server.c:#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <stdlib.h>
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
int main(int argc,char* argv[])
{
printf("server start up\n");
if(argc <= 3)
{
printf("usage:%s ip port backlog\n",basename(argv[0]));
return 1;
}
//IP地址
const char* ip = argv[1];
//端口号
int port = atoi(argv[2]);
//内核监听队列的最大长度(完全连接的socket)
int backlog = atoi(argv[3]);
//创建socket (TIP/IP协议族,流式socket)
int server_sockfd = socket(PF_INET,SOCK_STREAM,0);
//TCP/IP协议族的socket地址结构体
struct sockaddr_in server_addr;
bzero(&server_addr,sizeof(server_addr));
server_addr.sin_family = AF_INET; //TCP/IPv4的地址族
inet_pton(AF_INET,ip,&server_addr.sin_addr); //将IP地址字符串转换为二进制的整数并赋给addr.sin_server_addr
server_addr.sin_port = htons(port); //端口,host to net,将主机字节序(小端)转换为网络字节序(大端)
//将文件描述符sock和socket地址关联,仅服务端需要,客户端自动绑定地址
//注意需要强制转换为 struct sockaddr*
int ret = bind(server_sockfd,(struct sockaddr*)&server_addr,sizeof(server_addr));
assert(ret != -1);
//监听
ret = listen(server_sockfd,backlog);
assert(ret != -1);
//等待客户端做些连接等相关工作
sleep(5);
//客户端地址信息
struct sockaddr_in client_addr;
socklen_t client_addr_addrlength = sizeof(client_addr);
//接受连接,并将被接受的远端sock地址信息保存在第二个参数中
int client_addr_sockfd = accept(server_sockfd,(struct sockaddr*)&client_addr,&client_addr_addrlength);
if(client_addr_sockfd < 0)
{
printf("errno is:%d\n",errno);
return -1;
}
else
{
//inet_ntoa(struct addr_in) 将IP地址转换为字符串并返回
//只是从监听队列中取出连接,即使客户端已经断开网络连接也会accept成功
printf("accept client_addr %s\n",inet_ntoa(client_addr.sin_addr));
}
int len;
char buf[128];
strcpy(buf,"Welcome to my server\n");
//send: TCP数据发送接口
len = send(client_addr_sockfd,buf,strlen(buf),0);//发送欢迎信息
//recv: TCP数据接收接口,返回值为实际接收到的字节数,可能小于设定值,所以需要多次recv才能读到完整数据
memset(buf,0,sizeof(buf));
while((len = recv(client_addr_sockfd,buf,128,0)) > 0)
{
buf[len]='\0';
printf("%s\n",buf);
printf("Enter string to send:");
scanf("%s",buf);
//输入“quit”退出
if(!strcmp(buf,"quit"))
{
break;
}
if(send(client_addr_sockfd,buf,len,0) < 0)
{
return -1;
}
}
//关闭连接,实际只是socket的引用-1,必须引用为0才会真正关闭
close(client_addr_sockfd);
close(server_sockfd);
return 0;
}
client.c :#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <signal.h>
#include <unistd.h>
#include <stdlib.h>
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <errno.h>
int main(int argc,char* argv[])
{
if(argc <= 3)
{
printf("usage:%s ip port backlog\n",basename(argv[0]));
return 1;
}
const char* ip = argv[1];
int port = atoi(argv[2]);
int backlog = atoi(argv[3]);
struct sockaddr_in remote_addr;
bzero(&remote_addr,sizeof(remote_addr));
remote_addr.sin_family = AF_INET;
inet_pton(AF_INET,ip,&remote_addr.sin_addr);
remote_addr.sin_port = htons(port);
int remote_sockfd = socket(PF_INET,SOCK_STREAM,0);
//连接
if(connect(remote_sockfd,(struct sockaddr*)&remote_addr,sizeof(struct sockaddr)) < 0)
{
printf("connect failed\n");
return -1;
}
printf("connect success\n");
int len = 0;
char buf[128];
len = recv(remote_sockfd,buf,21,0);
buf[len] = '\0';
printf("%s",buf);
while(1)
{
printf("Enter string to send:");
scanf("%s",buf);
if(!strcmp(buf,"quit"))
{
break;
}
send(remote_sockfd,buf,strlen(buf),0);
len = recv(remote_sockfd,buf,128,0);
buf[len] = '\0';
printf("received:%s\n",buf);
}
}