[代码/知识点-cocos2d] 第一个游戏的一些总结
本人的第一个
游戏刚刚完成不久,现在做了一些总结,从中抽出了一些功能,写了一些
sample project (有些是原创的有些是网上找的)。
例子和知识点都在我的网上,先把列表发布一下,如果各位上不去,而且有需要的话,我
会把它们都想办法搞到这儿来的。
(PS: 网站的内容都是用英文和日文写的,因为当初主要目标是欧美和日本区域,所以暂时
没有写 中文的,不过都是简单的英文而已,各位肯定没有 问题的^_^)
Sample project (all in cocos2d v0.99.5):
UITextField Demo:
http://www.supersuraccoon.byethost7.com/?p=200
Shake Detect Demo:
http://www.supersuraccoon.byethost7.com/?p=196
Save&&Load data Demo:
http://www.supersuraccoon.byethost7.com/?p=193
RateApp Demo:
http://www.supersuraccoon.byethost7.com/?p=190
NSSort Demo:
http://www.supersuraccoon.byethost7.com/?p=186
MicBlow Detect Demo:
http://www.supersuraccoon.byethost7.com/?p=182
Scroll Layer Demo:
http://www.supersuraccoon.byethost7.com/?p=173
Send E-Mail Demo:
http://www.supersuraccoon.byethost7.com/?p=164
Font Demo:
http://www.supersuraccoon.byethost7.com/?p=146
And some know-how:
Popup dialog in cocoa:
http://www.supersuraccoon.byethost7.com/?p=226
Pause/Resume actions/schedulers of CCLayer and its children:
http://www.supersuraccoon.byethost7.com/?p=222
Run actions with different targets in sequence (cocos2d):
http://www.supersuraccoon.byethost7.com/?p=218
Get current locale of the device:
http://www.supersuraccoon.byethost7.com/?p=214
Save and load structure to NSMutableArray:
http://www.supersuraccoon.byethost7.com/?p=204
sample project (有些是原创的有些是网上找的)。
例子和知识点都在我的网上,先把列表发布一下,如果各位上不去,而且有需要的话,我
会把它们都想办法搞到这儿来的。
(PS: 网站的内容都是用英文和日文写的,因为当初主要目标是欧美和日本区域,所以暂时
没有写 中文的,不过都是简单的英文而已,各位肯定没有 问题的^_^)
Sample project (all in cocos2d v0.99.5):
UITextField Demo:
http://www.supersuraccoon.byethost7.com/?p=200
Shake Detect Demo:
http://www.supersuraccoon.byethost7.com/?p=196
Save&&Load data Demo:
http://www.supersuraccoon.byethost7.com/?p=193
RateApp Demo:
http://www.supersuraccoon.byethost7.com/?p=190
NSSort Demo:
http://www.supersuraccoon.byethost7.com/?p=186
MicBlow Detect Demo:
http://www.supersuraccoon.byethost7.com/?p=182
Scroll Layer Demo:
http://www.supersuraccoon.byethost7.com/?p=173
Send E-Mail Demo:
http://www.supersuraccoon.byethost7.com/?p=164
Font Demo:
http://www.supersuraccoon.byethost7.com/?p=146
And some know-how:
Popup dialog in cocoa:
http://www.supersuraccoon.byethost7.com/?p=226
Pause/Resume actions/schedulers of CCLayer and its children:
http://www.supersuraccoon.byethost7.com/?p=222
Run actions with different targets in sequence (cocos2d):
http://www.supersuraccoon.byethost7.com/?p=218
Get current locale of the device:
http://www.supersuraccoon.byethost7.com/?p=214
Save and load structure to NSMutableArray:
http://www.supersuraccoon.byethost7.com/?p=204
作者分享了自己完成的第一个游戏项目的经历,并提供了包括UITextField Demo、Shake Detect Demo等在内的多个Sampleproject,覆盖了多种功能和知识点。这些资源旨在帮助开发者理解和实践Cocos2d v0.99.5中的各种技术,特别强调了如文本输入、震动检测、数据保存与加载、应用评分、声音检测、滚动层、邮件发送和字体使用等关键功能。
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