Critical Fields List

本文列举了美国国务院签证办公室发布的敏感技术领域清单,这些领域的研究和技术可能会导致签证申请者接受额外的安全审查。涉及核技术、生物技术和导弹系统等多个关键领域。


A 2002 U.S. Department of State Visa Office cable to consular sections around the world (still accessible online) noted the following critical field categories. As such information is now considered classified, an updated list is not available for public dissemination; thus, it is likely that field categories have been ammended and expanded.

It is possible that even loose associations with the critical fields indicated below (e.g., student studying in physics) will result in additional security clearances and dealyed visa processing. Accordingly, visa applicants should be prepared to provide additional documentation regarding their area of study and research when applying for a visa.

A. Conventional Munitions: Technologies associated with:

  • Warheads and other large caliber projectiles
  • Reactive armor and warhead defeat systems
  • Fusing and arming systems
  • Electronic countermeasures and systems
  • New or novel explosives and formulations
  • Automated explosive detection methods and equipment

B. Nuclear Technology: Technologies associated with production and use of nuclear material for both peaceful and military applications.  Included are technologies for:

  • Enrichment of fissile material
  • Reprocessing irradiated nuclear fuel to recover produced plutonium
  • Production of heavy water for moderator material
  • Plutonium and tritium handling

Also, certain associated technologies related to nuclear physics and/or nuclear engineering.  Includes materials, equipment or technology associate with:

  • Power reactors, breeder and production reactors
  • Fissile or special nuclear materials
  • Uranium enrichment, including gaseous diffusion, centrifuge, aerodynamic, chemical, Electromagnetic Isotopic Separation (EMIS), Laser Isotope Separation (LIS)
  • Spent fuel reprocessing, plutonium, mixed oxide nuclear research
  • Inertial Confinement Fusion (ICF)
  • Magnetic confinement fusion
  • Laser fusion, high power lasers, plasma
  • Nuclear fuel fabrication including Mixed Oxide (uranium-plutonium) fuels (MOX)
  • Heavy water production
  • Tritium production and use
  • Hardening technology

C. Rocket Systems (including ballistic missile systems, space launch vehicles and sounding rockets) and Unmanned Air Vehicles (UAV) (including cruise missiles, target drones, and reconnaissance drones): Technologies associated with rocket systems and UAV systems.  The technology needed to develop a satellite launch vehicle is virtually identical to that needed to build a ballistic missile.

D. Rocket System and Unmanned Air Vehicle (UAV) Subsystems: Propulsion technologies include solid rocket motor stages, and liquid propellant engines.  Other critical subsystems include re-entry vehicles, guidance sets, thrust vector controls and warhead safing, arming and fusing.  Many of these technologies are dual-use.  Technologies include:

  • Liquid and solid rocket propulsion systems
  • Missile propulsion and systems integration
  • Individual rocket stages or staging/separation mechanism
  • Aerospace thermal (such as super alloys) and high-performance structures
  • Propulsion systems test facilities

E. Navigation, Avionics and Flight Control Useable in Rocket Systems and Unmanned Air Vehicles (UAV): These capabilities directly determine the delivery, accuracy, and lethality of both unguided and guided weapons.  The long-term costs to design, build and apply these technologies have been a limiting proliferation factor.  Technologies include those associated with:

  • Internal navigation systems
  • Tracking and terminal homing devices
  • Accelerometers and gyroscopes
  • Rocket and UAV and flight control systems
  • Global Positioning System (GPS)

F. Chemical, Biotechnology and Biomedical Engineering: The technology used to produce chemical and biological weapons is inherently dual-use.  The same technologies that could be applied to develop and produce chemical and biological weapons are sued widely by civilian research laboratories and industry; these technologies are relatively common in many countries.  Advanced biotechnology has the potential to support biological weapons research.  In the biological area, look for interest in technologies associated with:

  • Aerobiology (study of microorganisms found in the air or in aerosol form)
  • Biochemistry
  • Pharmacology
  • Immunology
  • Virology
  • Bacteriology
  • Mycology
  • Microbiology
  • Growth and culture of microorganisms
  • Pathology (study of diseases)
  • Toxicology
  • Study of toxins
  • Virulence factors
  • Genetic engineering, recombinant DNA technology
  • Identification of nucleic acid sequences associated with pathogenecity
  • Freeze-drying (lyophilization)
  • Fermentation technology
  • Cross-filtration equipment
  • High “DOP-rated filters” (e.g., HEPA filters, ULPA filters)
  • Microencapsulation
  • Aerosol sprayers and technology, aerosol and aerosolization technology
  • Spray or drum drying technology
  • Milling equipment or technology intended for the production of micron-sized particles
  • Technology for eliminating electrostatic charges of small particles
  • Flight training
  • Crop-dusting, aerosol dissemination
  • Unmanned aerial vehicle (UAV) technology
  • Fuses, detonators, and other munitions technology
  • Submunitions technology
  • Computer modeling of dissemination or contagion
  • Chemical absorption (nuclear-biological-chemical (NBC) protection). 

