arduino_esp32s3_st7789_1.9TFT_display_touch

arduino + squareline + LVGL + ESP32S3开发板 + st7789驱动 1.9TFT触摸显示

开源工程:https://gitee.com/chging/arduino_esp32s3_st7789_1.9-tft_display_touch

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1. esp32开发板安装包

开发板管理器中,搜索esp32,安装2.0.13版本(需要安装2.0.16之前版本,不然不匹配tft_eSPI库,程序会重启)。

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2. 安装tft_eSPI库

2.1. 驱动库安装

库管理中,搜索tft_eSPI,安装最新版本2.5.43。

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2.2. 库代码修改

这里需要修改引脚代码,适配st7789驱动。

(1)打开User_Setup.h文件。路径一般在C:\Users\Administrator\Documents\Arduino\libraries\TFT_eSPI下。注意这里的Users\Administrator根据自己的用户名去找,我这里是Administrator用户。

(2)启用ST7789_DRIVER宏定义,屏蔽其他驱动的宏定义。

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(3)屏蔽1处之前的宏定义引脚分配,加入2处的宏定义引脚分配。

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(4)修改后的User_Setup.h文件如下:

//                            USER DEFINED SETTINGS
//   Set driver type, fonts to be loaded, pins used and SPI control method etc.
//
//   See the User_Setup_Select.h file if you wish to be able to define multiple
//   setups and then easily select which setup file is used by the compiler.
//
//   If this file is edited correctly then all the library example sketches should
//   run without the need to make any more changes for a particular hardware setup!
//   Note that some sketches are designed for a particular TFT pixel width/height

// User defined information reported by "Read_User_Setup" test & diagnostics example
#define USER_SETUP_INFO "User_Setup"

// Define to disable all #warnings in library (can be put in User_Setup_Select.h)
//#define DISABLE_ALL_LIBRARY_WARNINGS

// ##################################################################################
//
// Section 1. Call up the right driver file and any options for it
//
// ##################################################################################

// Define STM32 to invoke optimised processor support (only for STM32)
//#define STM32

// Defining the STM32 board allows the library to optimise the performance
// for UNO compatible "MCUfriend" style shields
//#define NUCLEO_64_TFT
//#define NUCLEO_144_TFT

// STM32 8-bit parallel only:
// If STN32 Port A or B pins 0-7 are used for 8-bit parallel data bus bits 0-7
// then this will improve rendering performance by a factor of ~8x
//#define STM_PORTA_DATA_BUS
//#define STM_PORTB_DATA_BUS

// Tell the library to use parallel mode (otherwise SPI is assumed)
//#define TFT_PARALLEL_8_BIT
//#defined TFT_PARALLEL_16_BIT // **** 16-bit parallel ONLY for RP2040 processor ****

// Display type -  only define if RPi display
//#define RPI_DISPLAY_TYPE // 20MHz maximum SPI

// Only define one driver, the other ones must be commented out
//#define ILI9341_DRIVER       // Generic driver for common displays
//#define ILI9341_2_DRIVER     // Alternative ILI9341 driver, see https://github.com/Bodmer/TFT_eSPI/issues/1172
//#define ST7735_DRIVER      // Define additional parameters below for this display
//#define ILI9163_DRIVER     // Define additional parameters below for this display
//#define S6D02A1_DRIVER
//#define RPI_ILI9486_DRIVER // 20MHz maximum SPI
//#define HX8357D_DRIVER
//#define ILI9481_DRIVER
//#define ILI9486_DRIVER
//#define ILI9488_DRIVER     // WARNING: Do not connect ILI9488 display SDO to MISO if other devices share the SPI bus (TFT SDO does NOT tristate when CS is high)
#define ST7789_DRIVER      // Full configuration option, define additional parameters below for this display
//#define ST7789_2_DRIVER    // Minimal configuration option, define additional parameters below for this display
//#define R61581_DRIVER
//#define RM68140_DRIVER
//#define ST7796_DRIVER
//#define SSD1351_DRIVER
//#define SSD1963_480_DRIVER
//#define SSD1963_800_DRIVER
//#define SSD1963_800ALT_DRIVER
//#define ILI9225_DRIVER
//#define GC9A01_DRIVER

