1, 将CreditStatic.h CreditStatic.cpp文件添加到工程目录下,并加到程序中
2, 在相应的对话框中添加变量:CCreditStatic m_static;
3, 在相应的对话框中添加静态文本,并修改其ID为:IDC_DISPLAY_STATIC
4, 在相应的对话框的OnInitDialog函数中添加代码如下:
m_static.SubclassDlgItem(IDC_DISPLAY_STATIC,this);
m_static.SetBkImage(IDB_BITMAP1);
m_static.SetCredits(pArrCredit,'|');
m_static.SetSpeed(1);
m_static.SetColor(BACKGROUND_COLOR, RGB(0,0,0));
m_static.SetTransparent();
m_static.StartScrolling();
其中::pArrCredit为char*类型,里边放要显示的字幕,在相应对话框的CDlg中声明并初始化,如::
char *pArrCredit = { "¸感谢你||购买本书||"
"本书会让你受益匪浅||本书作者||"
"BITMAP1^|||"
};
1.CreditStatic.cpp 的代码:
// CreditStatic.cpp : implementation file
//
#include "stdafx.h"
#include "CreditStatic.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define DISPLAY_TIMER_ID 150 // timer id
/////////////////////////////////////////////////////////////////////////////
// CCreditStatic
CCreditStatic::CCreditStatic()
{
m_Colors[0] = RGB(0,0,0); // Black
m_Colors[1] = RGB(255,0,0); // Red
m_Colors[2] = RGB(255,255,0); // Yellow
m_Colors[3] = RGB(0,255,255); // Turquoise
m_Colors[4] = RGB(255,255,255); // White
m_TextHeights[0] = 21;
m_TextHeights[1] = 19;
m_TextHeights[2] = 17;
m_TextHeights[3] = 15;
m_nCurrentFontHeight = m_TextHeights[NORMAL_TEXT_HEIGHT];
m_Escapes[0] = '\t';
m_Escapes[1] = '\n';
m_Escapes[2] = '\r';
m_Escapes[3] = '^';
m_DisplaySpeed[0] = 70;
m_DisplaySpeed[1] = 40;
m_DisplaySpeed[2] = 10;
m_CurrentSpeed = 1;
m_ScrollAmount = -1;
m_bProcessingBitmap = FALSE;
m_ArrIndex = NULL;
m_nCounter = 1;
m_nClip = 0;
m_bFirstTime = TRUE;
m_bDrawText = FALSE;
m_bFirstTurn = TRUE;
m_Gradient = GRADIENT_NONE;
m_bTransparent = FALSE;
n_MaxWidth = 0;
TimerOn = 0;
}
CCreditStatic::~CCreditStatic()
{
}
BEGIN_MESSAGE_MAP(CCreditStatic, CStatic)
//{{AFX_MSG_MAP(CCreditStatic)
ON_WM_PAINT()
ON_WM_ERASEBKGND()
ON_WM_TIMER()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCreditStatic message handlers
BOOL CCreditStatic::StartScrolling()
{
//滚动字符为空,返回
if(m_ArrCredit.IsEmpty())
return FALSE;
if(m_BmpMain.m_hObject != NULL) {
m_BmpMain.DeleteObject();
m_BmpMain.m_hObject = NULL;
}
//设置定时间隔
TimerOn = SetTimer(DISPLAY_TIMER_ID,m_DisplaySpeed[m_CurrentSpeed],NULL);
ASSERT(TimerOn != 0);
m_ArrIndex = m_ArrCredit.GetHeadPosition();
m_nCounter = 1;
m_nClip = 0;
m_bFirstTime = TRUE;
m_bDrawText = FALSE;
return TRUE;
}
//结束滚动
void CCreditStatic::EndScrolling()
{
//结束定时
KillTimer(DISPLAY_TIMER_ID);
TimerOn = 0;
if(m_BmpMain.m_hObject != NULL) {
m_BmpMain.DeleteObject();
m_BmpMain.m_hObject = NULL;
}
}
//得到分开的字符串,用来滚动显示
void CCreditStatic::SetCredits(LPCTSTR credits,char delimiter)
{
char *str,*ptr1,*ptr2;
ASSERT(credits);
if((str = strdup(credits)) == NULL)
return;
m_ArrCredit.RemoveAll();
ptr1 = str;
//得到分开的字符串,其中'/'表示行与行之间的间隔
while((ptr2 = strchr(ptr1,delimiter)) != NULL) {
*ptr2 = '\0';
m_ArrCredit.AddTail(ptr1);
ptr1 = ptr2+1;
}
m_ArrCredit.AddTail(ptr1);
free(str);
m_ArrIndex = m_ArrCredit.GetHeadPosition();
m_nCounter = 1;
m_nClip = 0;
m_bFirstTime = TRUE;
m_bDrawText = FALSE;
}
void CCreditStatic::SetCredits(UINT nID,char delimiter)
{
CString credits;
if(!credits.LoadString(nID))
return;
SetCredits((LPCTSTR)credits, delimiter);
}
//设置滚动速度
void CCreditStatic::SetSpeed(UINT index, int speed)
{
ASSERT(index <= DISPLAY_FAST);
if(speed)
m_DisplaySpeed[index] = speed;
m_CurrentSpeed = index;
}
//设置颜色,包括前景和背景
void CCreditStatic::SetColor(UINT index, COLORREF col)
{
ASSERT(index <= NORMAL_TEXT_COLOR);
m_Colors[index] = col;
}
//设置字符高度
void CCreditStatic::SetTextHeight(UINT index, int height)
{
ASSERT(index <= NORMAL_TEXT_HEIGHT);
m_TextHeights[index] = height;
}
void CCreditStatic::SetEscape(UINT index, char escape)
{
ASSERT(index <= DISPLAY_BITMAP);
m_Escapes[index] = escape;
}
void CCreditStatic::SetGradient(UINT value)
{
ASSERT(value <= GRADIENT_LEFT_LIGHT);
m_Gradient = value;
}
//设置是否透明
void CCreditStatic::SetTransparent(BOOL bTransparent)
{
m_bTransparent = bTransparent;
