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原创 帧缓冲
创建FrameBuffer并绑定纹理和渲染缓冲 unsigned int fbo; glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); unsigned int texColorBuffer; glGenTextures(1, &texColorBuffer); glBindTextur...
2019-09-18 09:41:46
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原创 模板测试
模板测试 glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glEnable(GL_STENCIL_TEST); glStencilFunc(GL_NOTEQUAL, 1, 0xFF); glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); ...... while (!glfwWindowShouldClo...
2019-09-16 08:47:22
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