CE 控件透明

本文介绍了一个用于Windows应用程序的方法,该方法可以根据指定控件的位置及其父对话框窗口的背景图像来创建背景刷。通过获取控件的位置并从父窗口背景中截取相应部分,可以为每个控件创建个性化的背景刷。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

#define _X(x) (x.left)
#define _Y(x) (x.top)
#define _W(x) (x.right - x.left)
#define _H(x) (x.bottom - x.top)

//**************************************************************************************
//
// GetBkBrush( HWND hWnd, UINT nID, HBITMAP hBmBk )
// 
// Creates Background brush for the control specified by nID
// according to its position in the parent dialog window.
//
// hWnd [in]: Handle to the parent window
//  nID [in]: Control ID
//  hBmBk [in]: Bitmap handle of the parent dialog's background image
//
//
//**************************************************************************************

HBRUSH GetBkBrush( HWND hWnd, UINT nID, HBITMAP hBmBk )
{
HWND hWndCtrl;

hWndCtrl = ::GetDlgItem( hWnd, nID );

HBRUSH hBrushCtrl = NULL;

if( NULL != hWndCtrl )
{
RECT rcCtrl;

::GetWindowRect( hWndCtrl, &rcCtrl );
::ScreenToClient(hWnd, (LPPOINT)&rcCtrl);
::ScreenToClient(hWnd, ((LPPOINT)&rcCtrl)+1);

HDC hDC = ::GetDC(hWnd);

HDC hMemDCBk = CreateCompatibleDC( hDC );
HDC hMemDCCtrl = CreateCompatibleDC( hDC );

HBITMAP hBmCtrl = CreateCompatibleBitmap( hDC, _W(rcCtrl), _H(rcCtrl) );

HBITMAP hBmOldBk;
HBITMAP hBmOldCtrl;

hBmOldBk = (HBITMAP) ::SelectObject( hMemDCBk, hBmBk );
hBmOldCtrl = (HBITMAP) ::SelectObject( hMemDCCtrl, hBmCtrl );

::BitBlt( hMemDCCtrl, 0, 0, _W(rcCtrl), _H(rcCtrl), hMemDCBk, _X(rcCtrl), _Y(rcCtrl), SRCCOPY );

::SelectObject(hMemDCCtrl, hBmOldCtrl );
::SelectObject(hMemDCBk, hBmOldBk );

hBrushCtrl = ::CreatePatternBrush( hBmCtrl );

DeleteObject( hBmCtrl );

::DeleteDC( hMemDCBk );
::DeleteDC( hMemDCCtrl );
::ReleaseDC( hWnd, hDC );
}

return hBrushCtrl;
}


使用例子:
m_hBmBkgnd = ::LoadBitmap( _Module.GetResourceInstance(), MAKEINTRESOURCE(IDB_BT_NEWADD) );
if( m_hBmBkgnd )
{
m_hBrCtl[0] = GetBkBrush( m_hWnd, IDC_ADD_NAME, m_hBmBkgnd );
m_hBrCtl[1] = GetBkBrush( m_hWnd, IDC_ADD_MOBILE, m_hBmBkgnd );
m_hBrCtl[2] = GetBkBrush( m_hWnd, IDC_ADD_WORK, m_hBmBkgnd );
m_hBrCtl[3] = GetBkBrush( m_hWnd, IDC_ADD_HOME, m_hBmBkgnd );
m_hBrCtl[4] = GetBkBrush( m_hWnd, IDC_ADD_OTHER, m_hBmBkgnd );
}
else
{
m_hBrCtl[0] = NULL;
m_hBrCtl[1] = NULL;
m_hBrCtl[2] = NULL;
m_hBrCtl[3] = NULL;
m_hBrCtl[4] = NULL;
}

LRESULT OnCtlColorStatic(UINT /*uMsg*/, WPARAM wParam, LPARAM lParam, BOOL& /*bHandled*/)
{
HDC hDCBtn = (HDC) wParam;
HWND hWndCtrl = (HWND) lParam;

UINT nID = ::GetDlgCtrlID( hWndCtrl );

::SetBkMode( hDCBtn, TRANSPARENT );
switch( nID )
{
case IDC_ADD_NAME:
return (LRESULT)m_hBrCtl[0];
case IDC_ADD_MOBILE:
return (LRESULT)m_hBrCtl[1];
case IDC_ADD_WORK:
return (LRESULT)m_hBrCtl[2];
case IDC_ADD_HOME:
return (LRESULT)m_hBrCtl[3];
case IDC_ADD_OTHER:
return (LRESULT)m_hBrCtl[4];
default:
break;
}

return 0;
}

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值