// Some displays support SPI reads via the MISO pin, other displays have a single
// bi-directional SDA pin and the library will try to read this via the MOSI line.
// To use the SDA line for reading data from the TFT uncomment the following line:

// #define TFT_SDA_READ      // This option is for ESP32 ONLY, tested with ST7789 and GC9A01 display only

// For ST7735, ST7789 and ILI9341 ONLY, define the colour order IF the blue and red are swapped on your display
// Try ONE option at a time to find the correct colour order for your display

//  #define TFT_RGB_ORDER TFT_RGB  // Colour order Red-Green-Blue
//  #define TFT_RGB_ORDER TFT_BGR  // Colour order Blue-Green-Red

// For M5Stack ESP32 module with integrated ILI9341 display ONLY, remove // in line below

// #define M5STACK

// For ST7789, ST7735, ILI9163 and GC9A01 ONLY, define the pixel width and height in portrait orientation
// #define TFT_WIDTH  80
// #define TFT_WIDTH  128
// #define TFT_WIDTH  172 // ST7789 172 x 320
// #define TFT_WIDTH  170 // ST7789 170 x 320
// #define TFT_WIDTH  240 // ST7789 240 x 240 and 240 x 320
// #define TFT_HEIGHT 160
// #define TFT_HEIGHT 128
// #define TFT_HEIGHT 240 // ST7789 240 x 240
// #define TFT_HEIGHT 320 // ST7789 240 x 320
// #define TFT_HEIGHT 240 // GC9A01 240 x 240

// For ST7735 ONLY, define the type of display, originally this was based on the
// colour of the tab on the screen protector film but this is not always true, so try
// out the different options below if the screen does not display graphics correctly,
// e.g. colours wrong, mirror images, or stray pixels at the edges.
// Comment out ALL BUT ONE of these options for a ST7735 display driver, save this
// this User_Setup file, then rebuild and upload the sketch to the board again:

// #define ST7735_INITB
// #define ST7735_GREENTAB
// #define ST7735_GREENTAB2
// #define ST7735_GREENTAB3
// #define ST7735_GREENTAB128    // For 128 x 128 display
// #define ST7735_GREENTAB160x80 // For 160 x 80 display (BGR, inverted, 26 offset)
// #define ST7735_ROBOTLCD       // For some RobotLCD Arduino shields (128x160, BGR, https://docs.arduino.cc/retired/getting-started-guides/TFT)
// #define ST7735_REDTAB
// #define ST7735_BLACKTAB
// #define ST7735_REDTAB160x80   // For 160 x 80 display with 24 pixel offset

// If colours are inverted (white shows as black) then uncomment one of the next
// 2 lines try both options, one of the options should correct the inversion.

// #define TFT_INVERSION_ON
// #define TFT_INVERSION_OFF


// ##################################################################################
//
// Section 2. Define the pins that are used to interface with the display here
//
// ##################################################################################

// If a backlight control signal is available then define the TFT_BL pin in Section 2
// below. The backlight will be turned ON when tft.begin() is called, but the library
// needs to know if the LEDs are ON with the pin HIGH or LOW. If the LEDs are to be
// driven with a PWM signal or turned OFF/ON then this must be handled by the user
// sketch. e.g. with digitalWrite(TFT_BL, LOW);

// #define TFT_BL   32            // LED back-light control pin
// #define TFT_BACKLIGHT_ON HIGH  // Level to turn ON back-light (HIGH or LOW)



