Intersection of Two Linked Lists

本文介绍了一种高效算法,用于在给定的两个单链表中找到它们可能的相交节点。通过避免使用额外的空间,并确保算法在O(n)时间内运行且仅使用O(1)内存,该算法提供了解决此类问题的有效解决方案。

Write a program to find the node at which the intersection of two singly linked lists begins.


For example, the following two linked lists:

A:          a1 → a2
                   ↘
                     c1 → c2 → c3
                   ↗            
B:     b1 → b2 → b3

begin to intersect at node c1.


Notes:

  • If the two linked lists have no intersection at all, return null.
  • The linked lists must retain their original structure after the function returns.
  • You may assume there are no cycles anywhere in the entire linked structure.
  • Your code should preferably run in O(n) time and use only O(1) memory.

/**
 * Definition for singly-linked list.
 * public class ListNode {
 *     int val;
 *     ListNode next;
 *     ListNode(int x) {
 *         val = x;
 *         next = null;
 *     }
 * }
 */
public class Solution {
    public ListNode getIntersectionNode(ListNode headA, ListNode headB) {
        if( headA==null || headB==null) return null;
        int lenA = getLen(headA);
        int lenB = getLen(headB);
        ListNode pa = headA;
        ListNode pb = headB;
        int dis = Math.abs(lenA - lenB);
        if(lenA > lenB){
            for(int i = 0; i < dis; i++){
                pa = pa.next;
            }
        } else if(lenB > lenA){
            for(int i = 0; i < dis; i++){
                pb = pb.next;
            }
        }
        while(pa != null && pa.val != pb.val){
            pa = pa.next;
            pb = pb.next;
        }
        return pa;
    }
    public int getLen(ListNode head){
        int len = 0;
        for(ListNode n = head; n != null; n = n.next){
            len ++;
        }
        return len;
    }
}

思路:

1、用栈。将两条链表存入栈中,然后逐个pop比较。需消耗较多空间,不能满足题目要求。

2、快行指针思想,遍历时,沿较长的链表先走。


评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值