Android 关于zXing二维码扫描的一些事情

本文介绍了如何在Android项目中集成并定制zXing二维码扫描库,包括解决运行时崩溃问题、修改屏幕方向、精简界面及自定义扫描效果等关键步骤。

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第一次使用 zXing,觉得真心无力!废话不多说。

拿到 zXing 源码,好多文件。原谅我的无知,最后发现只有 android 文件夹是需要的。android-core 里面的CameraConfigurationUtils.java请复制到android的的项目里面,因为需要。然后 zXing 的 github 有可以直接下载 core.jar 的地址,下载一个添加进去。因为 zXing 是依赖它的。

然后运行项目,是一个条形扫描器。很专业的。但是我们的项目可能不太需要。这个步骤,可能运行后崩溃。这个是因为 core 添加的过程中出现了问题。在 build path 里面配置排序,将 core 的 jar 包排到第一位即可。

之后就是精简,初次接触安卓项目。好多东西不敢动,所以,只是去除了不需要的一些菜单。这个仔细研究下,估计就会了。主要是扫描界面的样式。

zXing 默认是横屏,必须更改为竖屏。

目前我是用的3.2.1版本的 zXing。

第一步:修改AndroidManifest工程清单,AndroidManifest中CaptureActivity的screenOrientation属性改为portrait

第二步:删除CaptureActivity中把onResume方法中的无用代码:

//    if (prefs.getBoolean(PreferencesActivity.KEY_DISABLE_AUTO_ORIENTATION, true)) {
//      setRequestedOrientation(getCurrentOrientation());
//    } else {
//      setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
//    }
第三步:在CaptureActivity中把onCreate方法结尾处添加代码:

if (getResources().getConfiguration().orientation == Configuration.ORIENTATION_PORTRAIT) {
        setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
    } else {
        setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
    }
第四步:修改CameraManager中getFramingRectInPreview方法:

//      rect.left = rect.left * cameraResolution.x / screenResolution.x;
//      rect.right = rect.right * cameraResolution.x / screenResolution.x;
//      rect.top = rect.top * cameraResolution.y / screenResolution.y;
//      rect.bottom = rect.bottom * cameraResolution.y / screenResolution.y;

        rect.left = rect.left * cameraResolution.y / screenResolution.x;
        rect.right = rect.right * cameraResolution.y / screenResolution.x;
        rect.top = rect.top * cameraResolution.x / screenResolution.y;
        rect.bottom = rect.bottom * cameraResolution.x / screenResolution.y;

第五步:修改DecodeHandler中的decode(byte[] data, int width, int height)方法:

PlanarYUVLuminanceSource source = activity.getCameraManager().buildLuminanceSource(data, width, height);
前添加代码

byte[] rotatedData = new byte[data.length];
    for (int y = 0; y < height; y++) {
        for (int x = 0; x < width; x++)
            rotatedData[x * height + height - y - 1] = data[x + y * width];
    }
    int tmp = width;
    width = height;
    height = tmp;
    data = rotatedData;

如果只是做了第一步,就会导致扫描后得到的图片是横着的,而且,取景框也和屏幕上显示的范围不一直。所以下面的都必须做。否则会出现异常。


然后,就是修改扫描页面了。我不懂的是,google 的扫描的界面仅仅是闪烁红线+一个黄色的点,看起来非常不爽。

没关系,该改改:

viewfinderView是扫面时候的界面。我这里修改为了四个角+一条上下移动的扫描线。直接上代码

public final class ViewfinderView extends View {

  private static final int[] SCANNER_ALPHA = {0, 64, 128, 192, 255, 192, 128, 64};
  private static final long ANIMATION_DELAY = 10L;//刷新界面的时间
  private static final int CURRENT_POINT_OPACITY = 0xA0;
  private static final int MAX_RESULT_POINTS = 20;
  private static final int POINT_SIZE = 6;

 /******************************/
  private static final String TAG = "log";  
  /** 
   * 刷新界面的时间 
   */   
  private static final int OPAQUE = 0xFF;  

  /** 
   * 四个绿色边角对应的长度 
   */  
  private int ScreenRate;  
    
  /** 
   * 四个绿色边角对应的宽度 
   */  
  private static final int CORNER_WIDTH = 6;  
  /** 
   * 扫描框中的中间线的宽度 
   */  
  private static final int MIDDLE_LINE_WIDTH = 6;  
    
  /** 
   * 扫描框中的中间线的与扫描框左右的间隙 
   */  
  private static final int MIDDLE_LINE_PADDING = 5;  
    