// We must use hardware SPI, a minimum of 3 GPIO pins is needed.
// Typical setup for ESP8266 NodeMCU ESP-12 is :
//
// Display SDO/MISO  to NodeMCU pin D6 (or leave disconnected if not reading TFT)
// Display LED       to NodeMCU pin VIN (or 5V, see below)
// Display SCK       to NodeMCU pin D5
// Display SDI/MOSI  to NodeMCU pin D7
// Display DC (RS/AO)to NodeMCU pin D3
// Display RESET     to NodeMCU pin D4 (or RST, see below)
// Display CS        to NodeMCU pin D8 (or GND, see below)
// Display GND       to NodeMCU pin GND (0V)
// Display VCC       to NodeMCU 5V or 3.3V
//
// The TFT RESET pin can be connected to the NodeMCU RST pin or 3.3V to free up a control pin
//
// The DC (Data Command) pin may be labelled AO or RS (Register Select)
//
// With some displays such as the ILI9341 the TFT CS pin can be connected to GND if no more
// SPI devices (e.g. an SD Card) are connected, in this case comment out the #define TFT_CS
// line below so it is NOT defined. Other displays such at the ST7735 require the TFT CS pin
// to be toggled during setup, so in these cases the TFT_CS line must be defined and connected.
//
// The NodeMCU D0 pin can be used for RST
//
//
// Note: only some versions of the NodeMCU provide the USB 5V on the VIN pin
// If 5V is not available at a pin you can use 3.3V but backlight brightness
// will be lower.


// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP8266 SETUP ######

// For NodeMCU - use pin numbers in the form PIN_Dx where Dx is the NodeMCU pin designation
// #define TFT_MISO  PIN_D6  // Automatically assigned with ESP8266 if not defined
// #define TFT_MOSI  PIN_D7  // Automatically assigned with ESP8266 if not defined
// #define TFT_SCLK  PIN_D5  // Automatically assigned with ESP8266 if not defined

// #define TFT_CS    PIN_D8  // Chip select control pin D8
// #define TFT_DC    PIN_D3  // Data Command control pin
// #define TFT_RST   PIN_D4  // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST  -1     // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V


//#define TFT_BL PIN_D1  // LED back-light (only for ST7789 with backlight control pin)

//#define TOUCH_CS PIN_D2     // Chip select pin (T_CS) of touch screen

//#define TFT_WR PIN_D2       // Write strobe for modified Raspberry Pi TFT only

#define TFT_WIDTH  170
#define TFT_HEIGHT 320

#define TFT_MISO 42
#define TFT_MOSI 2
#define TFT_SCLK 1
#define TFT_CS   39  // Chip select control pin
#define TFT_DC   41  // Data Command control pin
#define TFT_RST  40
#define TFT_BL	38
#define TFT_BACKLIGHT_ON HIGH

// ######  FOR ESP8266 OVERLAP MODE EDIT THE PIN NUMBERS IN THE FOLLOWING LINES  ######

// Overlap mode shares the ESP8266 FLASH SPI bus with the TFT so has a performance impact
// but saves pins for other functions. It is best not to connect MISO as some displays
// do not tristate that line when chip select is high!
// Note: Only one SPI device can share the FLASH SPI lines, so a SPI touch controller
// cannot be connected as well to the same SPI signals.
// On NodeMCU 1.0 SD0=MISO, SD1=MOSI, CLK=SCLK to connect to TFT in overlap mode
// On NodeMCU V3  S0 =MISO, S1 =MOSI, S2 =SCLK
// In ESP8266 overlap mode the following must be defined

//#define TFT_SPI_OVERLAP

// In ESP8266 overlap mode the TFT chip select MUST connect to pin D3
//#define TFT_CS   PIN_D3
//#define TFT_DC   PIN_D5  // Data Command control pin
//#define TFT_RST  PIN_D4  // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST  -1  // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V


// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP32 SETUP   ######

// For ESP32 Dev board (only tested with ILI9341 display)
// The hardware SPI can be mapped to any pins

//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS   15  // Chip select control pin
//#define TFT_DC    2  // Data Command control pin
//#define TFT_RST   4  // Reset pin (could connect to RST pin)
//#define TFT_RST  -1  // Set TFT_RST to -1 if display RESET is connected to ESP32 board RST