In the chemical area, look for:

  • Organo-phosphate chemistry
  • Neurochemistry
  • Chemical engineering
  • Chemical Separation technology
  • Pharmaceutical production technology
  • Pesticide production technology
  • Toxicology
  • Pharmacology
  • Neurology
  • Immunology
  • Detection of toxic chemical aerosols
  • Chemical absorption (Nuclear-Biological-Chemical (NBC) protection)
  • Production of glass-lined steel reactors/vessels, pipes, flanges, and other equipment
  • Aerosol sprayers and technology
  • Flight training
  • Crop-dusting, aerosol dissemination
  • Unmanned Aerial Vehicle (UAV) technology
  • Fuses, detonators, and other munitions technology
  • Submunitions technology
  • Computer modeling of dissemination

G. Remote Sensing, Imaging and Reconnaissance: Satellite and aircraft remote sensing technologies are inherently dual-use; increasingly sophisticated technologies can be used for civilian imagery projects or for military and intelligence reconnaissance activities.  Drones and remotely piloted vehicles also augment satellite capabilities.  Key-word associated technologies are:

  • Remote sensing satellites
  • High resolution multi-spectral, electro-optical and radar data/imagery
  • Imagery instruments, cameras, optics, and synthetic aperture radar systems
  • Ground receiving stations and data/image processing systems
  • Photogrammetry
  • Imagery data and information products
  • Piloted aircraft
  • Unmanned Air Vehicles (UAV)
  • Remotely-piloted vehicles; and drones

H. Advanced Computer/Microelectronic Technology: Advanced computers and software play a useful (but not necessarily critical) role in the development and deployment of missiles and missile systems, and in the development and production of nuclear weapons.  Advanced computer capabilities are also used in over-the-horizon targeting, airborne early warning targeting, Electronic Countermeasures (ECM) processors.  These technologies are associated with:

  • Supercomputing, hybrid computing
  • Speech processing/recognition systems
  • Neural networks
  • Data fusion
  • Quantum wells, resonant tunneling
  • Superconductivity
  • Advance optoelectronics
  • Acoustic wave devices,
  • Superconducting electron devices
  • Flash discharge type x-ray systems
  • Frequency synthesizers
  • Microcomputer compensated crystal oscillators

I. Materials Technology: The metallic, ceramic and composite materials are primarily related to structural functions in aircraft, spacecraft, missiles, undersea vehicles, and propulsion devices.  Polymers provide seals and sealants for containment of identified fluids and lubricants for various vehicles and devices.  High density graphite is used in missile nosetips, jet vanes and nozzle throats.  Selected specialty materials (i.e., stealth and the performance of these materials) provide critical capabilities that exploit electromagnetic absorption, magnetic, or superconductivity characteristics.  These technologies are associated with:

  • Advanced metals and alloys
  • Non-composite ceramic materials
  • Ceramic, cermet, organic and carbon materials
  • Polymeric materials
  • Synthetics fluids
  • Hot isostatic
  • Densifications
  • Intermetallic
  • Organometals
  • Liquid and solid lubricant
  • Magnetic metals and superconductive conductors

J. Information Security: Technologies associated with cryptography and cryptographic systems to ensure secrecy for communications, video, data and related software.

K. Laser and Directed Energy Systems Technology: Lasers have critical military applications, including incorporation in guided ordinance such as laser guided bombs and ranging devices.  Directed energy technologies are used to generate electromagnetic radiation or particle beams and to project that energy on a specific target.  Kinetic energy technologies are those used to impart a high velocity to a mass and direct it to a target.  Directed energy and kinetic energy technologies have potential utility in countering missiles and other applications.  Look for technologies associated with:

  • Atomic Vapor Laser Isotope Separation (AVLIS)
  • Molecular Laser Isotope Separation (MLIS)
  • High Energy Lasers (HEL) (i.e., laser welders)
  • Low Energy Lasers (LEL)
  • Semiconductor lasers
  • Free electron lasers
  • Directed Energy (DE) systems
  • Kinetic Energy (KE) systems
  • Particle beam, beam rider, electromagnetic guns, Optoelectronics/electro-oPtics (Europe)
  • Optical tracking (i.e., target designators)
  • High energy density
  • High-speed pulse generation, pulsed power
  • Hypersonic and/or hypervelocity
  • Magnetohydrodynamics