}
void CCreditStatic::OnPaint()
{
CPaintDC dc(this); // device context for painting
if(TimerOn) return;
CDC memDC;
memDC.CreateCompatibleDC(&dc);
CBitmap *pOldMemDCBitmap = NULL;
CRect m_ScrollRect;
GetClientRect(&m_ScrollRect);
if(m_BmpMain.m_hObject == NULL) {
CDC memDC2;
CBitmap bitmap;
memDC2.CreateCompatibleDC(&dc);
bitmap.CreateCompatibleBitmap( &dc, m_ScrollRect.Width(), m_ScrollRect.Height() );
CBitmap *pOldMemDC2Bitmap = (CBitmap*)memDC2.SelectObject(&bitmap);
DrawCredit(&memDC2, m_ScrollRect);
AddBackGround(&memDC2, m_ScrollRect, m_ScrollRect);
pOldMemDCBitmap = (CBitmap*)memDC.SelectObject(&m_BmpMain);
memDC.BitBlt( 0, 0, m_ScrollRect.Width(), m_ScrollRect.Height(),
&memDC2, 0, 0, SRCCOPY );
memDC2.SelectObject(pOldMemDC2Bitmap);
}
else
pOldMemDCBitmap = (CBitmap*)memDC.SelectObject(&m_BmpMain);
dc.BitBlt( 0, 0, m_ScrollRect.Width(), m_ScrollRect.Height(),
&memDC, 0, 0, SRCCOPY );
}
BOOL CCreditStatic::OnEraseBkgnd(CDC* pDC)
{
return TRUE;
// return CStatic::OnEraseBkgnd(pDC);
}
//************************************************************************
// OnTimer
//
// On each of the display timers, scroll the window 1 unit. Each 20
// units, fetch the next array element and load into work string. Call
// Invalidate and UpdateWindow to invoke the OnPaint which will paint
// the contents of the newly updated work string.
//************************************************************************
void CCreditStatic::OnTimer(UINT nIDEvent)
{
//非设置的定时器ID,返回
if (nIDEvent != DISPLAY_TIMER_ID)
{
CStatic::OnTimer(nIDEvent);
return;
}
BOOL bCheck = FALSE;
//如果上次读入的字符串表示的不是位图名字
if (!m_bProcessingBitmap) {
//根据m_nCurrentFontHeight高度决定需要多少次time响应才换一行字符显示
if (m_nCounter++ % m_nCurrentFontHeight == 0)
{
m_nCounter=1;
//读出字符串队列中下一行要显示的字符串
m_szWork = m_ArrCredit.GetNext(m_ArrIndex);
if(m_bFirstTurn)
bCheck = TRUE;
if(m_ArrIndex == NULL) {
m_bFirstTurn = FALSE;
m_ArrIndex = m_ArrCredit.GetHeadPosition();
}
m_nClip = 0;
m_bDrawText=TRUE;
}
}
CClientDC dc(this);
CRect m_ScrollRect;
GetClientRect(&m_ScrollRect);//得到整个CStatic的客户区坐标
CRect m_ClientRect(m_ScrollRect); //用来表示滚动字符的范围
m_ClientRect.left = (m_ClientRect.Width()-n_MaxWidth)/2;
m_ClientRect.right = m_ClientRect.left + n_MaxWidth;
MoveCredit(&dc, m_ScrollRect, m_ClientRect, bCheck);//实现字幕滚动1单元
AddBackGround(&dc, m_ScrollRect, m_ClientRect);//添加背景
CStatic::OnTimer(nIDEvent);
}
//设置背景
void CCreditStatic::AddBackGround(CDC* pDC, CRect& m_ScrollRect, CRect& m_ClientRect)
{
CDC memDC;
memDC.CreateCompatibleDC( pDC );
if( m_bitmap.m_hObject == NULL )
{
CBitmap* pOldBitmap = memDC.SelectObject( &m_BmpMain );
pDC->BitBlt( 0, 0, m_ScrollRect.Width(), m_ScrollRect.Height(),
&memDC, 0, 0, SRCCOPY );
memDC.SelectObject(pOldBitmap);
return;
}
// Draw bitmap in the background if one has been set
// Now create a mask
CBitmap bitmap;
bitmap.CreateCompatibleBitmap( pDC, m_ClientRect.Width(), m_ClientRect.Height() );
CBitmap* pOldMemDCBitmap = memDC.SelectObject( &bitmap );
CDC tempDC;
tempDC.CreateCompatibleDC(pDC);
CBitmap* pOldTempDCBitmap = tempDC.SelectObject( &m_BmpMain );
memDC.BitBlt( 0, 0, m_ClientRect.Width(), m_ClientRect.Height(), &tempDC,
m_ClientRect.left, m_ClientRect.top, SRCCOPY );
CDC maskDC;
maskDC.CreateCompatibleDC(pDC);
CBitmap maskBitmap;
// Create monochrome bitmap for the mask
maskBitmap.CreateBitmap( m_ClientRect.Width(), m_ClientRect.Height(), 1, 1, NULL );
CBitmap* pOldMaskDCBitmap = maskDC.SelectObject( &maskBitmap );
memDC.SetBkColor(m_bTransparent? RGB(192,192,192): m_Colors[BACKGROUND_COLOR]);
// Create the mask from the memory DC
maskDC.BitBlt( 0, 0, m_ClientRect.Width(), m_ClientRect.Height(), &memDC, 0, 0, SRCCOPY );
tempDC.SelectObject(pOldTempDCBitmap);
pOldTempDCBitmap = tempDC.SelectObject( &m_bitmap );
CDC imageDC;
CBitmap bmpImage;
imageDC.CreateCompatibleDC( pDC );
bmpImage.CreateCompatibleBitmap( pDC, m_ScrollRect.Width(), m_ScrollRect.Height() );
