matrix();
private static void setXY(float[] array, int index, float x, float y) {
array[index * 2 + 0] = x;
array[index * 2 + 1] = y;
}
public SampleView(Context context) {
super(context);
setFocusable(true);
mBitmap = BitmapFactory.decodeResource(getResources(),
R.drawable.beach);
float w = mBitmap.getWidth();
float h = mBitmap.getHeight();
int index = 0;
for (int y = 0; y <= HEIGHT; y++) {
float fy = y * h / HEIGHT;
for (int x = 0; x <= WIDTH; x++) {
float fx = x * w / WIDTH;
setXY(mVierts, index, fx, fy);
setXY(mOrig, index, fx, fy);
index++;
}
}
mMatrix.setTranslate(10, 10);
mMatrix.invert(mInverse);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawColor(0xffcccccc);
canvas.concat(mMatrix);
canvas.drawBitmapMesh(mBitmap, WIDTH, HEIGHT, mVierts, 0, null, 0,
null);
}
private int mLastWarpX = -9999;
private int mLastWarpY;
@Override
public boolean onTouchEvent(MotionEvent event) {
float[] pt = { event.getX(), event.getY() };
mInverse.mapPoints(pt);
int x = (int) pt[0];
int y = (int) pt[1];
if (mLastWarpX != x || mLastWarpY != y) {
mLastWarpX = x;
mLastWarpY = y;
warp(pt[0], pt[1]);
invalidate();
}
return true;
}
private void warp(float cx, float cy) {
final float K = 10000;
float[] src = mOrig;
float[] dst = mVierts;
for (int i = 0; i < COUNT * 2; i += 2) {
float x = src[i + 0];
float y = src[i + 1];
float dx = cx - x;
float dy = cy - y;
float dd = dx * dx + dy * dy;
float d = FloatMath.sqrt(dd);
float pull = K / (dd + 0.000001f);
pull /= (d + 0.000001f);
if (pull >= 1) {
dst[i + 0] = cx;
dst[i + 1] = cy;
} else {
dst[i + 0] = x + dx * pull;
dst[i + 1] = y + dy * pull;
}
}
}
}
}