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转载 获取Type的三种方式

using System;using UnityEngine;public class Type_Test : MonoBehaviour{ private void Awake() { /* 获取Type的三种方式 */ object compontent = new object(); //<1> object...

2019-03-29 16:25:00 317

转载 C# 方法扩展

using System.Collections.Generic;namespace Extra_Function{ public static class Function { public static T Pop<T>(this List<T> list) { ...

2019-03-21 18:05:00 137

转载 Unity 特写镜头

using UnityEngine;public class Camera_Feature : MonoBehaviour{ public static Camera_Feature instance; public Vector3 offset; public float time_show; private Tran...

2019-03-14 15:29:00 764

转载 资源更新

using System;using System.Collections.Generic;using System.Collections;using System.IO;using System.Net;using System.Threading;using UnityEngine;public class Resource_Update :...

2019-03-05 18:02:00 587

转载 UIManager

创建UIManager,管理所有UI面板准备工作:  1. 创建Canvas并设置Tag为Main Canvas  2. 在Canvas下新建五个层级节点,因为UGUI显示层级越往下越靠前using System;using System.Collections.Generic;using UnityEngine;public...

2019-03-05 17:44:00 539

转载 向量旋转

已知两边求夹角    float angle = Quaternion.LookRotation(vector, Vector3.up).eulerAngles;已知斜边与夹角求临边    vector.x = vector.x * Mathf.Cos(Mathf.Deg2Rad * angle);向量以Y轴为中心旋转angle    Vect...

2019-02-16 16:31:00 342

转载 UGUI血条跟随

定义常量public class Content{ //当前UI分辨率 public const float UI_Width = 1366f; public const float UI_Height = 768f; //手机屏幕大小的二分之一 public static float screen_width_hal...

2019-01-30 16:12:00 192

转载 unity组件路径自动生成

unity 有时候找路径太麻烦 写了一个自动生成脚本的工具using System.Collections.Generic;using System.IO;using System.Text;using UnityEditor;using UnityEngine;public class Auto_BuildCode{ private s...

2019-01-21 16:47:00 525

转载 双摄像机使用

如果Camera1和Camera2拍摄的物体各自在摄像机视野内,如果在同一个屏幕上把2件物体都显示出来?1,Camera1的Depth设置为-12,Camera2的Depth设置为0,同时Clear Flags设置为Depth only转载于:https://www.cnblogs.com/Joke-crazy/p/10189479.html...

2018-12-28 11:24:00 111

转载 Unity 属性雷达图

using System.Collections.Generic;using UnityEngine;[RequireComponent(typeof(MeshFilter),typeof(MeshRenderer))]public class Radar : MonoBehaviour{ [Tooltip("属性边长")] public ...

2018-12-03 18:26:00 376

转载 unity UGUI UI跟随

实现2dUI跟随游戏中角色的移动(应用于玩家名称,血条,称号)using UnityEngine;public class UI_Follow : MonoBehaviour{ public Camera m_camera; public Transform m_target; public RectTransform m_ui;...

2018-12-03 11:07:00 866

转载 Unity中实现人物平滑转身

using UnityEngine;public class PlayerController : MonoBehaviour{ public float turnspeed = 10; float ver = 0; float hor = 0; void Update() { hor = I...

2018-11-23 14:19:00 298

转载 游戏摇杆

using System;using UnityEngine;using UnityEngine.EventSystems;public class JoyStick : MonoBehaviour{ enum JoyStickState { None, OnEnter, OnStay,...

2018-11-12 16:23:00 193

转载 IIS下载无后缀文件的设置

HTTP 错误 404.3 - Not Found由于扩展配置问题而无法提供您请求的页面。如果该页面是脚本,请添加处理程序。如果应下载文件,请添加 MIME 映射。解决方法:MIME类型加 . application/octet-stream转载:https://blog.youkuaiyun.com/to_love_/article/details/44244019?tdso...

2018-11-10 17:57:00 235

转载 屏幕适配(UGUI)非UI

using UnityEngine;public enum Suit_UIType{ Background, Effect,}[RequireComponent(typeof(Transform))]public class Suit_UI : MonoBehaviour{ public Transform targe...

2018-10-30 11:09:00 135

转载 转载 Unity Text 插入超链接

using System;using System.Collections.Generic;using System.Text;using System.Text.RegularExpressions;using UnityEngine;using UnityEngine.Events;using UnityEngine.EventSystems;us...

2018-10-25 18:51:00 320

转载 File类的使用

using System.Collections.Generic;using System.IO;using System.Linq;using System.Text;public class Utils_File{ Utils_File() { } private static Utils_File _instance; ...

2018-10-23 14:18:00 93

转载 抽奖

需求:  奖品循环滚动(慢 > 快 > 慢 > 停)停到指定奖励的位置using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;public enum DrawType{ Idle, Start, Center...

2018-10-20 14:07:00 126

转载 竖倾斜ScrollView

using UnityEngine;using UnityEngine.EventSystems;public class ObliqueScroll : MonoBehaviour,IDragHandler{ public RectTransform viewport; public ObliqueScrollContent content;...

2018-09-10 15:50:00 164

转载 本地资源_Asset

数据using System.Collections.Generic;using UnityEngine;public enum Enum_Test{ A, B, C,}[System.Serializable]public class Data_Test : ScriptableObject{ pu...

2018-07-18 13:09:00 147

转载 小型自动朝向转盘

using System;using System.Collections.Generic;using UnityEngine;using UnityEngine.EventSystems;public class CircleScroll : MonoBehaviour, IDragHandler, IEndDragHandler{ publi...

2018-06-28 12:17:00 97

转载 简易C# socket

服务器using System;using System.Net;using System.Net.Sockets;using System.Text;using System.Threading;namespace MyServer{ class Socket_Server { public int port...

2018-06-21 15:17:00 87

转载 Lua class

local _class = {}function class(super) local class_type = {} class_type.ctor = false class_type.super = super class_type.new = function(...) local obj = {} ...

2018-06-15 17:08:00 135

转载 四舍五入

--四舍五入function rounding(value)  local positive = 1  if value < 0 then positive = -1  end  value = math.abs(value)  local int, decimal = math.modf(value)  decimal = tostring(d...

2018-06-15 17:05:00 86

转载 提取大段文字中的特殊段落

1:控制台using ScreenFile.Script;using System;using System.Collections.Generic;namespace ScreenFile{ class Program { public static FileUtil fileUtil; pub...

2018-06-13 17:48:00 179

转载 UGUI 打图集

using UnityEngine;using System.Collections;using UnityEditor;using System.Collections.Generic;using System.IO;using System.Text;public class AtlasCreate{ //用来保存图片中的设置信息 比...

2018-06-02 13:22:00 203

转载 事件管理

using System;using System.Collections.Generic;namespace CustomUtils{ /// <summary> /// 事件管理器 /// </summary> public class EventManager { p...

2018-05-28 18:14:00 136

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