Building PortAudio for Windows using Microsoft Visual Studio

Building PortAudio for Windows using Microsoft Visual Studio

Below is a list of steps to build PortAudio into a dll and lib file. The resulting dll file may contain all five current win32 PortAudio APIs: MME, DirectSound, WASAPI, WDM/KS and ASIO, depending on the preprocessor definitions set in step 9 below.

PortAudio can be compiled using Visual C++ Express Edition which is available free from Microsoft. If you do not already have a C++ development environment, simply download and install. These instructions have been observed to succeed using Visual Studio 2010 as well.

1) Building PortAudio with DirectSound support requires the files dsound.h and dsconf.h. Download and install the DirectX SDK from http://www.microsoft.com/downloads/details.aspx?displaylang=en&FamilyID=3021d52b-514e-41d3-ad02-438a3ba730ba to obtain these files. If you installed the DirectX SDK then the DirectSound libraries and header files should be found automatically by Visual Studio/Visual C++. If you get an error saying dsound.h or dsconf.h is missing, you will need to add an extra include path to the Visual Studio project file referencing the DirectX includes directory.

2) For ASIO support, download the ASIO SDK from Steinberg at http://www.steinberg.net/en/company/developer.html . The SDK is free, but you will need to set up a developer account with Steinberg. To use the Visual Studio projects mentioned below, copy the entire ASIOSDK2 folder into src\hostapi\asio Rename it from ASIOSDK2 to ASIOSDK. To build without ASIO (or other host API) see the "Building without ASIO support" section below.

3) If you have Visual Studio 6.0, 7.0(VC.NET/2001) or 7.1(VC.2003), open portaudio.dsp and convert if needed.

4) If you have Visual Studio 2005, Visual C++ 2008 Express Edition or Visual Studio 2010, open the portaudio.sln file located in build\msvc Doing so will open Visual Studio or Visual C++. Click "Finish" if a conversion wizard appears. The sln file contains four configurations: Win32 and Win64 in both Release and Debug variants.

For Visual Studio 2005, Visual C++ 2008 Express Edition or Visual Studio 2010

The steps below describe settings for recent versions of Visual Studio. Similar settings can be set in earlier versions of Visual Studio.

5) Open Project -> portaudio Properties and select "Configuration Properties" in the tree view.

6) Select "all configurations" in the "Configurations" combo box above. Select "All Platforms" in the "Platforms" combo box.

7) Now set a few options:

Required:

C/C++ -> Code Generation -> Runtime library = /MT

Optional:

C/C++ -> Optimization -> Omit frame pointers = Yes

Optional: C/C++ -> Code Generation -> Floating point model = fast

NOTE: When using PortAudio from C/C++ it is not usually necessary to explicitly set the structure member alignment; the default should work fine. However some languages require, for example, 4-byte alignment. If you are having problems with portaudio.h structure members not being properly read or written to, it may be necessary to explicitly set this value by going to C/C++ -> Code Generation -> Struct member alignment and setting it to an appropriate value (four is a common value). If your compiler is configurable, you should ensure that it is set to use the same structure member alignment value as used for the PortAudio build.

Click "Ok" when you have finished setting these parameters.

Preprocessor Definitions

Since the preprocessor definitions are different for each configuration and platform, you'll need to edit these individually for each configuration/platform combination that you want to modify using the "Configurations" and "Platforms" combo boxes.

8) To suppress PortAudio runtime debug console output, go to Project -> Properties -> Configuration Properties -> C/C++ -> Preprocessor. In the field 'Preprocessor Definitions', find PA_ENABLE_DEBUG_OUTPUT and remove it. The console will not output debug messages.

9) Also in the preprocessor definitions you need to explicitly define the native audio APIs you wish to use. For Windows the available API definitions are:

PA_USE_ASIO
PA_USE_DS (DirectSound)
PA_USE_WMME (MME)
PA_USE_WASAPI
PA_USE_WDMKS
PA_USE_SKELETON

For each of these, the value of 0 indicates that support for this API should not be included. The value 1 indicates that support for this API should be included. (PA_USE_SKELETON is not usually used, it is a code sample for developers wanting to support a new API).

Building

As when setting Preprocessor definitions, building is a per-configuration per-platform process. Follow these instructions for each configuration/platform combination that you're interested in.

10) From the Build menu click Build -> Build solution. For 32-bit compilations, the dll file created by this process (portaudio_x86.dll) can be found in the directory build\msvc\Win32\Release. For 64-bit compilations, the dll file is called portaudio_x64.dll, and is found in the directory build\msvc\x64\Release.

