C2 Hello_Triangle.c
加载顶点和片段shader
// Load the vertex/fragment shaders
vertexShader = LoadShader ( GL_VERTEX_SHADER, vShaderStr );
fragmentShader = LoadShader ( GL_FRAGMENT_SHADER, fShaderStr );
- shader的内容是
char vShaderStr[] =
"#version 300 es \n"
"layout(location = 0) in vec4 vPosition; \n"
"void main() \n"
"{ \n"
" gl_Position = vPosition; \n"
"} \n";
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