Jet3D 2.1.1 发布

Jet3D v2.11是有下载价值的新版本,覆盖对Direct3D 9的使用。它具有快速渲染、多种动态效果等环境特性,编辑器功能丰富,支持角色创建与动画制作,有多种驱动支持,还包含诸多技术细节,如物理子系统、虚拟文件系统等。

“Jet3D v2.11是一个非常有下载价值的新版本!!它包括了我们过去几个月所作的所有改进,同时对也覆盖了 对Direct3D 9的使用。因该下载他,并享受它...”

Jet3D 2.1.1
Bug Reports

Features:

Environment

* Exceptionally fast rendering
* Radiosity lighting
* Integrated rigid body physics simulation support for world objects
* Pre-computed lighting for animating light intensities and simulating caustics
* Environment uses BSP trees for fast visibility culling
* Dynamic RGB lights
* Dynamic shadows
* Dynamic fog
* Dynamic mirrors
* Dynamic water effects
* Dynamic texturing effects such as procedurals, animations, blending, and morphing
* Area portals allow selective rendering of world geometry
* Translucent world geometry for windows, or other effects
* Spherically mapped sky for seamless sky and horizon
* 3D sound positioning and attenuation
* User extendable special effects and particle systems
* Bitmap and Windows font support for labeling the screen, textures, or bitmaps

Editor

* CSG editor builds geometry optimized for 3D environments
* Built in keyframe system to animate world geometry
* Multiple compilation options, including fast recompiles for changes to non-geometrical objects such as lights and entities
* Configurable entity definitions for sharing level data with applications
* Built in physics entity definitions for specifying interactions between physically controlled objects

Characters

* Seamless soft-skin polygonal characters
* Automatic visibility culling for optimal performance
* Tools to support character and animation authoring for 3D Studio Max
* Smoothing group support for high quality shading
* No limit to the number of materials used to texture or color characters
* Materials can be animated using tinting, procedurals, animations, blending, and morphing

Character Animation

* Animation based on either a hierarchical or a non-hierarchical bone system
* Arbitrarily spaced keyframes in time
* High quality interpolation between keys - second order continuity across orientation keys
* Sharing of animations across different characters
* Animations can be blended and mixed or partially applied
* Animations are optimized to take up minimal space
* Interpolation and blending subsystems can be used independently to animate other user objects

Driver Support

* D3D (full screen and in a window)
* Software driver for support on machines without hardware acceleration (full screen and in a window)
* Built in texture and lightmap caching
* Takes advantage of 3D hardware that supports multitexturing
* 2D bitmap overlays

Technical Details

* Physics subsystem can be used to control world geometry, or independently to animate other user objects
* Virtual file system allows file IO access to collection files, memory files, dos file systems, and user extendable file systems transparently
* Math support for vectors, matrices, and quaternions
* Comprehensive support for texture and bitmap formats, mipmaps, and conversions
* Basic network transport support for multiplayer
* Fast collisions against the world geometry
* Volumetric queries to determine the type of volume(s) a box lies in
* Multiple worlds can be loaded and rapidly switched between
* Multiple renders from different cameras can be mixed in a single frame
* High level polygon API for adding persistent or temporary user drawn objects

【博士论文复现】【阻抗建模、验证扫频法】光伏并网逆变器扫频与稳定性分析(包含锁相环电流环)(Simulink仿真实现)内容概要:本文档是一份关于“光伏并网逆变器扫频与稳定性分析”的Simulink仿真实现资源,重点复现博士论文中的阻抗建模与扫频法验证过程,涵盖锁相环和电流环等关键控制环节。通过构建详细的逆变器模型,采用小信号扰动方法进行频域扫描,获取系统输出阻抗特性,并结合奈奎斯特稳定判据分析并网系统的稳定性,帮助深入理解光伏发电系统在弱电网条件下的动态行为与失稳机理。; 适合人群:具备电力电子、自动控制理论基础,熟悉Simulink仿真环境,从事新能源发电、微电网或电力系统稳定性研究的研究生、科研人员及工程技术人员。; 使用场景及目标:①掌握光伏并网逆变器的阻抗建模方法;②学习基于扫频法的系统稳定性分析流程;③复现高水平学术论文中的关键技术环节,支撑科研项目或学位论文工作;④为实际工程中并网逆变器的稳定性问题提供仿真分析手段。; 阅读建议:建议读者结合相关理论教材与原始论文,逐步运行并调试提供的Simulink模型,重点关注锁相环与电流控制器参数对系统阻抗特性的影响,通过改变电网强度等条件观察系统稳定性变化,深化对阻抗分析法的理解与应用能力。
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