11) Now, any project that requires portaudio can be linked with portaudio_x86.lib (or _x64) and include the relevant headers (portaudio.h, and/or pa_asio.h , pa_x86_plain_converters.h) You may want to add/remove some DLL entry points. At the time of writing the following 6 entries are not part of the official PortAudio API defined in portaudio.h:

(from portaudio.def)

...
PaAsio_GetAvailableLatencyValues @50
PaUtil_InitializeX86PlainConverters @52
PaUtil_SetLogPrintFunction @55

Building without ASIO support

To build PortAudio without ASIO support you need to:

1) Make sure your project doesn't try to build any ASIO SDK files. If you're using one of the shipped projects, remove the ASIO related files from the project. In the shipped projects you can find them in the project tree under portaudio > Source Files > hostapi > ASIO > ASIOSDK

2) Make sure your project doesn't try to build the PortAudio ASIO implementation files:

src\\hostapi\\pa_asio.cpp
src\\hostapi\\iasiothiscallresolver.cpp

If you're using one of the shipped projects, remove them from the project. In the shipped projects you can find them in the project tree under portaudio > Source Files > hostapi > ASIO

3) Define the preprocessor symbols in the project properties as described in step 9 above. In VS2005 this can be accomplished by selecting Project Properties -> Configuration Properties -> C/C++ -> Preprocessor -> Preprocessor Definitions. Omitting PA_USE_ASIO or setting it to 0 stops src\os\win\pa_win_hostapis.c from trying to initialize the PortAudio ASIO implementation.

4) Remove PaAsio_* entry points from portaudio.def


David Viens,  davidv@plogue.com

Updated by Chris on 5/26/2011

Improvements by John Clements on 12/15/2011

Edits by Ross on 1/20/2014

Back to the Tutorial: PortAudio Tutorials


<think>好的,用户想在Visual Studio中用C++编写生成正弦波信号的程序。我需要先理清步骤。首先,应该创建一个C++项目,配置好环境。然后,生成正弦波需要数学计算,比如使用sin函数,考虑采样率、频率、振幅这些参数。用户可能需要输出为音频文件或者生成数据数组。 接下来,代码部分。可能需要包含必要的头文件,比如<iostream>和<cmath>。然后,设置参数,如采样率设为44100Hz,频率440Hz,振幅0.5,持续时间1秒。计算总采样点数,用循环生成每个时间点的样本值。 输出方面,用户可能想保存为WAV文件,但直接用C++处理可能需要额外的库,比如<fstream>来写入二进制数据。这里可能需要简化,先生成数据并输出到控制台,或者提示用户如何写入文件。另外,傅立叶变换的引用可能相关,但用户的问题主要是生成信号,所以暂时不需要涉及。 还要考虑代码的正确性,比如时间增量dt的计算是否正确,避免整数除法。例如,1.0 / sampleRate。同时,确保生成的样本在-1到1之间,避免削波。 最后,检查是否需要指导如何配置项目,比如控制台应用程序,包含正确的设置。可能还需要提醒用户如果需要播放或保存为音频文件,可能需要使用其他库,比如PortAudio或libsndfile,但保持回答简洁,专注于生成信号本身。</think>### 分步解答:生成正弦波信号的C++程序 #### 步骤1:创建Visual Studio项目 1. 打开Visual Studio → 新建项目 → 选择「控制台应用」模板 2. 命名项目(如"SineWaveGenerator")→ 确认创建 #### 步骤2:编写正弦波生成代码 ```cpp #include <iostream> #include <cmath> #include <fstream> const double PI = 3.14159265358979323846; int main() { // 参数设置 int sampleRate = 44100; // 采样率(Hz) double frequency = 440.0; // A4标准音高 double amplitude = 0.5; // 振幅范围[-1,1] double duration = 1.0; // 持续时间(秒) // 计算总采样点数 int totalSamples = static_cast<int>(sampleRate * duration); // 生成正弦波数据 std::ofstream wavFile("sinewave.raw", std::ios::binary); for(int i = 0; i < totalSamples; ++i) { double time = static_cast<double>(i) / sampleRate; double value = amplitude * sin(2 * PI * frequency * time); // 写入二进制文件(原始PCM数据) wavFile.write(reinterpret_cast<const char*>(&value), sizeof(value)); // 控制台输出示例值 if(i % 1000 == 0) { std::cout << "Sample " << i << ": " << value << std::endl; } } wavFile.close(); std::cout << "生成完成!文件保存为 sinewave.raw" << std::endl; return 0; } ``` #### 步骤3:代码说明 1. **核心公式**: 正弦波生成公式: $$ y(t) = A \cdot \sin(2\pi f t) $$ 其中: - $A$ 振幅(amplitude) - $f$ 频率(frequency) - $t$ 时间(time) 2. **参数设置**: - 采样率遵循Nyquist定理[^1],设为44100Hz(CD标准) - 频率选择440Hz(标准A4音高) - 振幅保持0.5防止削波 3. **文件输出**: - 使用`ofstream`生成原始PCM数据文件 - 二进制写入保证数据精度 #### 步骤4:编译运行 1. 按F7编译 → 按Ctrl+F5运行 2. 生成`sinewave.raw`文件(可用Audacity等音频软件导入) ### 高级应用建议 1. **WAV文件封装**:可添加WAV头结构实现标准音频格式 2. **实时播放**:集成PortAudio库实现实时音频输出 3. **多频合成**:叠加多个正弦波生成复合信号
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