#include "HelloWorldScene.h"
//命名空间
// #define USING_NS_CC using namespace cocos2d
USING_NS_CC;
/************************************************************************/
/*
HelloWorldScene.h 与 HelloWorldScene.cpp
这两个文件定义了helloworld项目中的默认场景
HelloWorld类继承自CCLayer,因此他本身也是一个层
*/
/************************************************************************/
Scene* HelloWorld::createScene()
{
// 'scene' is an autorelease object
auto scene = Scene::create();
// 'layer' is an autorelease object
auto layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
/************************************************************************/
/*
init()可以简单的划分为4部分
1.调用父类的init方法来进行最初的初始化
2.创建关闭程序的菜单并添加到层中
3.创建一个文本标签并添加到层中,显示“HelloWorld”
4.用“HelloWorld.png”创建一个精灵,并添加到层中
*/
/************************************************************************/
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this)); //宏定义
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
//log test == 为啥输出的都是0 ?
CCLOG("origin.x==%d , origin.y==%d", origin.x, origin.y);
CCLOG("visibleSize.width==%d", visibleSize.width);
CCLOG("closeItem->getContentSize().width/2==%d", closeItem->getContentSize().width / 2);
CCLOG("closeItem->getCOntentSize().height/2==%d", closeItem->getContentSize().height / 2);
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1); //我改成50,原来是1
/////////////////////////////
// 3. add your codes below...
//ml @2014.11.25 12:06
//CCSprite * bird = CCSprite spriteWithFile : @"bird01.png";
auto fish = CCSprite::create();
CCLOG("retaincount after init:%d", fish->getReferenceCount()); // 1
fish->retain();
CCLOG("retaincount after retain:%d", fish->getReferenceCount()); // 2
fish->release();
CCLOG("retainCount after release:%d", fish->getReferenceCount()); // 2
//fish->autorelease(); //此处和上面的release()不能同时出现,否则会出现断点
CCLOG("retainCount after autorelease:%d", fish->getReferenceCount()); // 2
//很有趣,若把fish->release();注释掉,下面的那个不注释,则结果是1,2,1,1
// add a label shows "Hello World"
// create and initialize a label
// TTF(TrueTypeFont)是一种字库名称
auto label = Label::createWithTTF("Hello World", "fonts/Marker Felt.ttf", 24);
// position the label on the center of the screen
label->setPosition(Vec2(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - label->getContentSize().height));
// add the label as a child to this layer
this->addChild(label, 1);
// add "HelloWorld" splash screen"
auto sprite = Sprite::create("HelloWorld.png");
// position the sprite on the center of the screen
sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
// add the sprite as a child to this layer
this->addChild(sprite, 0);
return true;
}
void HelloWorld::menuCloseCallback(Ref* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
return;
#endif
Director::getInstance()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}