CBitmap* pOldImageDCBitmap = imageDC.SelectObject( &bmpImage );
if( pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE && m_pal.m_hObject != NULL )
{
pDC->SelectPalette( &m_pal, FALSE );
pDC->RealizePalette();
imageDC.SelectPalette( &m_pal, FALSE );
}
// Get x and y offset
// Draw bitmap in tiled manner to imageDC
for( int i = 0; i < m_ScrollRect.right; i += m_cxBitmap )
for( int j = 0; j < m_ScrollRect.bottom; j += m_cyBitmap )
imageDC.BitBlt( i, j, m_cxBitmap, m_cyBitmap, &tempDC, 0, 0, SRCCOPY );
// Set the background in memDC to black. Using SRCPAINT with black and any other
// color results in the other color, thus making black the transparent color
memDC.SetBkColor(RGB(0,0,0));
memDC.SetTextColor(RGB(255,255,255));
memDC.BitBlt(0, 0, m_ClientRect.Width(), m_ClientRect.Height(), &maskDC, 0, 0, SRCAND);
// Set the foreground to black. See comment above.
imageDC.SetBkColor(RGB(255,255,255));
imageDC.SetTextColor(RGB(0,0,0));
imageDC.BitBlt(m_ClientRect.left, m_ClientRect.top, m_ClientRect.Width(), m_ClientRect.Height(),
&maskDC, 0, 0, SRCAND);
// Combine the foreground with the background
imageDC.BitBlt(m_ClientRect.left, m_ClientRect.top, m_ClientRect.Width(), m_ClientRect.Height(),
&memDC, 0, 0,SRCPAINT);
// Draw the final image to the screen
pDC->BitBlt( 0, 0, m_ScrollRect.Width(), m_ScrollRect.Height(),
&imageDC, 0, 0, SRCCOPY );
imageDC.SelectObject(pOldImageDCBitmap);
maskDC.SelectObject(pOldMaskDCBitmap);
tempDC.SelectObject(pOldTempDCBitmap);
memDC.SelectObject(pOldMemDCBitmap);
}
void CCreditStatic::DrawBitmap(CDC* pDC, CDC* pDC2, CRect *rBitmap)
{
if(!m_bTransparent || m_bitmap.m_hObject != NULL) {
pDC->BitBlt( rBitmap->left, rBitmap->top, rBitmap->Width(), rBitmap->Height(),
pDC2, 0, 0, SRCCOPY );
return;
}
//创建与pDC兼容的设备
CDC memDC;
memDC.CreateCompatibleDC( pDC );
// 创建兼容位图并且选进设备
CBitmap bitmap;
bitmap.CreateCompatibleBitmap( pDC, rBitmap->Width(), rBitmap->Height() );
CBitmap* pOldMemDCBitmap = memDC.SelectObject( &bitmap );
//将pDC2中的位图拷贝到memDC
memDC.BitBlt( 0, 0, rBitmap->Width(), rBitmap->Height(), pDC2, 0, 0, SRCCOPY );
CDC maskDC;
maskDC.CreateCompatibleDC(pDC);
// 创建单色位图并且选入设备
CBitmap maskBitmap;
maskBitmap.CreateBitmap( rBitmap->Width(), rBitmap->Height(), 1, 1, NULL );
CBitmap* pOldMaskDCBitmap = maskDC.SelectObject( &maskBitmap );
memDC.SetBkColor(RGB(192,192,192));//背景为系统色
// 将memDC中的位图拷贝到maskDC,maskDC中的的1表示位图背景色,0表示前景,即位图
maskDC.BitBlt( 0, 0, rBitmap->Width(), rBitmap->Height(), &memDC, 0, 0, SRCCOPY );
CDC imageDC;
CBitmap bmpImage;
imageDC.CreateCompatibleDC( pDC );
bmpImage.CreateCompatibleBitmap( pDC, rBitmap->Width(), rBitmap->Height() );
CBitmap* pOldImageDCBitmap = imageDC.SelectObject( &bmpImage );
//将pDC中对应位图背景区域拷贝到imageDC
imageDC.BitBlt(0, 0, rBitmap->Width(), rBitmap->Height(), pDC, rBitmap->left, rBitmap->top, SRCCOPY);
//下面的代码实现透明位图,见msdn的"Drawing Transparent Bitmaps"
// Set the background in memDC to black. Using SRCPAINT with black and any other
// color results in the other color, thus making black the transparent color
//设置背景为黑色
memDC.SetBkColor(RGB(0,0,0));
memDC.SetTextColor(RGB(255,255,255));
memDC.BitBlt(0, 0, rBitmap->Width(), rBitmap->Height(), &maskDC, 0, 0, SRCAND);
// 设置前景为黑色
imageDC.SetBkColor(RGB(255,255,255));
imageDC.SetTextColor(RGB(0,0,0));
imageDC.BitBlt(0, 0, rBitmap->Width(), rBitmap->Height(), &maskDC, 0, 0, SRCAND);
//得到透明的位图
imageDC.BitBlt(0, 0, rBitmap->Width(), rBitmap->Height(), &memDC, 0, 0,SRCPAINT);
// 将位图移动到合适位置
pDC->BitBlt( rBitmap->left, rBitmap->top, rBitmap->Width(), rBitmap->Height(),
&imageDC, 0, 0, SRCCOPY );
imageDC.SelectObject(pOldImageDCBitmap);
maskDC.SelectObject(pOldMaskDCBitmap);
memDC.SelectObject(pOldMemDCBitmap);
}
void CCreditStatic::FillGradient(CDC *pDC, CRect *m_ScrollRect, CRect *m_FillRect, COLORREF color)
{
float fStep,fRStep,fGStep,fBStep; // How large is each band?