// For ESP32 Dev board (only tested with GC9A01 display)
// The hardware SPI can be mapped to any pins

//#define TFT_MOSI 15 // In some display driver board, it might be written as "SDA" and so on.
//#define TFT_SCLK 14
//#define TFT_CS   5  // Chip select control pin
//#define TFT_DC   27  // Data Command control pin
//#define TFT_RST  33  // Reset pin (could connect to Arduino RESET pin)
//#define TFT_BL   22  // LED back-light

//#define TOUCH_CS 21     // Chip select pin (T_CS) of touch screen

//#define TFT_WR 22    // Write strobe for modified Raspberry Pi TFT only

// For the M5Stack module use these #define lines
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS   14  // Chip select control pin
//#define TFT_DC   27  // Data Command control pin
//#define TFT_RST  33  // Reset pin (could connect to Arduino RESET pin)
//#define TFT_BL   32  // LED back-light (required for M5Stack)

// ######       EDIT THE PINs BELOW TO SUIT YOUR ESP32 PARALLEL TFT SETUP        ######

// The library supports 8-bit parallel TFTs with the ESP32, the pin
// selection below is compatible with ESP32 boards in UNO format.
// Wemos D32 boards need to be modified, see diagram in Tools folder.
// Only ILI9481 and ILI9341 based displays have been tested!

// Parallel bus is only supported for the STM32 and ESP32
// Example below is for ESP32 Parallel interface with UNO displays

// Tell the library to use 8-bit parallel mode (otherwise SPI is assumed)
//#define TFT_PARALLEL_8_BIT

// The ESP32 and TFT the pins used for testing are:
//#define TFT_CS   33  // Chip select control pin (library pulls permanently low
//#define TFT_DC   15  // Data Command control pin - must use a pin in the range 0-31
//#define TFT_RST  32  // Reset pin, toggles on startup

//#define TFT_WR    4  // Write strobe control pin - must use a pin in the range 0-31
//#define TFT_RD    2  // Read strobe control pin

//#define TFT_D0   12  // Must use pins in the range 0-31 for the data bus
//#define TFT_D1   13  // so a single register write sets/clears all bits.
//#define TFT_D2   26  // Pins can be randomly assigned, this does not affect
//#define TFT_D3   25  // TFT screen update performance.
//#define TFT_D4   17
//#define TFT_D5   16
//#define TFT_D6   27
//#define TFT_D7   14

// ######       EDIT THE PINs BELOW TO SUIT YOUR STM32 SPI TFT SETUP        ######

// The TFT can be connected to SPI port 1 or 2
//#define TFT_SPI_PORT 1 // SPI port 1 maximum clock rate is 55MHz
//#define TFT_MOSI PA7
//#define TFT_MISO PA6
//#define TFT_SCLK PA5

//#define TFT_SPI_PORT 2 // SPI port 2 maximum clock rate is 27MHz
//#define TFT_MOSI PB15
//#define TFT_MISO PB14
//#define TFT_SCLK PB13

// Can use Ardiuno pin references, arbitrary allocation, TFT_eSPI controls chip select
//#define TFT_CS   D5 // Chip select control pin to TFT CS
//#define TFT_DC   D6 // Data Command control pin to TFT DC (may be labelled RS = Register Select)
//#define TFT_RST  D7 // Reset pin to TFT RST (or RESET)
// OR alternatively, we can use STM32 port reference names PXnn
//#define TFT_CS   PE11 // Nucleo-F767ZI equivalent of D5
//#define TFT_DC   PE9  // Nucleo-F767ZI equivalent of D6
//#define TFT_RST  PF13 // Nucleo-F767ZI equivalent of D7

//#define TFT_RST  -1   // Set TFT_RST to -1 if the display RESET is connected to processor reset
                        // Use an Arduino pin for initial testing as connecting to processor reset
                        // may not work (pulse too short at power up?)

