pygame六种方法教会你画进度条,其实也不难!

pygame六种方法教会你画进度条,其实也不难!
好的,直接开始。

一、标准动作,先初始化个主界面

import pygame

pygame.init()
screen = pygame.display.set_mode((500,300))
pygame.display.set_caption("好看的进度条显示V1.0")
clock = pygame.time.Clock()

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT or event.type == pygame.K_F1:
            pygame.quit()
            sys.exit()
    screen.fill((255,255,255))
    clock.tick(30)
    pygame.display.flip()

在这里插入图片描述

二、第一种进度条

(一)核心代码

    pygame.draw.rect(screen,(192,192,192),(5,100,490,20))
    pygame.draw.rect(screen,(0,0,255),(5,100,step,20))

(二)设置步长,并循环递增

step += 1

(三)完整代码

import pygame,sys

pygame.init()
screen = pygame.display.set_mode((500,300))
pygame.display.set_caption("好看的进度条显示V1.0")
clock = pygame.time.Clock()

step = 0
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT or event.type == pygame.K_F1:
            pygame.quit()
            sys.exit()
    screen.fill((255,255,255))
    # screen.fill((0,0,0))
    pygame.draw.rect(screen,(192,192,192),(5,100,490,20))
    pygame.draw.rect(screen,(0,0,255),(5,100,step % 490,20))
    step += 1
    clock.tick(60)
    pygame.display.flip()

(四)运行效果

在这里插入图片描述

三、第二种进度条

(一)核心代码

    pygame.draw.rect(screen,(192,192,192),(5,100,490,20))
    pygame.draw.rect(screen,(0,0,255),(5,100,step % 490,20))
    font1 = pygame.font.Font(r'C:\Windows\Fonts\simsun.ttc', 16)
    text1 = font1.render('%s %%' % str(int((step % 490)/490*100)), True, (255,0,0))
    screen.blit(text1, (245, 100))

(二)完整代码

import pygame,sys

pygame.init()
screen = pygame.display.set_mode((500,300))
pygame.display.set_caption("好看的进度条显示V1.0")
clock = pygame.time.Clock()

step = 0
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT or event.type == pygame.K_F1:
            pygame.quit()
            sys.exit()
    screen.fill((255,255,255))
    # screen.fill((0,0,0))
    pygame.draw.rect(screen,(192,192,192),(5,100,490,20))
    pygame.draw.rect(screen,(0,0,255),(5,100,step % 490,20))
    font1 = pygame.font.Font(r'C:\Windows\Fonts\simsun.ttc', 16)
    text1 = font1.render('%s %%' % str(int((step % 490)/490*100)), True, (255,0,0))
    screen.blit(text1, (245, 100))
    step += 1
    clock.tick(60)
    pygame.display.flip()

(三)运行结果

在这里插入图片描述

四、第三种进度条

(一)核心代码

    pygame.draw.rect(screen,(192,192,192),(5,100,length+10,20))
    pygame.draw.rect(screen,(0,0,255),(5,100,step % length,20))
    pygame.draw.circle(screen,(0,0,255),(step % length,110),10)
    font1 = pygame.font.Font(r'C:\Windows\Fonts\simsun.ttc', 16)
    text1 = font1.render('%s %%' % str(int((step % length)/length*100)), True, (255,0,0))
    screen.blit(text1, (245, 100))

(二)完整代码

import pygame,sys

pygame.init()
screen = pygame.display.set_mode((500,300))
pygame.display.set_caption("好看的进度条显示V1.0")
clock = pygame.time.Clock()

step = 0
length = 480
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT or event.type == pygame.K_F1:
            pygame.quit()
            sys.exit()
    screen.fill((255,255,255))
    # screen.fill((0,0,0))
    pygame.draw.rect(screen,(192,192,192),(5,100,length+10,20))
    pygame.draw.rect(screen,(0,0,255),(5,100,step % length,20))
    pygame.draw.circle(screen,(0,0,255),(step % length,110),10)
    font1 = pygame.font.Font(r'C:\Windows\Fonts\simsun.ttc', 16)
    text1 = font1.render('%s %%' % str(int((step % length)/length*100)), True, (255,0,0))
    screen.blit(text1, (245, 100))
    step += 1
    clock.tick(60)
    pygame.display.flip()