int iOnBand; // Loop index
WORD R = GetRValue(color);
WORD G = GetGValue(color);
WORD B = GetBValue(color);
// Determine how large each band should be in order to cover the
// client with 256 bands (one for every color intensity level)
if(m_Gradient % 2) {
fRStep = (float)R / 255.0f;
fGStep = (float)G / 255.0f;
fBStep = (float)B / 255.0f;
} else {
fRStep = (float)(255-R) / 255.0f;
fGStep = (float)(255-G) / 255.0f;
fBStep = (float)(255-B) / 255.0f;
}
COLORREF OldCol = pDC->GetBkColor();
// Start filling bands
fStep = (float)m_ScrollRect->Width() / 256.0f;
for(iOnBand = (256*m_FillRect->left)/m_ScrollRect->Width();
(int)(iOnBand*fStep) < m_FillRect->right && iOnBand < 256; iOnBand++) {
CRect r((int)(iOnBand * fStep), m_FillRect->top,
(int)((iOnBand+1) * fStep), m_FillRect->bottom+1);
COLORREF col;
switch(m_Gradient) {
case GRADIENT_RIGHT_DARK:
col = RGB((int)(R-iOnBand*fRStep),(int)(G-iOnBand*fGStep),(int)(B-iOnBand*fBStep));
break;
case GRADIENT_RIGHT_LIGHT:
col = RGB((int)(R+iOnBand*fRStep),(int)(G+iOnBand*fGStep),(int)(B+iOnBand*fBStep));
break;
case GRADIENT_LEFT_DARK:
col = RGB((int)(iOnBand*fRStep),(int)(iOnBand*fGStep),(int)(iOnBand*fBStep));
break;
case GRADIENT_LEFT_LIGHT:
col = RGB(255-(int)(iOnBand*fRStep),255-(int)(iOnBand*fGStep),255-(int)(iOnBand*fBStep));
break;
default:
return;
}
pDC->FillSolidRect(&r, col);
}
pDC->SetBkColor(OldCol);
}
#define SCROLLDC
void CCreditStatic::MoveCredit(CDC* pDC, CRect& m_ScrollRect, CRect& m_ClientRect, BOOL bCheck)
{
CDC memDC,memDC2;
//创建兼容的设备
memDC.CreateCompatibleDC(pDC);
memDC2.CreateCompatibleDC(pDC);
//决定背景颜色,如果初始设置为透明并且有背景位图,就选择系统色,否则选择设置的背景色
COLORREF BackColor = (m_bTransparent && m_bitmap.m_hObject != NULL)? RGB(192,192,192) : m_Colors[BACKGROUND_COLOR];
CBitmap *pOldMemDCBitmap = NULL;
CBitmap *pOldMemDC2Bitmap = NULL;
#ifdef SCROLLDC
CRect r1;
#endif
//初始句柄为空
if(m_BmpMain.m_hObject == NULL) {
//创建与设备兼容的位图
m_BmpMain.CreateCompatibleBitmap( pDC, m_ScrollRect.Width(), m_ScrollRect.Height() );
//将位图选入设备
pOldMemDCBitmap = (CBitmap*)memDC.SelectObject(&m_BmpMain);
//选择是用梯度还是背景色填充设备memDC的背景
if(m_Gradient && m_bitmap.m_hObject == NULL)
FillGradient(&memDC, &m_ScrollRect, &m_ScrollRect,m_Colors[BACKGROUND_COLOR]);
else
memDC.FillSolidRect(&m_ScrollRect,BackColor);
} else
pOldMemDCBitmap = (CBitmap*)memDC.SelectObject(&m_BmpMain);
if(m_ClientRect.Width() > 0) {
#ifndef SCROLLDC //如果不支持设备滚动
CBitmap bitmap;
bitmap.CreateCompatibleBitmap( pDC, m_ClientRect.Width(), m_ClientRect.Height() );
pOldMemDC2Bitmap = memDC2.SelectObject(&bitmap);
//memDC向上滚动一行,利用设备拷贝
memDC2.BitBlt( 0, 0, m_ClientRect.Width(), m_ClientRect.Height()-abs(m_ScrollAmount),
&memDC, m_ClientRect.left, abs(m_ScrollAmount), SRCCOPY );
memDC.BitBlt( m_ClientRect.left, 0, m_ClientRect.Width(), m_ClientRect.Height(),
&memDC2, 0, 0, SRCCOPY );
memDC2.SelectObject(pOldMemDC2Bitmap);
pOldMemDC2Bitmap = NULL;
#else//如果支持设备滚动
CRgn RgnUpdate;
//memDC向上滚动一行,利用设备拷贝
memDC.ScrollDC(0,m_ScrollAmount,(LPCRECT)m_ScrollRect,(LPCRECT)m_ClientRect,&RgnUpdate,
(LPRECT)r1);
}
else {
//r1存储着要更新的区域位置
r1 = m_ScrollRect;
r1.top = r1.bottom-abs(m_ScrollAmount);
#endif
}
m_nClip = m_nClip + abs(m_ScrollAmount);
//*********************************************************************
// FONT SELECTION
CFont m_fntArial;
CFont* pOldFont = NULL;
BOOL bSuccess = FALSE;
BOOL bUnderline;
BOOL bItalic;
int rmcode = 0;
//根据字符串性质决定操作
//更新的显示字符串不为空
if (!m_szWork.IsEmpty()) {
//根据字符串最后一位决定类型
char c = m_szWork[m_szWork.GetLength()-1];
