异步调用:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApplication49
{
class Program
{
public delegate int AddHandler(int a, int b);
static void Main()
{
Console.WriteLine("**********AsyncInvokeTest**************");
AddHandler handler = new AddHandler(Add);
IAsyncResult result = handler.BeginInvoke(1, 2, null, null);
Console.WriteLine("Do other work1... ... ...");
Console.WriteLine(handler.EndInvoke(result));
Console.WriteLine("Do other work2... ... ...");
Console.ReadLine();
}
static int Add(int a, int b)
{
Console.WriteLine("Computing " + a + " + " + b + " ...");
Thread.Sleep(3000);
Console.WriteLine("Computing Complete.");
return a + b;
}
}
}
运行结果:
**********AsyncInvokeTest**************
Do other work1... ... ...
Computing 1 + 2 ...
Computing Complete.
3
Do other work2... ... ...
可以看到,主线程并没有等待,而是直接向下运行了。
但是问题依然存在,当主线程运行到EndInvoke时,如果这时调用没有结束(这种情况很可能出现),这时为了等待调用结果,线程依旧会被阻塞。
解决的办法是用回调函数,当调用结束时会自动调用回调函数
回调异步:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Remoting.Messaging;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApplication49
{
class Program
{
public delegate int AddHandler(int a, int b);
static void Main()
{
Console.WriteLine("**********AsyncInvokeTest**************");
AddHandler handler = new AddHandler(Add);
IAsyncResult result = handler.BeginInvoke(1, 2, new AsyncCallback(AddComplete),
"AsycState:OK");
Console.WriteLine("Do other work ... ... ...");
Console.ReadLine();
}
static int Add(int a, int b)
{
Console.WriteLine("Computing " + a + " + " + b + " ...");
Thread.Sleep(3000);
Console.WriteLine("Computing Complete.");
return a + b;
}
static void AddComplete(IAsyncResult result)
{
AddHandler handler = (AddHandler)((AsyncResult)result).AsyncDelegate;
Console.WriteLine(handler.EndInvoke(result));
Console.WriteLine(result.AsyncState);
}
}
}
运行结果:
**********AsyncInvokeTest**************
Do other work... ... ...
Computing 1 + 2 ...
Computing Complete.
3
AsycState:OK