我们想让一个影片剪辑或 Sprite 影片通过旋转来指向鼠标的位置,这将是个挑战。旋转(rotation)将成为我们工具箱中非常的工具,可以应用于游戏制作,鼠标追踪,界面设计等。
package
{
import flash.display.Sprite;
public class away3DDemo extends Sprite
{
private var arrow:Arrow;
public function away3DDemo()
{
arrow = new Arrow(this);
}
}
}
package
{
import flash.display.Sprite;
import flash.events.Event;
public class Arrow extends Sprite
{
private var _parent:*
private var arrow:ArrowMc;
public function Arrow(p:*)
{
_parent = p;
_parent.addChild(this);
init();
}
private function init():void{
arrow = new ArrowMc();
arrow.x = _parent.stage.stageWidth/2;
arrow.y = _parent.stage.stageHeight/2;
this.addChild(arrow);
this.addEventListener(Event.ENTER_FRAME,onEnterFrame);
}
public function onEnterFrame(event:Event):void{
var dx:Number = this.mouseX - arrow.x;
var dy:Number = this.mouseY - arrow.y;
var radians:Number = Math.atan2(dy,dx);
arrow.rotation = radians * 180/Math.PI;
}
}
}
import flash.display.Sprite;
class ArrowMc extends Sprite{
public function ArrowMc(){
init();
}
private function init():void{
graphics.lineStyle(1,0,1);
graphics.beginFill(0xffff00);
graphics.moveTo(-50,-25);
graphics.lineTo(0,-25);
graphics.lineTo(0,-50);
graphics.lineTo(50,0);
graphics.lineTo(0,50);
graphics.lineTo(0,25);
graphics.lineTo(-50,25);
graphics.lineTo(-50,-25);
graphics.endFill();
}
}