if(c == m_Escapes[TOP_LEVEL_GROUP]) //类型为最大群组标题
{
rmcode = 1;
bItalic = FALSE;
bUnderline = FALSE;
m_nCurrentFontHeight = m_TextHeights[TOP_LEVEL_GROUP_HEIGHT];
//创建字体
bSuccess = m_fntArial.CreateFont(m_TextHeights[TOP_LEVEL_GROUP_HEIGHT], 0, 0, 0,
FW_BOLD, bItalic, bUnderline, 0,
ANSI_CHARSET,
OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS,
PROOF_QUALITY,
VARIABLE_PITCH | 0x04 | FF_DONTCARE,
(LPSTR)"Arial");
//设置字体颜色
memDC.SetTextColor(m_Colors[TOP_LEVEL_GROUP_COLOR]);
//选入设备
if (pOldFont != NULL) memDC.SelectObject(pOldFont);
pOldFont = memDC.SelectObject(&m_fntArial);
}
else if(c == m_Escapes[GROUP_TITLE]) { //类型为组标题
rmcode = 1;
bItalic = FALSE;
bUnderline = FALSE;
m_nCurrentFontHeight = m_TextHeights[GROUP_TITLE_HEIGHT];
bSuccess = m_fntArial.CreateFont(m_TextHeights[GROUP_TITLE_HEIGHT], 0, 0, 0,
FW_BOLD, bItalic, bUnderline, 0,
ANSI_CHARSET,
OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS,
PROOF_QUALITY,
VARIABLE_PITCH | 0x04 | FF_DONTCARE,
(LPSTR)"Arial");
memDC.SetTextColor(m_Colors[GROUP_TITLE_COLOR]);
if (pOldFont != NULL) memDC.SelectObject(pOldFont);
pOldFont = memDC.SelectObject(&m_fntArial);
}
else if(c == m_Escapes[TOP_LEVEL_TITLE]) { //类型为最大标题
rmcode = 1;
bItalic = FALSE;
// bUnderline = TRUE;
bUnderline = FALSE;
m_nCurrentFontHeight = m_TextHeights[TOP_LEVEL_TITLE_HEIGHT];
bSuccess = m_fntArial.CreateFont(m_TextHeights[TOP_LEVEL_TITLE_HEIGHT], 0, 0, 0,
FW_BOLD, bItalic, bUnderline, 0,
ANSI_CHARSET,
OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS,
PROOF_QUALITY,
VARIABLE_PITCH | 0x04 | FF_DONTCARE,
(LPSTR)"Arial");
memDC.SetTextColor(m_Colors[TOP_LEVEL_TITLE_COLOR]);
if (pOldFont != NULL) memDC.SelectObject(pOldFont);
pOldFont = memDC.SelectObject(&m_fntArial);
}
else if(c == m_Escapes[DISPLAY_BITMAP]) { //类型为位图
if (!m_bProcessingBitmap)
{
CString szBitmap = m_szWork.Left(m_szWork.GetLength()-1);//得到位图名字
if(m_bmpWork.LoadBitmap((const char *)szBitmap)) { //载入位图
BITMAP m_bmpInfo;
m_bmpWork.GetObject(sizeof(BITMAP), &m_bmpInfo);
m_size.cx = m_bmpInfo.bmWidth; // width of dest rect
m_size.cy = m_bmpInfo.bmHeight;
//得到要显示位图的左上角坐标
m_pt.x = (m_ClientRect.right -
((m_ClientRect.Width())/2) - (m_size.cx/2));
m_pt.y = m_ClientRect.bottom;
m_bProcessingBitmap = TRUE;
if (pOldMemDC2Bitmap != NULL) memDC2.SelectObject(pOldMemDC2Bitmap);
pOldMemDC2Bitmap = memDC2.SelectObject(&m_bmpWork);//位图选入设备memDC2
}
else
c = ' ';
}
else {
if (pOldMemDC2Bitmap != NULL) memDC2.SelectObject(pOldMemDC2Bitmap);
pOldMemDC2Bitmap = memDC2.SelectObject(&m_bmpWork);
}
}
else {
bItalic = FALSE;
bUnderline = FALSE;
m_nCurrentFontHeight = m_TextHeights[NORMAL_TEXT_HEIGHT];
bSuccess = m_fntArial.CreateFont(m_TextHeights[NORMAL_TEXT_HEIGHT], 0, 0, 0,
FW_THIN, bItalic, bUnderline, 0,
ANSI_CHARSET,
OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS,
PROOF_QUALITY,
VARIABLE_PITCH | 0x04 | FF_DONTCARE,
(LPSTR)"Arial");
memDC.SetTextColor(m_Colors[NORMAL_TEXT_COLOR]);
if (pOldFont != NULL) memDC.SelectObject(pOldFont);
pOldFont = memDC.SelectObject(&m_fntArial);
}
}
#ifndef SCROLLDC
CRect r1(m_ScrollRect);
r1.top = r1.bottom-abs(m_ScrollAmount);
#endif
//填充背景
if(m_Gradient && m_bitmap.m_hObject == NULL)
FillGradient(&memDC, &m_ScrollRect, &r1, m_Colors[BACKGROUND_COLOR]);
else
memDC.FillSolidRect(&r1,BackColor);
memDC.SetBkMode(TRANSPARENT);
if (!m_bProcessingBitmap) //如果不是位图
{
if(bCheck) { //对于单独一行字符的第一次滚动,需要先确定滚动区域范围
CSize size = memDC.GetTextExtent((LPCTSTR)m_szWork,m_szWork.GetLength()-rmcode);
