package com.edu;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.os.Bundle;
import android.view.Display;
import android.view.MotionEvent;
import android.view.View;
public class Paint_TestActivity extends Activity {
/** Called when the activity is first created. */
Paint mPaint;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// setContentView(R.layout.main);
// Display display=getWindowManager().getDefaultDisplay();
setContentView(new MyView(this));
mPaint=new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(0xFFFF0000);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(12);
}
class MyView extends View{
Bitmap mBitmap;
Canvas mCanvas;
Paint mBitmaPaint;
Path mPath;
public MyView(Activity activity) {
super(activity);
// TODO Auto-generated constructor stub
Display display=activity.getWindowManager().getDefaultDisplay();
mBitmap=Bitmap.createBitmap(display.getWidth(), display.getHeight(), Bitmap.Config.ARGB_8888);
mCanvas=new Canvas(mBitmap);
mPath=new Path();
mBitmaPaint=new Paint(Paint.DITHER_FLAG);
}
protected void onDraw(Canvas canvas) {
canvas.drawColor(0xFFAAAAAA);
System.out.println("onDraw>>>>>>>>>>>>>>>>>>>>>"+mPath.toString());
canvas.drawBitmap(mBitmap, 10, 10, mBitmaPaint);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
System.out.println("move 移动中>>>>>>>>>>>>>>>>>>");
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
// mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mPath.quadTo(mX, mY, x, y);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
System.out.println("接触over。。。》》》》》》》 ");
// kill this so we don't double draw
mPath.reset();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// 它不停地调用 跟时间 有关系 cpu 是个分时系统
// 画同样长度的线用不同的时间在屏幕
// 在logCat输出的调试信息 时间长的 System.out.println( 越多
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();//回调onDraw 重绘在屏幕上面
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}
}