Design rules and patterns (MVC)

本文深入探讨了MVC(Model-View-Controller)架构的基本概念及其在软件开发中的应用。MVC是一种常用的设计模式,用于将应用程序逻辑划分为三个核心组件:模型、视图和控制器,以实现更好的代码组织和维护。
Activity Diagram Use Case Diagram Class Diagram State Diagram Sequence Diagram JUNIT Java loosely Coupled 低耦合 week1 week2 Software Process 什么是Software Process软件过程: Software process models Waterfall model瀑布模型 Incremental development 增量开发 Reuse-oriented software engineering 面向复用的软件开发 Software Process Activities week3 Agile Framework敏捷开发 AGILE METHODS 敏捷开发方法 敏捷开发的例子 Scrum框架 **Roles**角色 **Activities**活动 **Artifacts**产出 week4 Requirements Functional Requirement Non-functional Requirement The Software Requirements Document软件需求文档: **需求发现Requirements discovery**: REQUIREMENTS VALIDATION需求验证 week5 The jelled team Software Engineering KNOWLEDGE week6 System Modeling Context models Interaction models Structural models Behavioral models Model-driven engineering week8 Class-based Model Behavior-based Model State Machine Diagram Sequence Diagram week9 软件设计 Design modeling Abstraction 抽象 Modularity 模块化 Coupling 耦合 Cohesion 内聚 Object-oriented design 面向对象设计 week10 Architectual Design UML diagrams (systems architecture) Architectural Views Architectural patterns The Model-View-Controller (MVC) pattern Layered pattern/Architecture Repository pattern week11 Component-Level Design Component-level design An object-oriented view面向对象视角 A conventional/traditional view A process view Design and Implementation Sequence models State machine models week12 Interface Design The golden rules User Analysis Task Analysis User Interface Design Patterns User Interface Design Issues Design Ecaluation week13 Software Validation软件验证 An **input-output model** of program testing: 这些知识点都是什么
最新发布
09-02
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值