// ##################################################################################
//
// Section 3. Define the fonts that are to be used here
//
// ##################################################################################

// Comment out the #defines below with // to stop that font being loaded
// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
// normally necessary. If all fonts are loaded the extra FLASH space required is
// about 17Kbytes. To save FLASH space only enable the fonts you need!

#define LOAD_GLCD   // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2  // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
#define LOAD_FONT4  // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
#define LOAD_FONT6  // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7  // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:-.
#define LOAD_FONT8  // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF  // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts

// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT


// ##################################################################################
//
// Section 4. Other options
//
// ##################################################################################

// For RP2040 processor and SPI displays, uncomment the following line to use the PIO interface.
//#define RP2040_PIO_SPI // Leave commented out to use standard RP2040 SPI port interface

// For RP2040 processor and 8 or 16-bit parallel displays:
// The parallel interface write cycle period is derived from a division of the CPU clock
// speed so scales with the processor clock. This means that the divider ratio may need
// to be increased when overclocking. It may also need to be adjusted dependant on the
// display controller type (ILI94341, HX8357C etc.). If RP2040_PIO_CLK_DIV is not defined
// the library will set default values which may not suit your display.
// The display controller data sheet will specify the minimum write cycle period. The
// controllers often work reliably for shorter periods, however if the period is too short
// the display may not initialise or graphics will become corrupted.
// PIO write cycle frequency = (CPU clock/(4 * RP2040_PIO_CLK_DIV))
//#define RP2040_PIO_CLK_DIV 1 // 32ns write cycle at 125MHz CPU clock
//#define RP2040_PIO_CLK_DIV 2 // 64ns write cycle at 125MHz CPU clock
//#define RP2040_PIO_CLK_DIV 3 // 96ns write cycle at 125MHz CPU clock

// For the RP2040 processor define the SPI port channel used (default 0 if undefined)
//#define TFT_SPI_PORT 1 // Set to 0 if SPI0 pins are used, or 1 if spi1 pins used

// For the STM32 processor define the SPI port channel used (default 1 if undefined)
//#define TFT_SPI_PORT 2 // Set to 1 for SPI port 1, or 2 for SPI port 2

// Define the SPI clock frequency, this affects the graphics rendering speed. Too
// fast and the TFT driver will not keep up and display corruption appears.
// With an ILI9341 display 40MHz works OK, 80MHz sometimes fails
// With a ST7735 display more than 27MHz may not work (spurious pixels and lines)
// With an ILI9163 display 27 MHz works OK.

// #define SPI_FREQUENCY   1000000
// #define SPI_FREQUENCY   5000000
// #define SPI_FREQUENCY  10000000
// #define SPI_FREQUENCY  20000000
#define SPI_FREQUENCY  27000000
// #define SPI_FREQUENCY  40000000
// #define SPI_FREQUENCY  55000000 // STM32 SPI1 only (SPI2 maximum is 27MHz)
// #define SPI_FREQUENCY  80000000

// Optional reduced SPI frequency for reading TFT
#define SPI_READ_FREQUENCY  20000000

// The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here:
#define SPI_TOUCH_FREQUENCY  2500000

// The ESP32 has 2 free SPI ports i.e. VSPI and HSPI, the VSPI is the default.
// If the VSPI port is in use and pins are not accessible (e.g. TTGO T-Beam)
// then uncomment the following line:
//#define USE_HSPI_PORT

// Comment out the following #define if "SPI Transactions" do not need to be
// supported. When commented out the code size will be smaller and sketches will
// run slightly faster, so leave it commented out unless you need it!

// Transaction support is needed to work with SD library but not needed with TFT_SdFat
// Transaction support is required if other SPI devices are connected.

