在军队中,一般根据战争规模的大小和重要性由不同的长官(Officer)来下达作战命令,情报人员向上级递交军情(如敌人的数量),作战命令需要上级批准,如果直接上级不具备下达命令的权利,则上级又传递给上级,直到有人可以决定为止,这类似我们课本中学习的责任链模式。可以通过责任链模式来模拟该过程,客户类(Client)模拟情报人员,首先向级别最低的班长(Banzhang)递交任务书(Mission),即军情,如果超出班长的权利范围,则传递给排长(Paizhang),排长如果也不能处理则递交给营长(Yingzhang),如果营长也不能处理,则需要开会讨论。我们设置这几级长官的权利范围分别是:
(1) 敌人的数量<10,班长下达作战命令。
(2) 10<=敌人的数量<=50,排长下达作战命令。
(3) 50<=敌人的数量<=200,营长下达作战命令。
(4)敌人的数量>200,需要开会讨论再下达作战命令。
UML图:
Mission类
public class Mission {
private String mission;
private int enemyNumber;
public Mission() {
super();
}
public Mission(String mission, int enemyNumber) {
super();
this.mission = mission;
this.enemyNumber = enemyNumber;
}
public String getMission() {
return mission;
}
public void setMission(String mission) {
this.mission = mission;
}
public int getEnemyNumber() {
return enemyNumber;
}
public void setEnemyNumber(int enemyNumber) {
this.enemyNumber = enemyNumber;
}
}
Officer类
public abstract class Officer {
protected String name;
protected Officer successor;
public Officer(String name) {
this.name = name;
}
public void setSuccessor(Officer successor) {
this.successor = successor;
}
public abstract void handleMission(Mission mission);
}
Banzhang类
public class Banzhang extends Officer{
public Banzhang(String name) {
super(name);
}
@Override
public void handleMission(Mission mission) {
if(mission.getEnemyNumber()>0 && mission.getEnemyNumber()<10){
System.out.println(name+"接到"+mission.getMission()+"的军情"+",敌人数量为"+mission.getEnemyNumber()+",可以下达作战指令");
}else{
if(this.successor!=null)
{
this.successor.handleMission(mission);
}
}
}
}
Paizhang类
public class Paizhang extends Officer {
public Paizhang(String name) {
super(name);
}
@Override
public void handleMission(Mission mission) {
if (mission.getEnemyNumber() >= 10 && mission.getEnemyNumber() < 50) {
System.out
.println(name + "接到" + mission.getMission()
+ "的军情" + ",敌人数量为" + mission.getEnemyNumber()
+ ",可以下达作战指令");
} else {
if (this.successor != null) {
this.successor.handleMission(mission);
}
}
}
}
Yingzhang类
public class Yingzhang extends Officer {
public Yingzhang(String name) {
super(name);
}
@Override
public void handleMission(Mission mission) {
if (mission.getEnemyNumber() >= 50 && mission.getEnemyNumber() < 200) {
System.out
.println(name + "接到" + mission.getMission()
+ "的军情" + ",敌人数量为" + mission.getEnemyNumber()
+ ",可以下达作战指令");
} else {
System.out
.println("接到" + mission.getMission() + "的军情" + ",敌人数量为"
+ mission.getEnemyNumber() + ",敌人太多了,开会讨论!");
}
}
}
Client类
public class Client {
public static void main(String[] args) {
Officer Bangzhang = new Banzhang("王班长");
Officer Paizhang = new Paizhang("赵排长");
Officer Yingzhang = new Yingzhang("王营");
Bangzhang.setSuccessor(Paizhang);
Paizhang.setSuccessor(Yingzhang);
Mission m1 = new Mission("mission1", 3);
Bangzhang.handleMission(m1);
Mission m2 = new Mission("mission2", 38);
Bangzhang.handleMission(m2);
Mission m3 = new Mission("mission3", 100);
Bangzhang.handleMission(m3);
Mission m4 = new Mission("mission4", 400);
Bangzhang.handleMission(m4);
}
}