There are a few scenarios in which your activity is destroyed due to normal app behavior, such as when the user presses theBack button or your activity signals its own destruction by calling finish()
. The system may also destroy your activity if it's currently stopped and hasn't been used in a long time or the foreground activity requires more resources so the system must shut down background processes to recover memory.
When your activity is destroyed because the user presses Backor the activity finishes itself, the system's concept of thatActivity
instance is gone forever because the behavior indicates the activity is no longer needed. However, if the system destroys the activity due to system constraints (rather than normal app behavior), then although the actual Activity
instance is gone, the system remembers that it existed such that if the user navigates back to it, the system creates a new instance of the activity using a set of saved data that describes the state of the activity when it was destroyed. The saved data that the system uses to restore the previous state is called the "instance state" and is a collection of key-value pairs stored in a Bundle
object.
Caution: Your activity will be destroyed and recreated each time the user rotates the screen. When the screen changes orientation, the system destroys and recreates the foreground activity because the screen configuration has changed and your activity might need to load alternative resources (such as the layout).
值得注意的是:
当用户旋转屏幕的时候,Activity会被销毁然后重新创建。
By default, the system uses the Bundle
instance state to save information about each View
object in your activity layout (such as the text value entered into an EditText
object). So, if your activity instance is destroyed and recreated, the state of the layout is restored to its previous state with no code required by you. However, your activity might have more state information that you'd like to restore, such as member variables that track the user's progress in the activity.
系统采用Bundle实例来保存信息。
Note: In order for the Android system to restore the state of the views in your activity, each view must have a unique ID, supplied by the android:id
attribute.
这里提到一点,为了使用Android系统能够恢复views的状态,每个View最好都有一个不同的ID。
To save additional data about the activity state, you must override the onSaveInstanceState()
callback method. The system calls this method when the user is leaving your activity and passes it the Bundle
object that will be saved in the event that your activity is destroyed unexpectedly. If the system must recreate the activity instance later, it passes the same Bundle
object to both the onRestoreInstanceState()
and onCreate()
methods.
重载onSaveInstanceState()
回调方法,保存数据。
//======================================================================================
Save Your Activity State
As your activity begins to stop, the system calls onSaveInstanceState()
so your activity can save state information with a collection of key-value pairs. The default implementation of this method saves information about the state of the activity's view hierarchy, such as the text in an EditText
widget or the scroll position of aListView
.
To save additional state information for your activity, you must implement onSaveInstanceState()
and add key-value pairs to the Bundle
object. For example:
static final String STATE_SCORE = "playerScore";
static final String STATE_LEVEL = "playerLevel";
...
@Override
public void onSaveInstanceState(Bundle savedInstanceState) {
// Save the user's current game state
savedInstanceState.putInt(STATE_SCORE, mCurrentScore);
savedInstanceState.putInt(STATE_LEVEL, mCurrentLevel);
// Always call the superclass so it can save the view hierarchy state
super.onSaveInstanceState(savedInstanceState);
}
//=================================================================================
Restore Your Activity State
When your activity is recreated after it was previously destroyed, you can recover your saved state from theBundle
that the system passes your activity. Both the onCreate()
and onRestoreInstanceState()
callback methods receive the same Bundle
that contains the instance state information.
Because the onCreate()
method is called whether the system is creating a new instance of your activity or recreating a previous one, you must check whether the state Bundle
is null before you attempt to read it. If it is null, then the system is creating a new instance of the activity, instead of restoring a previous one that was destroyed.
For example, here's how you can restore some state data in onCreate()
:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState); // Always call the superclass first
// Check whether we're recreating a previously destroyed instance
if (savedInstanceState != null) {
// Restore value of members from saved state
mCurrentScore = savedInstanceState.getInt(STATE_SCORE);
mCurrentLevel = savedInstanceState.getInt(STATE_LEVEL);
} else {
// Probably initialize members with default values for a new instance
}
...
}
Instead of restoring the state during
onCreate()
you may choose to implement
onRestoreInstanceState()
, which the system calls after the
onStart()
method. The system calls
onRestoreInstanceState()
only if there is a saved state to restore, so you do not need to check whether the
Bundle
is null:
public void onRestoreInstanceState(Bundle savedInstanceState) {
// Always call the superclass so it can restore the view hierarchy
super.onRestoreInstanceState(savedInstanceState);
// Restore state members from saved instance
mCurrentScore = savedInstanceState.getInt(STATE_SCORE);
mCurrentLevel = savedInstanceState.getInt(STATE_LEVEL);
}
和上面的区别是,这里面不需要判断是否为空。