在Ubuntu上iPhone开发教程-1

想开发iPhone应用,没有Mac Book也没有Mac Mini,怎么办?

想尝试在Linux上开发iPhone吗,那就请接着往下看。

 

 

 

1.  前提条件:

在Ubuntu上编译好toolchain,参见我前面的文章。

因为不能跑模拟器,需要一部iPhone手机来测试程序,iPhone3或iPhone4都可以

(目前支持到iPhone 3.1SDK,程序可以在iPhone4上运行)

 

2.  从UIApplication派生你的应用程序类:

 

头文件MyScylla.h

 

 

m文件MyScylla.m

 

 

3. 定义自己的ViewController

 

CustomViewController.h

 

CustomViewController.m

 

 

4.  定义View

 

MyMainView.h

 

 

MyMainView.m

#import <UIKit/UIKit.h>
#import <UIKit/UIAlert.h>

#import "MyMainView.h"

@implementation MyMainView

@synthesize navBar;
@synthesize navItem;
@synthesize textView;
@synthesize button;

- (id)initWithFrame:(CGRect)rect {
    self = [ super initWithFrame: rect ];
      if (self != nil) {
        NSLog(@"start initWithFrame");
       
        isMuted = NO;
        count = 0;
        //navBar = [ self createNavBar: rect];
        //[ self setNavBar ];
        //[ self addSubView: [navBar view] ];
        //NSLog(@"after add navBar");
       
        CGRect rectText = CGRectMake(100,100,300,100);
        textView = [ [ UITextView alloc] initWithFrame: rectText ];
        //[ textView setTextSize: 12 ];
        [ textView setText: @"Hello, world!" ];
        [ self addSubview: textView ];

        button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
        CGRect rect = CGRectMake(120,400,100,50);
        //[sendButton setFrame:rect];
        //sendButton = [ [ UIButton alloc] initWithFrame: rect];
        button.frame = rect;
        [button setTitle:@"Test" forState:UIControlStateNormal];
        [button addTarget:self action:@selector(clickButton:)
        forControlEvents:UIControlEventTouchUpInside];
        //[button addTarget:self action:@selector(clickButton:forEvent:)
        //forControlEvents:UIControlEventTouchUpInside];

        [self addSubview:button];

              
    }
    NSLog(@"end initWithFrame in MyMainView");
    return self;
}

-(void)AlertWindow:(NSString *)transValue{

    UIAlertView *alertView= [[UIAlertView alloc] initWithTitle:transValue message:transValue delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil];
    [alertView show];
    [alertView release];
}

- (UINavigationBar *)createNavBar: (CGRect) rect {
    NSLog(@"start createNavBar");
    UINavigationBar *newNav = [ [ UINavigationBar alloc]
        initWithFrame: CGRectMake(0.0f, 0.0f, 320.0f, 48.0f)
    ];

    [ newNav setDelegate: self ];
   
    // add our title
    navItem = [ [UINavigationItem alloc] initWithTitle: @"My Navigation" ];
    [ newNav pushNavigationItem: navItem];
    [ navItem setTitle: @"Another Example" ];

    NSLog(@"end createNavBar");
    return newNav;
}
- (void)setNavBar {

    if(isMuted == YES) {
        [ navItem setTitle: @"Spouse (Muted)"];
        [ navBar showLeftButton:nil withStyle: 0 rightButton:@"Mute" withStyle: 1];
    } else {
        [ navItem setTitle: @"Spouse"];
        [ navBar showLeftButton:nil withStyle: 0 rightButton:@"Mute" withStyle: 0];
    }
    NSLog(@"end setNavBar");
}


-(IBAction) clickButton :(id)inSender {
    count++;
    NSLog(@"clickButton");

    UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Action invoked!" message:@"Button clicked!"
        delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil];
    [alert show];
    [alert release];
}

-(IBAction) clickButton:(id)inSender forEvent:(UIEvent *)event {
    NSLog(@"clickButton forEvent");
    count++;
    [inSender setTitle:[NSString stringWithFormat:@"count:%d", count]
        forState:UIControlStateNormal];
}


/*
- (void)navigationBar: (UINavigationBar *)navbar buttonClicked:(int) button {
    switch(button) {
    case 1: // left
        [ self AlertWindow: @"Left Button"];
        break;
    case 0: // right
        [ self AlertWindow: @"Right Button"];
        break;
    }
}
*/

- (void)dealloc {
    [textView release];
    [navBar release];
    [navItem release];
    [super dealloc ];
}
@end

5.  Makefile

 

 

 

6. 编译

 

ldid.sh:

export CODESIGN_ALLOCATE=/home/jack/iPhone/toolchain/toolchain/pre/bin/arm-apple-darwin9-codesign_allocate
ldid -S MyScylla

 

 

 

 

 

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