利用再归来画一个Flash树(tree)。参照结城浩先生的《programmer's math》完成。
1.先打开Flash CS3,建立一个ActionScript File。内容如下:
package {
import flash.display.Sprite;
public class Tree extends Sprite {
private static const LEVEL:Number = 12.0;
private var down:Boolean = false;
private var angle:Number = 0.0;
private var posx:Number = 0.0;
private var posy:Number = 0.0;
public function Tree() {
setxy(800 / 2.0, 600 * 5.0 / 6.0);
pendown();
drawtree(LEVEL);
}
private function makecolor(n:Number):uint {
var a:int = n * 255;
return (a << 16) + (a << 8) + a;
}
public function setcolor(color:uint, alpha:Number=1.0):void {
graphics.lineStyle(0, color, alpha);
}
public function pendown():void { down = true; }
public function penup():void { down = false; }
//
public function setxy(x:Number, y:Number):void {
posx = x;
posy = y;
if (down) {
graphics.lineTo(x, y);
} else {
graphics.moveTo(x, y);
}
}
public function forward(length:Number):void {
setxy(posx + length * Math.sin(angle), posy - length * Math.cos(angle));
}
public function back(length:Number):void { forward(-length); }
public function right(a:Number):void { angle += a * Math.PI / 180; }
public function left(a:Number):void { right(-a); }
public function drawtree(n:Number):void {
if (n > 0) {
var level:Number = (LEVEL - n) / LEVEL;
left(18);
pendown();
setcolor(makecolor(level), 1-level);
forward(n * 6.0);
drawtree(n - 1);
penup();
back(n * 6.0);
right(18);
right(18);
pendown();
setcolor(makecolor(level), 1-level);
forward(n * 6.0);
drawtree(n - 1);
penup();
back(n * 6.0);
left(18);
}
}
}
}
2.新建一个元件,并设置它的Linkage和上面的类绑定。
3.第一Frame内容:
var a:Tree = new Tree();
addChild(a);
1.先打开Flash CS3,建立一个ActionScript File。内容如下:
package {
import flash.display.Sprite;
public class Tree extends Sprite {
private static const LEVEL:Number = 12.0;
private var down:Boolean = false;
private var angle:Number = 0.0;
private var posx:Number = 0.0;
private var posy:Number = 0.0;
public function Tree() {
setxy(800 / 2.0, 600 * 5.0 / 6.0);
pendown();
drawtree(LEVEL);
}
private function makecolor(n:Number):uint {
var a:int = n * 255;
return (a << 16) + (a << 8) + a;
}
public function setcolor(color:uint, alpha:Number=1.0):void {
graphics.lineStyle(0, color, alpha);
}
public function pendown():void { down = true; }
public function penup():void { down = false; }
//
public function setxy(x:Number, y:Number):void {
posx = x;
posy = y;
if (down) {
graphics.lineTo(x, y);
} else {
graphics.moveTo(x, y);
}
}
public function forward(length:Number):void {
setxy(posx + length * Math.sin(angle), posy - length * Math.cos(angle));
}
public function back(length:Number):void { forward(-length); }
public function right(a:Number):void { angle += a * Math.PI / 180; }
public function left(a:Number):void { right(-a); }
public function drawtree(n:Number):void {
if (n > 0) {
var level:Number = (LEVEL - n) / LEVEL;
left(18);
pendown();
setcolor(makecolor(level), 1-level);
forward(n * 6.0);
drawtree(n - 1);
penup();
back(n * 6.0);
right(18);
right(18);
pendown();
setcolor(makecolor(level), 1-level);
forward(n * 6.0);
drawtree(n - 1);
penup();
back(n * 6.0);
left(18);
}
}
}
}
2.新建一个元件,并设置它的Linkage和上面的类绑定。
3.第一Frame内容:
var a:Tree = new Tree();
addChild(a);