if(size.cx > n_MaxWidth) {
n_MaxWidth = (size.cx > m_ScrollRect.Width())? m_ScrollRect.Width():size.cx;
m_ClientRect.left = (m_ScrollRect.Width()-n_MaxWidth)/2;
m_ClientRect.right = m_ClientRect.left + n_MaxWidth;
}
}
CRect r(m_ClientRect);
r.top = r.bottom-m_nClip;
//在要更新的区域显示字符
int x = memDC.DrawText((const char *)m_szWork,m_szWork.GetLength()-rmcode,&r,DT_TOP|DT_CENTER|
DT_NOPREFIX | DT_SINGLELINE);
m_bDrawText=FALSE;
}
else
{
if(bCheck) {
CSize size = memDC.GetTextExtent((LPCTSTR)m_szWork,m_szWork.GetLength()-rmcode);
if(m_size.cx > n_MaxWidth) {
n_MaxWidth = (m_size.cx > m_ScrollRect.Width())? m_ScrollRect.Width():m_size.cx;
m_ClientRect.left = (m_ScrollRect.Width()-n_MaxWidth)/2;
m_ClientRect.right = m_ClientRect.left + n_MaxWidth;
}
}
CRect r( m_pt.x, m_pt.y-m_nClip, m_pt.x+ m_size.cx, m_pt.y);
//如果是位图,根据背景memDC和位图设备memDC2,在更新区域显示部分位图
DrawBitmap(&memDC, &memDC2, &r);
// memDC.BitBlt( m_pt.x, m_pt.y-m_nClip, m_size.cx, m_nClip,
// &memDC2, 0, 0, SRCCOPY );
if (m_nClip >= m_size.cy)
{
m_bmpWork.DeleteObject();
m_bProcessingBitmap = FALSE;
m_nClip=0;
m_szWork.Empty();
m_nCounter=1;
}
}
//恢复设备
if (pOldMemDC2Bitmap != NULL) memDC2.SelectObject(pOldMemDC2Bitmap);
if (pOldFont != NULL) memDC.SelectObject(pOldFont);
memDC.SelectObject(pOldMemDCBitmap);
}
void CCreditStatic::DrawCredit(CDC* pDC, CRect& m_ScrollRect)
{
if(m_BmpMain.m_hObject != NULL) return;
CDC memDC,memDC2;
memDC.CreateCompatibleDC(pDC);
memDC2.CreateCompatibleDC(pDC);
COLORREF BackColor = (m_bTransparent && m_bitmap.m_hObject != NULL)? RGB(192,192,192) : m_Colors[BACKGROUND_COLOR];
CBitmap *pOldMemDCBitmap = NULL;
m_BmpMain.CreateCompatibleBitmap( pDC, m_ScrollRect.Width(), m_ScrollRect.Height() );
pOldMemDCBitmap = (CBitmap*)memDC.SelectObject(&m_BmpMain);
if(m_Gradient && m_bitmap.m_hObject == NULL)
FillGradient(&memDC, &m_ScrollRect, &m_ScrollRect, m_Colors[BACKGROUND_COLOR]);
else
memDC.FillSolidRect(&m_ScrollRect, BackColor);
POSITION pos = m_ArrCredit.GetHeadPosition();
int height = 0;
while(pos != NULL && height <= m_ScrollRect.Height()) {
CString m_szWork = m_ArrCredit.GetNext(pos);
CFont m_fntArial;
CFont *pOldFont = NULL;
CBitmap *pOldMemDC2Bitmap = NULL;
CDC memDC2;
memDC2.CreateCompatibleDC(pDC);
//*********************************************************************
// FONT SELECTION
BOOL bSuccess = FALSE;
BOOL bIsBitmap = FALSE;
BOOL bUnderline;
BOOL bItalic;
int rmcode = 0;
CBitmap bitmap;
if (!m_szWork.IsEmpty()) {
char c = m_szWork[m_szWork.GetLength()-1];
if(c == m_Escapes[TOP_LEVEL_GROUP]) {
rmcode = 1;
bItalic = FALSE;
bUnderline = FALSE;
m_nCurrentFontHeight = m_TextHeights[TOP_LEVEL_GROUP_HEIGHT];
bSuccess = m_fntArial.CreateFont(m_TextHeights[TOP_LEVEL_GROUP_HEIGHT], 0, 0, 0,
FW_BOLD, bItalic, bUnderline, 0,
ANSI_CHARSET,
OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS,
PROOF_QUALITY,
VARIABLE_PITCH | 0x04 | FF_DONTCARE,
(LPSTR)"Arial");
memDC.SetTextColor(m_Colors[TOP_LEVEL_GROUP_COLOR]);
pOldFont = memDC.SelectObject(&m_fntArial);
}
else if(c == m_Escapes[GROUP_TITLE]) {
rmcode = 1;
bItalic = FALSE;
bUnderline = FALSE;
m_nCurrentFontHeight = m_TextHeights[GROUP_TITLE_HEIGHT];
bSuccess = m_fntArial.CreateFont(m_TextHeights[GROUP_TITLE_HEIGHT], 0, 0, 0,
FW_BOLD, bItalic, bUnderline, 0,
ANSI_CHARSET,
OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS,
PROOF_QUALITY,
VARIABLE_PITCH | 0x04 | FF_DONTCARE,
(LPSTR)"Arial");
memDC.SetTextColor(m_Colors[GROUP_TITLE_COLOR]);