  /** 
   * 中间那条线每次刷新移动的距离 
   */  
  private static final int SPEEN_DISTANCE = 5;  
    
  /** 
   * 手机的屏幕密度 
   */  
  private static float density;  
  /** 
   * 字体大小 
   */  
  private static final int TEXT_SIZE = 16;  
  /** 
   * 字体距离扫描框下面的距离 
   */  
  private static final int TEXT_PADDING_TOP = 30; 
  /** 
   * 中间滑动线的最顶端位置 
   */  
  private int slideTop;  
    
  /** 
   * 中间滑动线的最底端位置 
   */  
  private int slideBottom; 
  
  boolean isFirst;
  
 /****************************/
 
  
  
  private CameraManager cameraManager;
  private final Paint paint;//画笔对象的引用
  private Bitmap resultBitmap;
  private final int maskColor;
  private final int resultColor;
  private final int laserColor;
  private final int resultPointColor;
  private int scannerAlpha;
  private List<ResultPoint> possibleResultPoints;
  private List<ResultPoint> lastPossibleResultPoints;
  
  

  // This constructor is used when the class is built from an XML resource.
  public ViewfinderView(Context context, AttributeSet attrs) {
    super(context, attrs);
    density = context.getResources().getDisplayMetrics().density;  
    //将像素转换成dp  
    ScreenRate = (int)(20 * density);//四个角的长度
    // Initialize these once for performance rather than calling them every time in onDraw().
    paint = new Paint(Paint.ANTI_ALIAS_FLAG);
    Resources resources = getResources();
    maskColor = resources.getColor(R.color.viewfinder_mask);
    resultColor = resources.getColor(R.color.result_view);
    laserColor = resources.getColor(R.color.viewfinder_laser);
    resultPointColor = resources.getColor(R.color.possible_result_points);
    scannerAlpha = 0;
    possibleResultPoints = new ArrayList<>(5);
    lastPossibleResultPoints = null;
  }

  public void setCameraManager(CameraManager cameraManager) {
    this.cameraManager = cameraManager;
  }

  @SuppressLint("DrawAllocation")
  @Override
  public void onDraw(Canvas canvas) {
    if (cameraManager == null) {
      return; // not ready yet, early draw before done configuring
    }
    Rect frame = cameraManager.getFramingRect();//中间的扫描框,你要修改扫描框的大小,去CameraManager里面修改
    Rect previewFrame = cameraManager.getFramingRectInPreview();    
    if (frame == null || previewFrame == null) {
      return;
    }
    
  //初始化中间线滑动的最上边和最下边  
    if(!isFirst){  
        isFirst = true;  
        slideTop = frame.top;  
        slideBottom = frame.bottom;  
    }    
    //获取屏幕的宽高
    int width = canvas.getWidth();
    int height = canvas.getHeight();

    // Draw the exterior (i.e. outside the framing rect) darkened
    paint.setColor(resultBitmap != null ? resultColor : maskColor);
  //画出扫描框外面的阴影部分,共四个部分,扫描框的上面到屏幕上面,扫描框的下面到屏幕下面  
    //扫描框的左边面到屏幕左边,扫描框的右边到屏幕右边
    canvas.drawRect(0, 0, width, frame.top, paint);
    canvas.drawRect(0, frame.top, frame.left, frame.bottom + 1, paint);
    canvas.drawRect(frame.right + 1, frame.top, width, frame.bottom + 1, paint);
    canvas.drawRect(0, frame.bottom + 1, width, height, paint);

    if (resultBitmap != null) {
      // Draw the opaque result bitmap over the scanning rectangle
      paint.setAlpha(CURRENT_POINT_OPACITY);
      canvas.drawBitmap(resultBitmap, null, frame, paint);
    } else {

