看这二个方法的区别只有深入到代码中去看了,首先看invalidate()方法
invalidate()分析
public void invalidate() {
invalidate(true);
}
然后到
void invalidateInternal(int l, int t, int r, int b, boolean invalidateCache,
boolean fullInvalidate) {
if (mGhostView != null) {
mGhostView.invalidate(true);
return;
}
if (skipInvalidate()) {
return;
}
if ((mPrivateFlags & (PFLAG_DRAWN | PFLAG_HAS_BOUNDS)) == (PFLAG_DRAWN | PFLAG_HAS_BOUNDS)
|| (invalidateCache && (mPrivateFlags & PFLAG_DRAWING_CACHE_VALID) == PFLAG_DRAWING_CACHE_VALID)
|| (mPrivateFlags & PFLAG_INVALIDATED) != PFLAG_INVALIDATED
|| (fullInvalidate && isOpaque() != mLastIsOpaque)) {
if (fullInvalidate) {
mLastIsOpaque = isOpaque();
mPrivateFlags &= ~PFLAG_DRAWN;
}
mPrivateFlags |= PFLAG_DIRTY;
if (invalidateCache) {
mPrivateFlags |= PFLAG_INVALIDATED;
mPrivateFlags &= ~PFLAG_DRAWING_CACHE_VALID;
}
// Propagate the damage rectangle to the parent view.
final AttachInfo ai = mAttachInfo;
final ViewParent p = mParent;
if (p != null && ai != null && l < r && t < b) {
final Rect damage = ai.mTmpInvalRect;
damage.set(l, t, r, b);
p.invalidateChild(this, damage);
}
// Damage the entire projection receiver, if necessary.
if (mBackground != null && mBackground.isProjected()) {
final View receiver = getProjectionReceiver();
if (receiver != null) {
receiver.damageInParent();
}
}
}
}
从上面的代码中有几行是关键代码:
final ViewParent p = mParent;
if (p != null && ai != null && l < r && t < b) {
final Rect damage = ai.mTmpInvalRect;
damage.set(l, t, r, b);
p.invalidateChild(this, damage);
}
如果了解view的绘制流程就懂这行代码
p.invalidateChild(this, damage);而p的对象是ViewParent,这个就是ViewRootImpl类了,我们再到ViewRootImpl类中找
invalidateChild方法
@Override
public ViewParent invalidateChildInParent(int[] location, Rect dirty) {
checkThread();
if (DEBUG_DRAW) Log.v(mTag, "Invalidate child: " + dirty);
if (dirty == null) {
invalidate();
return null;
} else if (dirty.isEmpty() && !mIsAnimating) {
return null;
}
if (mCurScrollY != 0 || mTranslator != null) {
mTempRect.set(dirty);
dirty = mTempRect;
if (mCurScrollY != 0) {
dirty.offset(0, -mCurScrollY);
}
if (mTranslator != null) {
mTranslator.translateRectInAppWindowToScreen(dirty);
}
if (mAttachInfo.mScalingRequired) {
dirty.inset(-1, -1);
}
}
invalidateRectOnScreen(dirty);
return null;
}
里面有一段关键代码
invalidateRectOnScreen(dirty);这个方法的第一段代码就是checkThread();
if (mThread != Thread.currentThread()) {
throw new CalledFromWrongThreadException(
"Only the original thread that created a view hierarchy can touch its views.");
}
会判断这是在主线程中,现在看看scheduleTraversals()方法做了什么
void scheduleTraversals() {
if (!mTraversalScheduled) {
mTraversalScheduled = true;
mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
mChoreographer.postCallback(
Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
if (!mUnbufferedInputDispatch) {
scheduleConsumeBatchedInput();
}
notifyRendererOfFramePending();
pokeDrawLockIfNeeded();
}
}
关键代码来了,在这里:
mChoreographer.postCallback(
Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
看看mTraversalRunnable变量,点它进入
final class TraversalRunnable implements Runnable {
@Override
public void run() {
doTraversal();
}
}
final TraversalRunnable mTraversalRunnable = new TraversalRunnable();
然后才到doTraversal()中,这个如果知道view的绘制流程的话就很熟悉这个方法了
void doTraversal() {
if (mTraversalScheduled) {
mTraversalScheduled = false;
mHandler.getLooper().getQueue().removeSyncBarrier(mTraversalBarrier);
if (mProfile) {
Debug.startMethodTracing("ViewAncestor");
}
performTraversals();
if (mProfile) {
Debug.stopMethodTracing();
mProfile = false;
}
}
}
performTraversals()方法中会调用requestLayout()会对view进行重新绘制,
postInvalidate() 分析
通过源码发现会执行到这个方法
public void postInvalidateDelayed(long delayMilliseconds) {
// We try only with the AttachInfo because there's no point in invalidating
// if we are not attached to our window
final AttachInfo attachInfo = mAttachInfo;
if (attachInfo != null) {
attachInfo.mViewRootImpl.dispatchInvalidateDelayed(this, delayMilliseconds);
}
}
然后调用了ViewRootImpl类中的dispatchInvalidateDelayed() 方法
public void dispatchInvalidateDelayed(View view, long delayMilliseconds) {
Message msg = mHandler.obtainMessage(MSG_INVALIDATE, view);
mHandler.sendMessageDelayed(msg, delayMilliseconds);
}
它是通过handler发送消息到主线程中去执行, 全局搜索MSG_INVALIDATE这个变量
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case MSG_INVALIDATE:
((View) msg.obj).invalidate();
break;
最终跑到主线程还是调用了invalidate()方法