Problem E: 点在圆内吗?

Description

定义一个Point类和Circle类,用于判断给定的一系列的点是否在给定的圆内。

其中,Point类:

1.有2个成员x和y,分别为其横坐标和纵坐标;1个静态成员numOfPoints,用于计算生成的点的个数。

2.具有构造函数、析构函数和拷贝构造函数,具体格式输出根据样例自行判断。

3. 具有静态方法int getNumOfPoints(),用于返回numOfPoints的值。

4. 具有int getX()和int getY()方法,用于获取横坐标和纵坐标。

Circle类:

1. 拥有Point类的对象center,表示圆心坐标。拥有radius对象,表示圆的半径;1个静态成员numOfCircles,用于指示生成了多少个圆对象。

2. 具有构造函数、析构函数和拷贝构造函数,具体格式根据样例自行判断。

3.具有静态方法int getNumOfCircles(),返回numOfCircles的值。

4. 具有getCenter()方法,返回圆心坐标。注意:根据输出结果判断返回值类型。

5. 具有bool pointInCircle(Point &)方法,用于判断给定的点是否在当前圆内。是则返回true,否则返回false。

Input

输入分多行。

第一行M>0,表示有M个测试用例。

每个测试用例又包括多行。第1行包含3个整数,分别为一个圆的横坐标、纵坐标和半径。第2行N>0,表示之后又N个点,每个点占一行,分别为其横坐标和纵坐标。

所有输入均为整数,且在int类型范围内。

Output

输出见样例。注意:在圆的边上的点,不在圆内。

Sample Input

2
0 0 10
3
2 2
11 11
10 0
1 1 20
3
2 2
1 1
100 100

Sample Output

The Point (0, 0) is created!Now, we have 1 points.
The Point (1, 1) is created! Now, we have 2 points.
A circle at (1, 1) and radius 1 is created! Now, we have 1 circles.
We have 2 points and 1 circles now.
The Point (0, 0) is created! Now, we have 3 points.
A Point (0, 0) is copied! Now, we have 4 points.
A Point (0, 0) is copied! Now, we have 5 points.
A circle at (0, 0) and radius 10 is created! Now, we have 2 circles.
A Point (0, 0) is erased! Now, we have 4 points.
The Point (2, 2) is created! Now, we have 5 points.
(2, 2) is in the circle at (0, 0).
The Point (11, 11) is created! Now, we have 6 points.
(11, 11) is not in the circle at (0, 0).
The Point (10, 0) is created! Now, we have 7 points.
(10, 0) is not in the circle at (0, 0).
A Point (0, 0) is erased! Now, we have 6 points.
A circle at (0, 0) and radius 10 is erased! Now, we have 1 circles.
A Point (0, 0) is erased! Now, we have 5 points.
The Point (1, 1) is created! Now, we have 6 points.
A Point (1, 1) is copied! Now, we have 7 points.
A Point (1, 1) is copied! Now, we have 8 points.
A circle at (1, 1) and radius 20 is created! Now, we have 2 circles.
A Point (1, 1) is erased! Now, we have 7 points.
The Point (2, 2) is created! Now, we have 8 points.
(2, 2) is in the circle at (1, 1).
The Point (1, 1) is created! Now, we have 9 points.
(1, 1) is in the circle at (1, 1).
The Point (100, 100) is created! Now, we have 10 points.
(100, 100) is not in the circle at (1, 1).
A Point (1, 1) is erased! Now, we have 9 points.
A circle at (1, 1) and radius 20 is erased! Now, we have 1 circles.
A Point (1, 1) is erased! Now, we have 8 points.
We have 8 points, and 1 circles.
A circle at (1, 1) and radius 1 is erased!Now, we have 0 circles.
A Point (1, 1) is erased! Now, we have 7 points.
A Point (0, 0) is erased! Now, we have 6 points.

HINT

Append Code

#include<iostream>
using namespace std;
class Point
{
private :
     int x,y;
     static int numOfPoints;
public :
     Point( int a, int b):x(a),y(b){numOfPoints++;cout<< "The Point (" <<x<< ", " <<y<< ") is created! Now, we have " <<numOfPoints<< " points.\n" ;}
     ~Point(){numOfPoints--;cout<< "A Point (" <<x<< ", " <<y<< ") is erased! Now, we have " <<numOfPoints<< " points.\n" ;}
     Point( const Point &q):x(q.x),y(q.y){numOfPoints++;cout<< "A Point (" <<x<< ", " <<y<< ") is copied! Now, we have " <<numOfPoints<< " points.\n" ;}
     static int getNumOfPoints(){ return numOfPoints;}
     int getX(){ return x;}
     int getY(){ return y;}
};
int Point::numOfPoints=0;
class Circle
{
private :
     Point center;
     int radius;
     static int numOfCircles;
public :
     Circle(Point b, int a):center(b),radius(a){numOfCircles++;cout<< "A circle at (" <<center.getX()<< ", " <<center.getY()<< ") and radius " <<radius<< " is created! Now, we have " <<numOfCircles<< " circles.\n" ;}
     Circle( int a, int b, int c):center(a,b),radius(c){numOfCircles++;cout<< "A circle at (" <<center.getX()<< ", " <<center.getY()<< ") and radius " <<radius<< " is created! Now, we have " <<numOfCircles<< " circles.\n" ;}
     ~Circle(){numOfCircles--;cout<< "A circle at (" <<center.getX()<< ", " <<center.getY()<< ") and radius " <<radius<< " is erased! Now, we have " <<numOfCircles<< " circles.\n" ;}
    static int getNumOfCircles(){ return numOfCircles;}
     Point &getCenter(){ return center;}
     bool pointInCircle(Point &q)
     {
         int b=(q.getX()-center.getX())*(q.getX()-center.getX())+(q.getY()-center.getY())*(q.getY()-center.getY());
         if (b<radius*radius)
             return 1;
         return 0;
     }
};
int Circle::numOfCircles=0;
int main()
{
     int cases,num;
     int x, y, r, px, py;
     Point aPoint(0,0), *bPoint;
     Circle aCircle(1,1,1);
     cin>>cases;
     cout<< "We have " <<Point::getNumOfPoints()<< " points and " <<Circle::getNumOfCircles()<< " circles now." <<endl;
     for ( int i = 0; i < cases; i++)
     {
         cin>>x>>y>>r;
         bPoint = new Point(x,y);
         Circle circle(*bPoint, r);
         cin>>num;
         for ( int j = 0; j < num; j++)
         {
             cin>>px>>py;
             if (circle.pointInCircle(*( new Point(px, py))))
             {
                 cout<< "(" <<px<< ", " <<py<< ") is in the circle at (" ;
                 cout<<circle.getCenter().getX()<< ", " <<circle.getCenter().getY()<< ")." <<endl;
             }
             else
             {
                 cout<< "(" <<px<< ", " <<py<< ") is not in the circle at (" ;
                 cout<<circle.getCenter().getX()<< ", " <<circle.getCenter().getY()<< ")." <<endl;
             }
         }
         delete bPoint;
     }
     cout<< "We have " <<Point::getNumOfPoints()<< " points, and " <<Circle::getNumOfCircles()<< " circles." <<endl;
     return 0;
}

转载于:https://www.cnblogs.com/TogetherLaugh/p/6544727.html

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