分为客户端和服务器端代码示例
客户端
.h文件
#ifndef UDPCLIENT_H
#define UDPCLIENT_H
#include <QMainWindow>
#include <QUdpSocket>
#include <QObject>
#include <QHostAddress>
#include <QDebug>
#include <QTimer>
QT_BEGIN_NAMESPACE
namespace Ui { class UDPClient; }
QT_END_NAMESPACE
class UDPClient : public QMainWindow
{
Q_OBJECT
public:
UDPClient(QWidget *parent = nullptr);
~UDPClient();
void InitSocket();//初始化UDP套接字
void InitTimer();//初始化定时器
private:
Ui::UDPClient *ui;
QUdpSocket *UdpClient;
QUdpSocket *mUdpSocket;//UDP套接字对象
QHostAddress mGroupAddress;//组播地址
QTimer *mTimer;//定时器对象
int mType;//记录UDP消息传送模式 0:单播 1:广播 2:组播(多播)
private slots:
void send();
void SendData();//发送数据
};
#endif // UDPCLIENT_H
.cpp文件
#include "udpclient.h"
#include "ui_udpclient.h"
UDPClient::UDPClient(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::UDPClient)
{
ui->setupUi(this);
//客户端实现发送数据
// mType = 0;//Unicast 单播
// mType = 1;//Broadcast 广播
mType = 2;//Multicast 组播
InitSocket();
// UdpClient = new QUdpSocket(this);
connect(ui->pushButton,SIGNAL(clicked()),this,SLOT(send()));
}
UDPClient::~UDPClient()
{
delete ui;
}
void UDPClient::send()
{
InitTimer();
// UdpClient->writeDatagram(ui->lineEdit->text().toUtf8(),QHostAddress("192.168.8.113"),6666);
}
void UDPClient::InitSocket()
{
mUdpSocket = new QUdpSocket;//初始化socket
mGroupAddress.setAddress("239.2.2.222");//设置组播地址
mUdpSocket->bind(6666);//绑定端口号
if(mType == 2) //组播
{
//组播的数据的生存期,数据报每跨1个路由就会减1.表示多播数据报只能在同一路由下的局域网内传播
mUdpSocket->setSocketOption(QAbstractSocket::MulticastTtlOption,1);
}
}
void UDPClient::InitTimer()
{
mTimer = new QTimer;//初始化定时器
connect(mTimer,&QTimer::timeout,this,[=]
{
SendData();
});
mTimer->start(1000);//每隔一秒发送一次数据
}
void UDPClient::SendData()
{
QByteArray _data = "hello";
if(mType == 0)//单播
{
QHostAddress _peerHostAddress = QHostAddress("10.0.0.177");//对位服务器IP
quint16 _port = 6666;//对位服务器端口
if(-1 !=mUdpSocket->writeDatagram(_data.data(),_data.size(),_peerHostAddress,_port))
{//调用用来向指定IP地址和端口发送数据。_data.data()指向待发送数据的起始位置,_data.size()则是要发送的数据长度
//如果writeDatagram()函数返回值不等于-1,说明数据成功发送出去
qDebug()<< "Unicast ==> Send data : "<< _data<<endl;
}
mUdpSocket->flush();
//确保所有缓冲区中的数据都被立即发送到网络上。
//对于UDP套接字来说,flush()通常是冗余的,
//因为UDP是无连接的,并且写入操作通常都是立即执行的(但某些情况下,比如非阻塞模式下,可能有内部缓冲)
}
else if(mType == 1)//广播
{
quint16 _port = 6666;//广播端口
if(-1 !=mUdpSocket->writeDatagram(_data.data(),QHostAddress::Broadcast,_port))
{
qDebug()<< "Broadcast ==> Send data : "<< _data<<endl;
}
mUdpSocket->flush();
}
else if(mType == 2)//组播
{
quint16 _port = 8888;//组播端口
if(-1 != mUdpSocket->writeDatagram(_data.data(),mGroupAddress,_port))
{
qDebug()<< "Multicast ==> Send data : "<< _data<<endl;
}
mUdpSocket->flush();
}
else
{
qDebug()<< "mType is error! "<<endl;
return;
}
}
服务器端
.h文件
#ifndef UDPSERVER_H
#define UDPSERVER_H
#include <QMainWindow>
#include <QObject>
#include <QHostAddress>
#include <QUdpSocket>
#include <QDebug>
QT_BEGIN_NAMESPACE
