public class LoadResource extends Sprite { private static var _Handle:Object; private static var _Loader:Loader; private static var _Sound:Sound; private static var _SoundLoaded:Boolean = false; private static var _SafeFun:Function = null;
public function LoadResource() { _Loader = new Loader(); _Handle = new Object(); this.addChild(_Loader); _Loader.contentLoaderInfo.addEventListener(Event.INIT,handleInit); _Loader.contentLoaderInfo.addEventListener(Event.COMPLETE,onComplete); trace("load Rescue.swf...."); _Loader.load(new URLRequest("ApplyOfSound.swf"));
_Sound = new Sound(new URLRequest("bang.mp3")); _Sound.addEventListener(Event.COMPLETE,soundLoaded); }