(三)运行效果

在这里插入图片描述

五、第四种进度条

(一)加载图片资源

picture = pygame.transform.scale(pygame.image.load('score/5.png'), (20, 20))

(二)画进度条

    pygame.draw.rect(screen,(192,192,192),(5,100,length+10,20))
    pygame.draw.rect(screen,(251,174,63),(5,100,step % length,20))

(三)画图片资源

    screen.blit(picture,(step%length,100))

(四)画文字

    font1 = pygame.font.Font(r'C:\Windows\Fonts\simsun.ttc', 16)
    text1 = font1.render('%s %%' % str(int((step % length)/length*100)), True, (255,0,0))
    screen.blit(text1, (245, 100))

(五)完整代码

import pygame,sys

pygame.init()
screen = pygame.display.set_mode((500,300))
pygame.display.set_caption("好看的进度条显示V1.0")
clock = pygame.time.Clock()
picture = pygame.transform.scale(pygame.image.load('score/5.png'), (20, 20))

step = 0
length = 480
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT or event.type == pygame.K_F1:
            pygame.quit()
            sys.exit()
    screen.fill((255,255,255))
    # screen.fill((0,0,0))
    pygame.draw.rect(screen,(192,192,192),(5,100,length+10,20))
    pygame.draw.rect(screen,(251,174,63),(5,100,step % length,20))
    screen.blit(picture,(step%length,100))

    font1 = pygame.font.Font(r'C:\Windows\Fonts\simsun.ttc', 16)
    text1 = font1.render('%s %%' % str(int((step % length)/length*100)), True, (255,0,0))
    screen.blit(text1, (245, 100))
    step += 1
    clock.tick(60)
    pygame.display.flip()

(六)运行效果

在这里插入图片描述

六、第五种和第六种进度条

暂时没想到,大家帮忙给点意见。

七、综合案例

(一)完整代码

import pygame,sys

pygame.init()
screen = pygame.display.set_mode((500,300))
pygame.display.set_caption("好看的进度条显示V1.0")
clock = pygame.time.Clock()
picture = pygame.transform.scale(pygame.image.load('score/5.png'), (20, 20))

step = 0
length = 480
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT or event.type == pygame.K_F1:
            pygame.quit()
            sys.exit()
    screen.fill((255,255,255))
    # screen.fill((0,0,0))
    # 第一种
    pygame.draw.rect(screen,(192,192,192),(5,100,490,20))
    pygame.draw.rect(screen,(0,0,255),(5,100,step % 490,20))

    # 第二种
    pygame.draw.rect(screen,(192,192,192),(5,150,490,20))
    pygame.draw.rect(screen,(0,0,255),(5,150,step % 490,20))
    font1 = pygame.font.Font(r'C:\Windows\Fonts\simsun.ttc', 16)
    text1 = font1.render('%s %%' % str(int((step % 490)/490*100)), True, (255,0,0))
    screen.blit(text1, (245, 150))

    # 第三种
    pygame.draw.rect(screen,(192,192,192),(5,200,length+10,20))
    pygame.draw.rect(screen,(0,0,255),(5,200,step % length,20))
    pygame.draw.circle(screen,(0,0,255),(step % length,210),10)
    font1 = pygame.font.Font(r'C:\Windows\Fonts\simsun.ttc', 16)
    text1 = font1.render('%s %%' % str(int((step % length)/length*100)), True, (255,0,0))
    screen.blit(text1, (245, 200))

    # 第四种
    pygame.draw.rect(screen,(192,192,192),(5,250,length+10,20))
    pygame.draw.rect(screen,(251,174,63),(5,250,step % length,20))
    screen.blit(picture,(step%length,250))

    font1 = pygame.font.Font(r'C:\Windows\Fonts\simsun.ttc', 16)
    text1 = font1.render('%s %%' % str(int((step % length)/length*100)), True, (255,0,0))
    screen.blit(text1, (245, 250))
    step += 1
    clock.tick(60)
    pygame.display.flip()

(二)运行效果

在这里插入图片描述
OK,写完,本博文纯属科普贴,技术含量不高,入门级别,大家喜欢就好。
而且里面代码相对比较简单,也没有考虑优化,大家在实操过程中可以优化完善,并反馈给我一起进步。

感谢支持啊!各位!!!比心!!!

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