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转载 获取Type的三种方式
using System;using UnityEngine;public class Type_Test : MonoBehaviour{ private void Awake() { /* 获取Type的三种方式 */ object compontent = new object(); //<1> object...
2019-03-29 16:25:00
317
转载 C# 方法扩展
using System.Collections.Generic;namespace Extra_Function{ public static class Function { public static T Pop<T>(this List<T> list) { ...
2019-03-21 18:05:00
137
转载 Unity 特写镜头
using UnityEngine;public class Camera_Feature : MonoBehaviour{ public static Camera_Feature instance; public Vector3 offset; public float time_show; private Tran...
2019-03-14 15:29:00
764
转载 资源更新
using System;using System.Collections.Generic;using System.Collections;using System.IO;using System.Net;using System.Threading;using UnityEngine;public class Resource_Update :...
2019-03-05 18:02:00
587
转载 UIManager
创建UIManager,管理所有UI面板准备工作: 1. 创建Canvas并设置Tag为Main Canvas 2. 在Canvas下新建五个层级节点,因为UGUI显示层级越往下越靠前using System;using System.Collections.Generic;using UnityEngine;public...
2019-03-05 17:44:00
539
转载 向量旋转
已知两边求夹角 float angle = Quaternion.LookRotation(vector, Vector3.up).eulerAngles;已知斜边与夹角求临边 vector.x = vector.x * Mathf.Cos(Mathf.Deg2Rad * angle);向量以Y轴为中心旋转angle Vect...
2019-02-16 16:31:00
342
转载 UGUI血条跟随
定义常量public class Content{ //当前UI分辨率 public const float UI_Width = 1366f; public const float UI_Height = 768f; //手机屏幕大小的二分之一 public static float screen_width_hal...
2019-01-30 16:12:00
192
转载 unity组件路径自动生成
unity 有时候找路径太麻烦 写了一个自动生成脚本的工具using System.Collections.Generic;using System.IO;using System.Text;using UnityEditor;using UnityEngine;public class Auto_BuildCode{ private s...
2019-01-21 16:47:00
525
转载 双摄像机使用
如果Camera1和Camera2拍摄的物体各自在摄像机视野内,如果在同一个屏幕上把2件物体都显示出来?1,Camera1的Depth设置为-12,Camera2的Depth设置为0,同时Clear Flags设置为Depth only转载于:https://www.cnblogs.com/Joke-crazy/p/10189479.html...
2018-12-28 11:24:00
111
转载 Unity 属性雷达图
using System.Collections.Generic;using UnityEngine;[RequireComponent(typeof(MeshFilter),typeof(MeshRenderer))]public class Radar : MonoBehaviour{ [Tooltip("属性边长")] public ...
2018-12-03 18:26:00
376
转载 unity UGUI UI跟随
实现2dUI跟随游戏中角色的移动(应用于玩家名称,血条,称号)using UnityEngine;public class UI_Follow : MonoBehaviour{ public Camera m_camera; public Transform m_target; public RectTransform m_ui;...
2018-12-03 11:07:00
866
转载 Unity中实现人物平滑转身
using UnityEngine;public class PlayerController : MonoBehaviour{ public float turnspeed = 10; float ver = 0; float hor = 0; void Update() { hor = I...
2018-11-23 14:19:00
298
转载 游戏摇杆
using System;using UnityEngine;using UnityEngine.EventSystems;public class JoyStick : MonoBehaviour{ enum JoyStickState { None, OnEnter, OnStay,...
2018-11-12 16:23:00
193
转载 IIS下载无后缀文件的设置
HTTP 错误 404.3 - Not Found由于扩展配置问题而无法提供您请求的页面。如果该页面是脚本,请添加处理程序。如果应下载文件,请添加 MIME 映射。解决方法:MIME类型加 . application/octet-stream转载:https://blog.youkuaiyun.com/to_love_/article/details/44244019?tdso...
2018-11-10 17:57:00
235
转载 屏幕适配(UGUI)非UI
using UnityEngine;public enum Suit_UIType{ Background, Effect,}[RequireComponent(typeof(Transform))]public class Suit_UI : MonoBehaviour{ public Transform targe...
2018-10-30 11:09:00
135
转载 转载 Unity Text 插入超链接
using System;using System.Collections.Generic;using System.Text;using System.Text.RegularExpressions;using UnityEngine;using UnityEngine.Events;using UnityEngine.EventSystems;us...
2018-10-25 18:51:00
320
转载 File类的使用
using System.Collections.Generic;using System.IO;using System.Linq;using System.Text;public class Utils_File{ Utils_File() { } private static Utils_File _instance; ...
2018-10-23 14:18:00
93
转载 抽奖
需求: 奖品循环滚动(慢 > 快 > 慢 > 停)停到指定奖励的位置using System.Collections.Generic;using UnityEngine;using UnityEngine.UI;public enum DrawType{ Idle, Start, Center...
2018-10-20 14:07:00
126
转载 竖倾斜ScrollView
using UnityEngine;using UnityEngine.EventSystems;public class ObliqueScroll : MonoBehaviour,IDragHandler{ public RectTransform viewport; public ObliqueScrollContent content;...
2018-09-10 15:50:00
164
转载 本地资源_Asset
数据using System.Collections.Generic;using UnityEngine;public enum Enum_Test{ A, B, C,}[System.Serializable]public class Data_Test : ScriptableObject{ pu...
2018-07-18 13:09:00
147
转载 小型自动朝向转盘
using System;using System.Collections.Generic;using UnityEngine;using UnityEngine.EventSystems;public class CircleScroll : MonoBehaviour, IDragHandler, IEndDragHandler{ publi...
2018-06-28 12:17:00
97
转载 简易C# socket
服务器using System;using System.Net;using System.Net.Sockets;using System.Text;using System.Threading;namespace MyServer{ class Socket_Server { public int port...
2018-06-21 15:17:00
87
转载 Lua class
local _class = {}function class(super) local class_type = {} class_type.ctor = false class_type.super = super class_type.new = function(...) local obj = {} ...
2018-06-15 17:08:00
135
转载 四舍五入
--四舍五入function rounding(value) local positive = 1 if value < 0 then positive = -1 end value = math.abs(value) local int, decimal = math.modf(value) decimal = tostring(d...
2018-06-15 17:05:00
86
转载 提取大段文字中的特殊段落
1:控制台using ScreenFile.Script;using System;using System.Collections.Generic;namespace ScreenFile{ class Program { public static FileUtil fileUtil; pub...
2018-06-13 17:48:00
179
转载 UGUI 打图集
using UnityEngine;using System.Collections;using UnityEditor;using System.Collections.Generic;using System.IO;using System.Text;public class AtlasCreate{ //用来保存图片中的设置信息 比...
2018-06-02 13:22:00
203
转载 事件管理
using System;using System.Collections.Generic;namespace CustomUtils{ /// <summary> /// 事件管理器 /// </summary> public class EventManager { p...
2018-05-28 18:14:00
136
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