class Scheduler : public TclObject {
public:
static Scheduler& instance() {
return (*instance_); // general access to scheduler
}
void schedule(Handler*, Event*, double delay); // sched later event
virtual void run(); // execute the simulator
virtual void cancel(Event*) = 0; // cancel event
virtual void insert(Event*) = 0; // schedule event
virtual Event* lookup(scheduler_uid_t uid) = 0; // look for event
virtual Event* deque() = 0; // next event (removes from q)
virtual const Event* head() = 0; // next event (not removed from q)
double clock() const { // simulator virtual time
return (clock_);
}
virtual void sync() {};
virtual double start() { // start time
return SCHED_START;
}
virtual void reset();
protected:
void dumpq(); // for debug: remove + print remaining events
void dispatch(Event*); // execute an event
void dispatch(Event*, double); // exec event, set clock_
Scheduler();
virtual ~Scheduler();
int command(int argc, const char*const* argv);
double clock_;
int halted_;
static Scheduler* instance_;
static scheduler_uid_t uid_;
};
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