1、UDP服务器
#include<stdio.h>
#include<sys/types.h>
#include<sys/socket.h>
#include<arpa/inet.h>
#include<string.h>
#include<errno.h>
#define PORT 2048
int main()
{
int sockfd;
struct sockaddr_in serv_addr;
struct sockaddr_in cli_addr;
int addlen = sizeof(struct sockaddr);
char buf[100];
int ret;
if((sockfd = socket(AF_INET,SOCK_DGRAM,0)) < 0)
{
printf("socket error!\n");
}
bzero(&serv_addr,addlen);
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(PORT);
serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
if((ret = bind(sockfd,(struct sockaddr*)&serv_addr,addlen)) < 0)
{
printf("bind error!\n");
}
while(1)
{
if(recvfrom(sockfd,buf,100,0,(struct sockaddr*)&cli_addr,&addlen) < 0)
{
fprintf(stderr,"error is %s\n",strerror(errno));
}
printf("read is %s\n",buf);
memset(buf,0,100);
printf("please input(to client):");
fgets(buf,100,stdin);
if(sendto(sockfd,buf,100,0,(struct sockaddr*)&cli_addr,addlen) < 0)
{
printf("send error!\n");
}
}
close(sockfd);
}
2、UDP客户端
#include<stdio.h>
#include<sys/types.h>
#include<sys/socket.h>
#include<string.h>
#include<arpa/inet.h>
#define PORT 2048
int main()
{
int sockfd;
struct sockaddr_in serv_addr;
int addlen = sizeof(struct sockaddr);
char buf[100] ;
if((sockfd = socket(AF_INET,SOCK_DGRAM,0)) < 0)
{
printf("socket error!\n");
}
bzero(&serv_addr,sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(PORT);
serv_addr.sin_addr.s_addr = inet_addr("192.168.1.145");
while(1)
{
printf("please input:");
fgets(buf,100,stdin);
if(sendto(sockfd,buf,100,0,(struct sockaddr*)&serv_addr,addlen) < 0 )
{
printf("send error!\n");
}
memset(buf,0,100);
if(recvfrom(sockfd,buf,100,0,(struct sockaddr*)&serv_addr,&addlen)<0)
{
printf("recv error!\n");
}
printf("read is %s\n",buf);
}
close(sockfd);
}
本文介绍了如何使用UDP协议在服务器和客户端之间建立通信。首先展示了UDP服务器的实现,包括创建套接字、绑定地址、接收和发送数据。接着详细说明了UDP客户端的代码,同样涉及套接字创建、发送和接收数据。通过这两个示例,读者可以理解UDP在实际应用中的基本操作。
542

被折叠的 条评论
为什么被折叠?



