该文可参考 http://msdn.microsoft.com/en-us/library/dd460720(VS.100).aspx
namespace ForEachDemo
{
using System;
using System.Drawing; // requires system.Drawing.dll
using System.IO;
using System.Threading;
using System.Threading.Tasks;
class SimpleForEach
{
static void Main()
{
// A simple source for demonstration purposes. Modify this path as necessary.
string[] files = System.IO.Directory.GetFiles(@"C:/Users/Public/Pictures/Sample Pictures", "*.jpg");
string newDir = @"C:/Users/Public/Pictures/Sample Pictures/Modified";
System.IO.Directory.CreateDirectory(newDir);
// Method signature: Parallel.ForEach(IEnumerable
source, Action
body)
Parallel.ForEach(files, currentFile =>
{
// The more computational work you do here, the greater
// the speedup compared to a sequential foreach loop.
string filename = System.IO.Path.GetFileName(currentFile);
System.Drawing.Bitmap bitmap = new System.Drawing.Bitmap(currentFile);
bitmap.RotateFlip(System.Drawing.RotateFlipType.Rotate180FlipNone);
bitmap.Save(System.IO.Path.Combine(newDir, filename));
// Peek behind the scenes to see how work is parallelized.
// But be aware: Thread contention for the Console slows down parallel loops!!!
Console.WriteLine("Processing {0} on thread {1}", filename,
Thread.CurrentThread.ManagedThreadId);
} //close lambda expression
); //close method invocation
// Keep the console window open in debug mode.
Console.WriteLine("Processing complete. Press any key to exit.");
Console.ReadKey();
}
}
}
注意:
并行编程与之前的多线程的区别,并行编程其实可以理解为多核编程,它可以更好地利用多CPU的优势。而之前的多线程其实是需要切换线程的。