      // Draw a red "laser scanner" line through the middle to show decoding is active
      paint.setColor(laserColor);
      /*
       * 去掉系统自带的那条红线
      paint.setAlpha(SCANNER_ALPHA[scannerAlpha]);
      scannerAlpha = (scannerAlpha + 1) % SCANNER_ALPHA.length;
      int middle = frame.height() / 2 + frame.top;
      canvas.drawRect(frame.left + 2, middle - 1, frame.right - 1, middle + 2, paint);
       */
      //*******画扫描框边上的角,总共8个部分********//
      canvas.drawRect(frame.left, frame.top, frame.left + ScreenRate,  
              frame.top + CORNER_WIDTH, paint);  
      canvas.drawRect(frame.left, frame.top, frame.left + CORNER_WIDTH, frame.top  
              + ScreenRate, paint);  
      canvas.drawRect(frame.right - ScreenRate, frame.top, frame.right,  
              frame.top + CORNER_WIDTH, paint);  
      canvas.drawRect(frame.right - CORNER_WIDTH, frame.top, frame.right, frame.top  
              + ScreenRate, paint);  
      canvas.drawRect(frame.left, frame.bottom - CORNER_WIDTH, frame.left  
              + ScreenRate, frame.bottom, paint);  
      canvas.drawRect(frame.left, frame.bottom - ScreenRate,  
              frame.left + CORNER_WIDTH, frame.bottom, paint);  
      canvas.drawRect(frame.right - ScreenRate, frame.bottom - CORNER_WIDTH,  
              frame.right, frame.bottom, paint);  
      canvas.drawRect(frame.right - CORNER_WIDTH, frame.bottom - ScreenRate,  
              frame.right, frame.bottom, paint);
    //绘制中间的线,每次刷新界面,中间的线往下移动SPEEN_DISTANCE  
      slideTop += SPEEN_DISTANCE;  
      if(slideTop >= frame.bottom){  
          slideTop = frame.top;  
      }  
      canvas.drawRect(frame.left + MIDDLE_LINE_PADDING, slideTop - MIDDLE_LINE_WIDTH/2, frame.right - MIDDLE_LINE_PADDING,slideTop + MIDDLE_LINE_WIDTH/2, paint);  
        
        
      //画扫描框下面的字  
      paint.setColor(Color.WHITE);  
      paint.setTextSize(TEXT_SIZE * density);  
      paint.setAlpha(0x40);  
      paint.setTypeface(Typeface.create("System", Typeface.BOLD));  
      canvas.drawText(getResources().getString(R.string.msg_default_status), frame.left, (float) (frame.bottom + (float)TEXT_PADDING_TOP *density), paint);  
        
      //****************************************//
      
      
      float scaleX = frame.width() / (float) previewFrame.width();
      float scaleY = frame.height() / (float) previewFrame.height();

      /*
       * 去掉那个小圆点,大概是这个
      List<ResultPoint> currentPossible = possibleResultPoints;
      List<ResultPoint> currentLast = lastPossibleResultPoints;
      int frameLeft = frame.left;
      int frameTop = frame.top;
      if (currentPossible.isEmpty()) {
        lastPossibleResultPoints = null;
      } else {
        possibleResultPoints = new ArrayList<>(5);
        lastPossibleResultPoints = currentPossible;
        paint.setAlpha(CURRENT_POINT_OPACITY);
        paint.setColor(resultPointColor);
        synchronized (currentPossible) {
          for (ResultPoint point : currentPossible) {
            canvas.drawCircle(frameLeft + (int) (point.getX() * scaleX),
                              frameTop + (int) (point.getY() * scaleY),
                              POINT_SIZE, paint);
          }
        }
      }
      if (currentLast != null) {
        paint.setAlpha(CURRENT_POINT_OPACITY / 2);
        paint.setColor(resultPointColor);
        synchronized (currentLast) {
          float radius = POINT_SIZE / 2.0f;
          for (ResultPoint point : currentLast) {
            canvas.drawCircle(frameLeft + (int) (point.getX() * scaleX),
                              frameTop + (int) (point.getY() * scaleY),
                              radius, paint);
          }
        }
      }
      */

      // Request another update at the animation interval, but only repaint the laser line,
      // not the entire viewfinder mask.
      postInvalidateDelayed(ANIMATION_DELAY,
                            frame.left - POINT_SIZE,
                            frame.top - POINT_SIZE,
                            frame.right + POINT_SIZE,
                            frame.bottom + POINT_SIZE);
    }
  }

  public void drawViewfinder() {
    Bitmap resultBitmap = this.resultBitmap;
    this.resultBitmap = null;
    if (resultBitmap != null) {
      resultBitmap.recycle();
    }
    invalidate();
  }

  /**
   * Draw a bitmap with the result points highlighted instead of the live scanning display.
   *
   * @param barcode An image of the decoded barcode.
   */
  public void drawResultBitmap(Bitmap barcode) {
    resultBitmap = barcode;
    invalidate();
  }

  public void addPossibleResultPoint(ResultPoint point) {
    List<ResultPoint> points = possibleResultPoints;
    synchronized (points) {
      points.add(point);
      int size = points.size();
      if (size > MAX_RESULT_POINTS) {
        // trim it
        points.subList(0, size - MAX_RESULT_POINTS / 2).clear();
      }
    }
  }

}


感谢 zXing 团队:https://github.com/zxing/zxi
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