L. Sensors and Sensor Technology: Sensors provide real-time information and data, and could provide a significant military advantage in a conflict.  Marine acoustics is critical in anti-submarine warfare; gravity meters are essential for missile launch calibration.  Look for technologies associated with:

  • Marine acoustics
  • Optical sensors
  • Night vision devices, image intensification devices
  • Gravity meters
  • High speed photographic equipment
  • Magnetometers

M. Marine Technology: Marine technologies are often associated with submarines and other deep submersible vessels; propulsion systems designed for undersea use and navigation and quieting systems are associated with reducing detectability and enhancing operations survivability.  Look for technologies associated with:

  • Submarines and submersibles
  • Undersea robots
  • Marine propulsion systems
  • Signature recognition
  • Acoustic and non-acoustic detection
  • Acoustic, wake, radar and magnetic signature reduction
  • Magnetohydrodynamics
  • Stirling engines and other air independent propulsion systems

N. Robotics: Technologies associate with:

  • Artificial intelligence
  • Automation
  • Computer-controlled machine tools
  • Pattern recognition technologies

O. Urban Planning: Expertise in construction or design of systems or technologies necessary to sustain modern urban societies (PLEASE NOTE: Urban Planning may not fall under the purview of INA section 212 (a)(3)(a), U.S. technology transfer laws, or any other U.S. law or regulation.  However, Urban Planning is a special interest item and posts are requested to refer such visa application requests to CA/VO/L/C for further review.)  Look for technologies/skills associated with:

  • Architecture
  • Civil Engineering
  • Community development
  • Environmental planning
  • Geography
  • Housing
  • Landscape architecture
  • Land use and comprehensive planning
  • Urban design
#ifndef USERMANAGER_H #define USERMANAGER_H #include <QWidget> #include <QTableWidget> #include "../database.h" // 假设数据库类定义在此 #include "UtilsUserManage.h" // 用户登录信息结构体 struct LoginUser { QString userName; QString nickName; QString email; QString phone; QString role; }; namespace Ui { class UserManager; } class UserManager : public QWidget { Q_OBJECT public: explicit UserManager(QWidget *parent = nullptr); ~UserManager(); // 用户信息管理方法 void displayUserInfo(); // 显示当前用户信息 bool isUserExist(QString userName); // 检查用户是否存在 void loadUserTable(); // 加载用户表格(管理员功能) public slots: void getAllInfoUser(QString userName); // 获取完整用户信息 void onResetUserInfo(); // 用户修改自身信息 void onResetPwd(); // 重置密码 void onDeleteUserInfo(); // 删除用户 void onAddUserInfo(); // 添加新用户 void onAdminResetUserInfo(); // 管理员修改其他用户信息 signals: void display(int index); // 页面切换信号 private: Ui::UserManager *ui; // UI指针 LoginUser *m_pUser; // 当前登录用户 LoginUser *m_pTmpUser; // 临时操作用户 Database m_db; // 数据库操作对象 }; #endif // USERMANAGER_H #include "usermanager.h" #include "ui_usermanager.h" #include<QMessageBox> #include "UtilsUserManage.h" // 文档1: usermanager.cpp (修复后) #include "usermanager.h" #include "ui_usermanager.h" #include <QMessageBox> #include "UtilsUserManage.h" // 包含页面索引常量定义 // 构造函数 UserManager::UserManager(QWidget *parent) : QWidget(parent) , ui(new Ui::UserManager) // 修复:类名从MainForm改为UserManager { ui->setupUi(this); // 创建用户信息对象 m_pUser = new LoginUser; // 当前登录用户 m_pTmpUser = new LoginUser; // 临时操作用户 // 主菜单按钮信号连接 connect(ui->btn0, &QPushButton::clicked, this, [=](){ ui->MenuWidget->setCurrentIndex(MENUMAIN); // 返回主菜单 }); connect(ui->btn1, &QPushButton::clicked, this, [=](){ ui->MenuWidget->setCurrentIndex(MENUUSER); // 进入用户管理 displayUserInfo(); // 显示当前用户信息 }); // 子功能按钮信号连接 connect(ui->btnResetPwd, &QPushButton::clicked, this, [=](){ ui->MenuWidget->setCurrentIndex(USERRESETPWD); // 进入重置密码页 }); connect(ui->btnDisplay, &QPushButton::clicked, this, [=](){ // 权限检查(仅管理员可访问) if(m_pUser->role != "admin") { QMessageBox::critical(this, tr("错误"), tr("非管理员用户不可访问!"), QMessageBox::Ok); return; } ui->MenuWidget->setCurrentIndex(USERDISPLAY); // 进入用户列表页 loadUserTable(); // 加载用户数据到表格 }); connect(ui->btnResetUser, &QPushButton::clicked, this, [=](){ // 权限检查(仅管理员可访问) if(m_pUser->role != "admin") { QMessageBox::critical(this, tr("错误"), tr("非管理员用户不可访问!"), QMessageBox::Ok); return; } // 检查用户是否存在 if(!isUserExist(ui->userNameEdit_2->text())) { QMessageBox::critical(this, tr("错误"), tr("要修改的用户不存在!"), QMessageBox::Ok); return; } ui->MenuWidget->setCurrentIndex(USERUPDATE); // 进入用户编辑页 // 填充用户信息到编辑框 ui->userNameEdit_4->setText(m_pTmpUser->userName); ui->nickNameEdit_3->setText(m_pTmpUser->nickName); ui->phoneEdit_3->setText(m_pTmpUser->phone); ui->emailEdit_3->setText(m_pTmpUser->email); ui->roleEdit_2->setText(m_pTmpUser->role); }); connect(ui->btnAddUser, &QPushButton::clicked, this, [=](){ // 权限检查(仅管理员可访问) if(m_pUser->role != "admin") { QMessageBox::critical(this, tr("错误"), tr("非管理员用户不可访问!"), QMessageBox::Ok); return; } ui->MenuWidget->setCurrentIndex(USERADDUSER); // 进入添加用户页 }); // 返回按钮信号连接 connect(ui->btnReturn1, &QPushButton::clicked, this, [=](){ ui->MenuWidget->setCurrentIndex(MENUUSER); // 返回用户管理菜单 }); // ... (其他返回按钮连接类似) // 用户信息操作按钮 connect(ui->btnConfirm1, &QPushButton::clicked, this, &UserManager::onResetUserInfo); connect(ui->btnCancel, &QPushButton::clicked, this, [=](){ displayUserInfo(); // 取消修改,恢复显示原始信息 }); connect(ui->btnconfirm2, &QPushButton::clicked, this, &UserManager::onResetPwd); connect(ui->btnQuitb, &QPushButton::clicked, this, [=](){ emit display(FORMLOGIN); // 发出信号返回登录页 }); connect(ui->btnConfirm3, &QPushButton::clicked, this, &UserManager::onAddUserInfo); connect(ui->btnConfirm4, &QPushButton::clicked, this, &UserManager::onAdminResetUserInfo); connect(ui->btnDeleteUser, &QPushButton::clicked, this, &UserManager::onDeleteUserInfo); } // 析构函数 UserManager::~UserManager() { delete ui; delete m_pUser; delete m_pTmpUser; } // 获取用户完整信息 void UserManager::getAllInfoUser(QString userName) // 修复:函数名与头文件一致 { ui->userNameLable->setText(userName); m_pUser->userName = userName; // 连接数据库 if(!m_db.connect(DATABASEFILE)) { QMessageBox::critical(this, tr("错误"), tr("数据库连接失败!")); return; } // 查询用户信息 QStringList fields = {"nickname", "email", "phone", "role"}; QList<QMap<QString, QVariant>> users = m_db.select( "users", fields.join(", "), "username='" + m_pUser->userName + "'"); // 保存用户信息 if(!users.isEmpty()) { QMap<QString, QVariant> user = users[0]; m_pUser->nickName = user["nickname"].toString(); m_pUser->phone = user["phone"].toString(); m_pUser->email = user["email"].toString(); m_pUser->role = user["role"].toString(); } m_db.disconnect(); // 操作完成后断开连接 } // 显示当前用户信息到界面 void UserManager::displayUserInfo() { ui->userNameEdit->setText(m_pUser->userName); ui->nickNameEdit->setText(m_pUser->nickName); ui->phoneEdit->setText(m_pUser->phone); ui->emailEdit->setText(m_pUser->email); ui->roleEdit->setText(m_pUser->role); } // 普通用户修改自身信息 void UserManager::onResetUserInfo() { // 用户名不可修改 if(ui->userNameEdit->text() != m_pUser->userName) { QMessageBox::critical(this, tr("错误"), tr("用户名不可修改")); return; } // 关键字段非空检查 if(ui->emailEdit->text().isEmpty()) { QMessageBox::critical(this, tr("错误"), tr("电子邮箱不可为空")); return; } if(ui->phoneEdit->text().isEmpty()) { QMessageBox::critical(this, tr("错误"), tr("电话号码不可为空")); return; } // 非管理员不可修改权限 if(ui->roleEdit->text() != m_pUser->role && m_pUser->role != "admin") { QMessageBox::critical(this, tr("错误"), tr("非管理员不可修改权限")); return; } // 角色有效性检查 if(ui->roleEdit->text() != "user" && ui->roleEdit->text() != "admin") { QMessageBox::critical(this, tr("错误"), tr("角色必须是admin或user")); return; } // 连接数据库 if (!m_db.connect(DATABASEFILE)) { QMessageBox::critical(this, tr("错误"), tr("数据库连接失败!")); return; } // 检查邮箱和电话唯一性 QStringList fields = {"username", "email", "phone"}; QList<QMap<QString, QVariant>> users = m_db.select("users", fields.join(", "), ""); for (const QMap<QString, QVariant> &user : users) { QString dbUsername = user["username"].toString(); if(ui->phoneEdit->text() == user["phone"].toString() && ui->userNameEdit->text() != dbUsername) { QMessageBox::critical(this, tr("错误"), tr("该电话号码已被其他用户使用!")); ui->phoneEdit->clear(); m_db.disconnect(); return; } if(ui->emailEdit->text() == user["email"].toString() && ui->userNameEdit->text() != dbUsername) { QMessageBox::critical(this, tr("错误"), tr("该电子邮箱已被其他用户使用!")); ui->emailEdit->clear(); m_db.disconnect(); return; } } // 准备更新数据 QMap<QString, QVariant> newUser; newUser["email"] = ui->emailEdit->text(); newUser["phone"] = ui->phoneEdit->text(); newUser["nickname"] = ui->nickNameEdit->text(); newUser["role"] = ui->roleEdit->text(); // 执行更新 if (!m_db.update("users", newUser, "username='" + m_pUser->userName + "'")){ QMessageBox::critical(this, tr("修改失败"), tr("信息更新失败!")); m_db.disconnect(); return; } // 更新内存中的用户信息 m_pUser->email = ui->emailEdit->text(); m_pUser->phone = ui->phoneEdit->text(); m_pUser->nickName = ui->nickNameEdit->text(); m_pUser->role = ui->roleEdit->text(); QMessageBox::information(this, tr("修改成功"), tr("信息更新成功!")); m_db.disconnect(); } // 管理员修改其他用户信息 void UserManager::onAdminResetUserInfo() { // 关键字段非空检查 if(ui->emailEdit_3->text().isEmpty()) { QMessageBox::critical(this, tr("错误"), tr("电子邮箱不可为空")); return; } if(ui->phoneEdit_3->text().isEmpty()) { QMessageBox::critical(this, tr("错误"), tr("电话号码不可为空")); return; } // 角色有效性检查 if(ui->roleEdit_2->text() != "user" && ui->roleEdit_2->text() != "admin") { QMessageBox::critical(this, tr("错误"), tr("角色必须是admin或user")); return; } // 连接数据库 if (!m_db.connect(DATABASEFILE)) { QMessageBox::critical(this, tr("错误"), tr("数据库连接失败!")); return; } // 检查字段唯一性 QStringList fields = {"username", "email", "phone"}; QList<QMap<QString, QVariant>> users = m_db.select("users", fields.join(", "), ""); for (const QMap<QString, QVariant> &user : users) { QString dbUsername = user["username"].toString(); if(ui->phoneEdit_3->text() == user["phone"].toString() && ui->userNameEdit_4->text() != dbUsername) { QMessageBox::critical(this, tr("错误"), tr("该电话号码已被其他用户使用!")); ui->phoneEdit_3->clear(); m_db.disconnect(); return; } if(ui->emailEdit_3->text() == user["email"].toString() && ui->userNameEdit_4->text() != dbUsername) { QMessageBox::critical(this, tr("错误"), tr("该电子邮箱已被其他用户使用!")); ui->emailEdit_3->clear(); m_db.disconnect(); return; } } // 准备更新数据 QMap<QString, QVariant> newUser; newUser["email"] = ui->emailEdit_3->text(); newUser["phone"] = ui->phoneEdit_3->text(); newUser["nickname"] = ui->nickNameEdit_3->text(); newUser["role"] = ui->roleEdit_2->text(); // 执行更新 if (!m_db.update("users", newUser, "username='" + m_pTmpUser->userName + "'")){ QMessageBox::critical(this, tr("修改失败"), tr("信息更新失败!")); m_db.disconnect(); return; } QMessageBox::information(this, tr("修改成功"), tr("信息更新成功!")); m_db.disconnect(); } UserManager::~UserManage()r{ delete Ui; } 检查
06-22
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