// Transactions are automatically enabled by the library for an ESP32 (to use HAL mutex)
// so changing it here has no effect

// #define SUPPORT_TRANSACTIONS

3. 安装lvgl库

3.1. 安装lvgl库

库管理中搜索lvgl,安装8.3.10版本。

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3.2. 库代码修改

(1)把LVGL文件夹下lv_conf_template.h复制一份,改名为 lv_conf.h,并剪切放置到arduino的库路径(路径一般在C:\Users\Administrator\Documents\Arduino\libraries下。注意这里的Users\Administrator根据自己的用户名去找,我这里是Administrator用户。)主目录中。

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(2)打开lv_conf.h文件 ,开头的#if 0改为#if 1。

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(3)第88行的#define LV_TICK_CUSTOM 0改为#define LV_TICK_CUSTOM 1(注意!!!这很重要,这是启用自己的时钟,如果没有设置,则会导致动画不能切换,帧率显示为1) 。

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(4)使能测试案例。

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(5)更改文件路径。

\lvgl\demos文件夹移动至\lvgl\src\demos

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4. 安装bb_captouch触摸库

库管理中搜bb_captouch,安装最新版本1.2.2。

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5. squareline studio开发lvgl代码

(1)创建工程

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(2)设计UI,导出UI代码

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(3)选择导出文件夹,导出。

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(4)生成代码放到移植好的lvgl库中,lvgl的src文件夹下。

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(5)修改ui.h头文件(在生成的test_ui文件夹下)的引用,将#include "lvgl/lvgl.h"修改为#include “lvgl.h”。

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6. 主工程代码创建

(1)参考lvgl\examples\arduino\LVGL_Arduino中的代码创建主工程代码。

(2)调用生成的UI功能

(a)加入头文件的引用。

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(b)调用设计的ui_init()初始化。

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(3)修改触摸屏的引脚分配,和屏幕的大小。

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(4)主工程代码如下:

#include <Arduino.h>
#include <SPI.h>
#include <lvgl.h>
#include <TFT_eSPI.h> // Hardware-specific library
#include "demos/lv_demos.h"
#include <bb_captouch.h>
#include "test_ui/ui.h"
// These defines are for a low cost ESP32 LCD board with the GT911 touch controller
#define TOUCH_SDA 21
#define TOUCH_SCL 20
#define TOUCH_INT 19
#define TOUCH_RST 47
BBCapTouch bbct;
const char *szNames[] = {"Unknown", "FT6x36", "GT911", "CST820"};
/*Change to your screen resolution*/
static const uint16_t screenWidth  = 170;
static const uint16_t screenHeight = 320;
static lv_disp_draw_buf_t draw_buf;
static lv_color_t buf[ screenWidth * 10 ];
TFT_eSPI tft = TFT_eSPI(screenWidth, screenHeight); /* TFT instance */
/* Display flushing */
void my_disp_flush( lv_disp_drv_t *disp, const lv_area_t *area, lv_color_t *color_p )
{
    uint32_t w = ( area->x2 - area->x1 + 1 );
    uint32_t h = ( area->y2 - area->y1 + 1 );
    tft.startWrite();
    tft.setAddrWindow( area->x1, area->y1, w, h );
    tft.pushColors( ( uint16_t * )&color_p->full, w * h, true );
    tft.endWrite();
    lv_disp_flush_ready( disp );
}
/*Read the touchpad*/
void my_touchpad_read( lv_indev_drv_t * indev_driver, lv_indev_data_t * data )
{
    // uint16_t touchX, touchY;
    TOUCHINFO ti;
    if(bbct.getSamples(&ti))
    {
        data->state = LV_INDEV_STATE_PR;
        /*Set the coordinates*/
        data->point.x = ti.x[0];
        data->point.y = ti.y[0];
        Serial.print( "Data x " );
        Serial.println( ti.x[0] );
        Serial.print( "Data y " );
        Serial.println( ti.y[0] );
    }
    else
    {
        data->state = LV_INDEV_STATE_REL;
    }
}
void setup()
{
    Serial.begin( 115200 ); /* prepare for possible serial debug */
    String LVGL_Arduino = "Hello Arduino! ";
    LVGL_Arduino += String('V') + lv_version_major() + "." + lv_version_minor() + "." + lv_version_patch();
    Serial.println( LVGL_Arduino );
    Serial.println( "I am LVGL_Arduino" );
    lv_init();
    tft.begin();          /* TFT init */
    tft.setRotation( 0 ); /* Landscape orientation, flipped */
    bbct.init(TOUCH_SDA, TOUCH_SCL, TOUCH_RST, TOUCH_INT);
    int iType = bbct.sensorType();
    Serial.printf("Sensor type = %s\n", szNames[iType]);
    lv_disp_draw_buf_init( &draw_buf, buf, NULL, screenWidth * 10 );
    /*Initialize the display*/
    static lv_disp_drv_t disp_drv;
    lv_disp_drv_init( &disp_drv );
    /*Change the following line to your display resolution*/
    disp_drv.hor_res = screenWidth;
    disp_drv.ver_res = screenHeight;
    disp_drv.flush_cb = my_disp_flush;
    disp_drv.draw_buf = &draw_buf;
    lv_disp_drv_register( &disp_drv );
    /*Initialize the (dummy) input device driver*/
    static lv_indev_drv_t indev_drv;
    lv_indev_drv_init( &indev_drv );
    indev_drv.type = LV_INDEV_TYPE_POINTER;
    indev_drv.read_cb = my_touchpad_read;
    lv_indev_drv_register( &indev_drv );
#if 0
    /* Create simple label */
    lv_obj_t *label = lv_label_create( lv_scr_act() );
    lv_label_set_text( label, LVGL_Arduino.c_str() );
    lv_obj_align( label, LV_ALIGN_CENTER, 0, 0 );
#else
    // uncomment one of these demos
    //lv_demo_widgets();            // OK
    ui_init();
#endif
    Serial.println( "Setup done" );
}
void loop()
{
    lv_timer_handler(); /* let the GUI do its work */
    delay( 5 );
}