pOldFont = memDC.SelectObject(&m_fntArial);
}
else if(c == m_Escapes[TOP_LEVEL_TITLE]) {
rmcode = 1;
bItalic = FALSE;
// bUnderline = TRUE;
bUnderline = FALSE;
m_nCurrentFontHeight = m_TextHeights[TOP_LEVEL_TITLE_HEIGHT];
bSuccess = m_fntArial.CreateFont(m_TextHeights[TOP_LEVEL_TITLE_HEIGHT], 0, 0, 0,
FW_BOLD, bItalic, bUnderline, 0,
ANSI_CHARSET,
OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS,
PROOF_QUALITY,
VARIABLE_PITCH | 0x04 | FF_DONTCARE,
(LPSTR)"Arial");
memDC.SetTextColor(m_Colors[TOP_LEVEL_TITLE_COLOR]);
pOldFont = memDC.SelectObject(&m_fntArial);
}
else if(c == m_Escapes[DISPLAY_BITMAP]) {
CString szBitmap = m_szWork.Left(m_szWork.GetLength()-1);
if(bitmap.LoadBitmap((const char *)szBitmap)) {
BITMAP m_bmpInfo;
bitmap.GetObject(sizeof(BITMAP), &m_bmpInfo);
m_size.cx = m_bmpInfo.bmWidth; // width of dest rect
m_size.cy = m_bmpInfo.bmHeight;
// upper left point of dest
m_pt.x = (m_ScrollRect.right -
((m_ScrollRect.Width())/2) - (m_size.cx/2));
m_pt.y = height;
pOldMemDC2Bitmap = memDC2.SelectObject(&bitmap);
bIsBitmap = TRUE;
}
else
c = ' ';
}
else {
bItalic = FALSE;
bUnderline = FALSE;
m_nCurrentFontHeight = m_TextHeights[NORMAL_TEXT_HEIGHT];
bSuccess = m_fntArial.CreateFont(m_TextHeights[NORMAL_TEXT_HEIGHT], 0, 0, 0,
FW_THIN, bItalic, bUnderline, 0,
ANSI_CHARSET,
OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS,
PROOF_QUALITY,
VARIABLE_PITCH | 0x04 | FF_DONTCARE,
(LPSTR)"Arial");
memDC.SetTextColor(m_Colors[NORMAL_TEXT_COLOR]);
pOldFont = memDC.SelectObject(&m_fntArial);
}
}
memDC.SetBkMode(TRANSPARENT);
if (!bIsBitmap)
{
CRect r(m_ScrollRect);
r.top = height;
CSize size;
if(m_szWork.GetLength()-rmcode != 0)
{
int x = memDC.DrawText((const char *)m_szWork,m_szWork.GetLength()-rmcode,&r,DT_TOP|DT_CENTER|
DT_NOPREFIX | DT_SINGLELINE);
size = memDC.GetTextExtent((LPCTSTR)m_szWork,m_szWork.GetLength()-rmcode);
}
else
size = memDC.GetTextExtent((LPCTSTR)"W",1);
height += size.cy;
}
else
{
CRect r( m_pt.x, m_pt.y, m_pt.x + m_size.cx, m_pt.y + m_size.cy);
DrawBitmap(&memDC, &memDC2, &r);
// memDC.BitBlt( m_pt.x, m_pt.y, m_size.cx, m_size.cy, &memDC2, 0, 0, SRCCOPY );
height += m_size.cy;
}
if (pOldMemDC2Bitmap != NULL) memDC2.SelectObject(pOldMemDC2Bitmap);
if (pOldFont != NULL) memDC.SelectObject(pOldFont);
}
memDC.SelectObject(pOldMemDCBitmap);
}
void CCreditStatic::OnDestroy()
{
CStatic::OnDestroy();
m_ArrCredit.RemoveAll();
if(TimerOn)
ASSERT(KillTimer(DISPLAY_TIMER_ID));
}
BOOL CCreditStatic::SetBkImage(UINT nIDResource)
{
return SetBkImage( (LPCTSTR)nIDResource );
}
//设置背景图片
BOOL CCreditStatic::SetBkImage(LPCTSTR lpszResourceName)
{
//删除以前的GDI对象
if( m_bitmap.m_hObject != NULL )
m_bitmap.DeleteObject();
if( m_pal.m_hObject != NULL )
m_pal.DeleteObject();
//载入位图
HBITMAP hBmp = (HBITMAP)::LoadImage( AfxGetInstanceHandle(),
lpszResourceName, IMAGE_BITMAP, 0,0, LR_CREATEDIBSECTION );
if( hBmp == NULL )
return FALSE;
m_bitmap.Attach( hBmp );
BITMAP bm;
m_bitmap.GetBitmap( &bm );
m_cxBitmap = bm.bmWidth;
m_cyBitmap = bm.bmHeight;
// 为位图创建逻辑调色板
DIBSECTION ds;
BITMAPINFOHEADER &bmInfo = ds.dsBmih;
m_bitmap.GetObject( sizeof(ds), &ds );
int nColors = bmInfo.biClrUsed ? bmInfo.biClrUsed : 1 << bmInfo.biBitCount;
// 如果颜色大于> 256色,创建Halftone调色板
CClientDC dc(NULL); // Desktop DC
if( nColors > 256 )
m_pal.CreateHalftonePalette( &dc );
else
{
//否则,创建调色板
RGBQUAD *pRGB = new RGBQUAD[nColors];
CDC memDC;
memDC.CreateCompatibleDC(&dc);