namespace Ui { class UDPServer; }
QT_END_NAMESPACE
class UDPServer : public QMainWindow
{
Q_OBJECT
public:
UDPServer(QWidget *parent = nullptr);
~UDPServer();
void readyData();
void InitSocket();//初始化套接字
public slots:
void ReadPendingDataframs();//读取消息
private:
Ui::UDPServer *ui;
QUdpSocket *UdpServer;
QUdpSocket *mUdpSocket;//UDP套接字
QHostAddress mGroupAdress;//组播地址
int mType; //记录UDP消息传送模式 0:单播 1:广播 2:组播(多播)
};
#endif // UDPSERVER_H
.cpp文件
#include "udpserver.h"
#include "ui_udpserver.h"
UDPServer::UDPServer(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::UDPServer)
{//服务器端实现数据的接收
// mType = 0;//Unicast 单播
// mType = 1;//Broadcast 广播
mType = 2;//Multicast 组播
InitSocket();
ui->setupUi(this);
// UdpServer = new QUdpSocket(this);
// UdpServer->bind(QHostAddress::Any, 6666);
// connect(UdpServer, SIGNAL(readyRead()), this, SLOT(readData()));
}
UDPServer::~UDPServer()
{
delete ui;
}
void UDPServer::readyData()
{
// QByteArray arr;
// arr.resize(UdpServer->bytesAvailable());
// UdpServer->readDatagram(arr.data(),arr.size());
// ui->lineEdit->setText(arr);
}
void UDPServer::InitSocket()
{
//初始化socket,设置组播地址
mUdpSocket = new QUdpSocket;
mGroupAdress.setAddress("239.2.2.222");
if(mType == 0 || mType == 1)
{
//绑定本地IP和端口号
mUdpSocket->bind(6666);
}
else if(mType == 2)
{
if(mUdpSocket->bind(QHostAddress::AnyIPv4,8888,QUdpSocket::ShareAddress))
{
//加入组播地址
mUdpSocket->joinMulticastGroup(mGroupAdress);
qDebug()<<("Join Multicast Adrress [")<<mGroupAdress.toString()
<<("] Successful!")<<endl;
}
}
else
{
qDebug()<< "mType is error! "<<endl;
return;
}
connect(mUdpSocket,&QUdpSocket::readyRead,this,[=]{
ReadPendingDataframs();
});
}
void UDPServer::ReadPendingDataframs()
{
QByteArray _data;
_data.resize(mUdpSocket->pendingDatagramSize());
if(mType == 0)//Unicast
{
QHostAddress *_peerHostAddress = new QHostAddress("10.0.0.32");
quint16 _port = 6666;
while(mUdpSocket->hasPendingDatagrams())
{
mUdpSocket->readDatagram(_data.data(),_data.size(),_peerHostAddress,&_port);//接收指定IP和端口的udp报文
qDebug()<<"Unicast ==> Receive data : "<<QString::fromLatin1(_data)<<endl;
ui->lineEdit->setText(_data);
ui->textEdit->append(_data);
}
}
else if(mType == 1)//Broadcast
{
QHostAddress _peerHostAddress;
quint16 _port;
while(mUdpSocket->hasPendingDatagrams())
{
mUdpSocket->readDatagram(_data.data(),_data.size(),&_peerHostAddress,&_port);//接收同一子网的udp报文
qDebug()<<"Broadcast ==> Receive data : "<<QString::fromLatin1(_data)<<endl;
ui->lineEdit->setText(_data);
ui->textEdit->append(_data);
}
}
else if(mType == 2)//Multicast
{
QHostAddress _peerHostAddress;
quint16 _port;
while(mUdpSocket->hasPendingDatagrams())
{
mUdpSocket->readDatagram(_data.data(),_data.size(),&_peerHostAddress,&_port);//接收同组的udp报文
qDebug()<<"Multicast ==> Receive data : "<<QString::fromLatin1(_data)<<endl;
ui->lineEdit->setText(_data);
ui->textEdit->append(_data);
}
}
else
{
qDebug()<< "mType is error! "<<endl;
return;
}
}