虚幻4渲染编程(材质编辑器篇)【第七卷:Modify RenderPipeline in ME】

本文介绍了一种在虚幻引擎4(UE4)中不使用C++,而是在材质编辑器内直接修改渲染管线的方法。通过修改CustomNode源代码并重新编译引擎,可以在材质编辑器中添加自定义节点,实现对渲染管线的直接控制。这种方法比使用C++更便捷,允许开发者轻松地将自定义代码推送到引擎着色器。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

My blog directory

小IVan:专题概述及目录​zhuanlan.zhihu.com图标

Introduce:

As we all know, we can't modify the main render pipeline of unreal engine 4。We can only edit our shader in the material editor. If we want to do something special which material editor can't meet our needs, Using c++ to modify the engine is currently the only viable method. My previous article has detailed implementation steps for this method.

小IVan:虚幻4渲染编程(材质编辑器篇)【第二卷:自定义光照模型】

However, Using c++ to modify the engine is not a good way. Because This method is very inconvenient. Below I will introduce a way to modify the rendering pipeline directly in the material editor.


Main Content:

Let's see the results first.

v2-8ad070d8aeb7ff0693cf469a3f3f87ab_b.jpg
v2-921e1006ee368b2ecb98517abc3cc6b2_b.jpg

The code shown above is relatively simple, but the goal of modifying the rendering pipeline directly in the material editor has been achieved.

First we need to modify the source code of CustomNode。

v2-bc2cba798f82beec59095031b48044af_b.jpg
v2-53ba1cf41d8dac3c3f883fd4e35e52fc_b.jpg

Compile the engine, then open the material editor to add a CustomNode and you will see the following result.

v2-6be58a948a17cd882ae3cc55f17a3cde_b.jpg

If you write a macro to def, the macro will be pushed into the shader, and the rendering pipeline will get the macros.

v2-6805e6df9c555cd8cd80d2ca13dbf9a7_b.jpg

Then we can write our code into the engine shader, which can be easily enabled using the material editor.

v2-4e6e10bfbd5213a21bb3fd728cbe9498_b.jpg

Summary and outlook:

Enjoy it !


Next:

YivanLee:虚幻4渲染编程(材质编辑器篇)【第八卷: BillBoardMaterialForInstance】

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

cpongo11

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值