CBitmap* pOldMemDCBitmap = memDC.SelectObject( &m_bitmap );
::GetDIBColorTable( memDC, 0, nColors, pRGB );
UINT nSize = sizeof(LOGPALETTE) + (sizeof(PALETTEENTRY) * nColors);
LOGPALETTE *pLP = (LOGPALETTE *) new BYTE[nSize];
pLP->palVersion = 0x300;
pLP->palNumEntries = nColors;
for( int i=0; i < nColors; i++)
{
pLP->palPalEntry[i].peRed = pRGB[i].rgbRed;
pLP->palPalEntry[i].peGreen = pRGB[i].rgbGreen;
pLP->palPalEntry[i].peBlue = pRGB[i].rgbBlue;
pLP->palPalEntry[i].peFlags = 0;
}
m_pal.CreatePalette( pLP );
memDC.SelectObject(pOldMemDCBitmap);
delete[] pLP;
delete[] pRGB;
}
return TRUE;
}
2.CreditStatic.h 的头文件代码
#if !defined(AFX_CREDITSTATIC_H__4ABD7701_49F5_11D1_9E3C_00A0245800CF__INCLUDED_)
#define AFX_CREDITSTATIC_H__4ABD7701_49F5_11D1_9E3C_00A0245800CF__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// CreditStatic.h : header file
//
#define DISPLAY_SLOW 0
#define DISPLAY_MEDIUM 1
#define DISPLAY_FAST 2
#define BACKGROUND_COLOR 0
#define TOP_LEVEL_TITLE_COLOR 1
#define TOP_LEVEL_GROUP_COLOR 2
#define GROUP_TITLE_COLOR 3
#define NORMAL_TEXT_COLOR 4
#define TOP_LEVEL_TITLE_HEIGHT 0
#define TOP_LEVEL_GROUP_HEIGHT 1
#define GROUP_TITLE_HEIGHT 2
#define NORMAL_TEXT_HEIGHT 3
#define TOP_LEVEL_TITLE 0 // '\t'
#define TOP_LEVEL_GROUP 1 // '\n'
#define GROUP_TITLE 2 // '\r'
#define DISPLAY_BITMAP 3 // '^'
#define GRADIENT_NONE 0
#define GRADIENT_RIGHT_DARK 1
#define GRADIENT_RIGHT_LIGHT 2
#define GRADIENT_LEFT_DARK 3
#define GRADIENT_LEFT_LIGHT 4
class CCreditStatic : public CStatic
{
protected:
COLORREF m_Colors[5];
int m_TextHeights[4];
TCHAR m_Escapes[4];
int m_DisplaySpeed[3],m_CurrentSpeed;
// CRect m_ScrollRect; // rect of Static Text frame
CStringList m_ArrCredit;
CString m_szWork;
int m_nCounter; // work ints
POSITION m_ArrIndex;
BOOL m_bFirstTime;
BOOL m_bDrawText;
int m_nClip,m_ScrollAmount;
int m_nCurrentFontHeight;
CBitmap m_bmpWork; // bitmap holder
CBitmap m_BmpMain; // bitmap holder
CSize m_size; // drawing helpers
CPoint m_pt;
BOOL m_bProcessingBitmap;
CPalette m_pal;
CBitmap m_bitmap;
int m_cxBitmap, m_cyBitmap;
BOOL m_bFirstTurn;
UINT m_Gradient;
BOOL m_bTransparent;
int n_MaxWidth;
UINT TimerOn;
// Construction
public:
CCreditStatic();
// Attributes
public:
// Operations
public:
BOOL StartScrolling();
void EndScrolling();
void SetCredits(LPCTSTR credits, char delimiter = '|');
void SetCredits(UINT nID, char delimiter = '|');
void SetSpeed(UINT index, int speed = 0);
void SetColor(UINT index, COLORREF col);
void SetTextHeight(UINT index, int height);
void SetEscape(UINT index, char escape);
void SetGradient(UINT value = GRADIENT_RIGHT_DARK);
BOOL SetBkImage(UINT nIDResource);
BOOL SetBkImage(LPCTSTR lpszResourceName);
void SetTransparent(BOOL bTransparent = TRUE);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CCreditStatic)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CCreditStatic();
// Generated message map functions
protected:
void MoveCredit(CDC *pDC, CRect& r, CRect& r2, BOOL bCheck);
void AddBackGround(CDC* pDC, CRect& m_ScrollRect, CRect& m_ClientRect);
void DrawCredit(CDC* pDC, CRect& m_ScrollRect);
void FillGradient(CDC *pDC, CRect *m_ScrollRect, CRect *m_FillRect, COLORREF color);
void DrawBitmap(CDC* pDC, CDC* pDC2, CRect *rBitmap);
//{{AFX_MSG(CCreditStatic)
afx_msg void OnPaint();
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnDestroy();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CREDITSTATIC_H__4ABD7701_49F5_11D1_9E3C_00A0245800CF__INCLUDED_)