《SDL Game Development》中有这样一个游戏的流程图
这个game loop 在游戏开发里面用到的往往是下面一种
《Game Programming Patterns》 http://gameprogrammingpatterns.com/game-loop.html
下面是一个game loop实现的示例代码
void init(){}
void render(){}
void update(){}
void handleEvents(){}
void clean(){}
bool g_bRunning = true;
int main()
{
init();
while(g_bRunning)
{
handleEvents();
update();
render();
}
clean();
}
通常游戏循环会按照帧率刷新,所以实现代码如下:
double lastTime = getCurrentTime();
while (true)
{
double current = getCurrentTime();
double elapsed = current - lastTime;
processInput();
update(elapsed);
render();
lastTime = current;
}```
以下实现一个简单的game class
**GameApp.h**
#pragma once #include <SDL.h> class GameApp { public: GameApp(); ~GameApp();
bool Init( );
void OnEvent(SDL_Event* event);
void GameLoop();
void Render();
void Cleanup();
int OnExecute();
private: bool m_bRunning; SDL_Window* m_pWindow; SDL_Renderer* m_pRenderer; };
**GameApp.cpp**
#include "GameApp.h" #include <iostream> GameApp::GameApp() { if (!Init()) throw std::runtime_error("Init SDL error"); }
GameApp::~GameApp() { } bool GameApp::Init( ) { m_bRunning = true; if (SDL_Init(SDL_INIT_EVERYTHING) < 0) { std::cerr << "can not init SDL" << std::endl; return false; } if (SDL_CreateWindowAndRenderer(640, 480, SDL_WINDOW_SHOWN, &m_pWindow, &m_pRenderer) < 0) { std::cerr << "can not create render" << std::endl; return false; } SDL_SetWindowTitle(m_pWindow, "Game App");
return true;
} void GameApp::OnEvent(SDL_Event* event) { if (event->type == SDL_QUIT) { m_bRunning = false; } } void GameApp::GameLoop() {
} void GameApp::Render() { SDL_RenderClear(m_pRenderer); SDL_RenderPresent(m_pRenderer);
} void GameApp::Cleanup() { SDL_DestroyRenderer(m_pRenderer); SDL_DestroyWindow(m_pWindow); } int GameApp::OnExecute() {
SDL_Event event;
while (m_bRunning)
{
while (SDL_PollEvent(&event))
{
OnEvent(&event);
}
Render();
}
Cleanup();
return 0;
}
**main.cpp**
#include "GameApp.h"
int main(int argc, char** argv) { GameApp app; return app.OnExecute(); }
代码放在以下路径了
SDL game class.zip
> http://pan.baidu.com/s/1nvwjmm1