7. 下载程序

(1)选择开发板。

img

(2)编译代码并下载程序。

img

### T113-S3ST7789 的硬件规格 对于全志T113-S3平台,该芯片集成了ARM Cortex-A7处理器核心以及丰富的外设接口资源。针对LCD显示屏的支持方面,特别是ST7789型号的屏幕,其主要特点如下: - **分辨率**:通常为240x240像素或更高; - **色彩深度**:支持高达65K色(16位颜色)显示效果; - **通信协议**:采用SPI串行接口进行数据传输。 这些特性使得ST7789非常适合用于小型嵌入式设备中的图形界面展示[^1]。 ### 驱动程序下载与安装指南 为了使能对ST7789屏幕的支持,在基于T113-S3开发环境中需要准备相应的驱动软件包。可以从官方文档或者社区论坛获取最新的源码树版本,并按照说明编译适用于目标系统的U-boot和Linux内核镜像文件。具体操作步骤可以参照系统移植教程来完成配置工作。 另外,如果遇到特定于屏幕参数调整的需求,则可能还需要参考屏厂提供的初始化序列和技术资料来进行必要的修改以确保最佳兼容性和性能表现[^2]。 ### 使用教程概览 当完成了上述准备工作之后,接下来就是编写应用程序代码来控制并利用这块屏幕了。这里提供一段简单的Python脚本作为示例,展示了如何设置画布大小、清除背景色等功能: ```python import spidev from time import sleep class ST7789(object): def __init__(self, spi_bus=0, spi_device=0): self.spi = spidev.SpiDev() self.spi.open(spi_bus, spi_device) def command(self, cmd): # 发送命令给显示器 pass def data(self, value): # 向显示器发送数据 pass if __name__ == &#39;__main__&#39;: display = ST7789() while True: try: # 清除屏幕内容 display.command(0x2C) # 假定这是开始写内存指令 for i in range(240*240//2): color = (0xFF << 8) | 0x00 # 设置红色填充 display.data(color) sleep(1) except KeyboardInterrupt: break ``` 此段伪代码仅作示意用途,请依据实际情况调整具体的寄存器地址及其它细节部分。
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