server.c
#include <stdio.h>
#include <event2/event.h>
#include <event2/bufferevent.h>
#include <event2/listener.h>
#include <arpa/inet.h>
#include <string.h>
#include <unistd.h>
#include <stdlib.h>
#define PORT 9999
#define IP "127.0.0.1"
void read_cb(struct bufferevent *bev, void *arg)
{
char buf[1024];
memset(buf, '\0', sizeof(buf));
//从缓冲区读取数据
bufferevent_read(bev, buf, sizeof(buf));
printf("client send data: %s\n", buf);
char *p = "i am server, i got you.\n";
//注意数据向缓冲区写完,才会回调write_cb
bufferevent_write(bev, p, strlen(p));
}
void write_cb(struct bufferevent *bev, void *arg)
{
printf("i am server, write data.... done!\n");
}
void event_cb(struct bufferevent *bev, short events, void *arg)
{
if(events & BEV_EVENT_EOF)
{
printf("connection closed\n");
}
else if(events & BEV_EVENT_ERROR)
{
printf("error\n");
}
bufferevent_free(bev);
}
void listen_cb(struct evconnlistener *listener, evutil_socket_t sock, struct sockaddr *addr, int len, void *ptr)
{
char ip[16];
memset(&ip, '\0', sizeof(ip));
struct sockaddr_in *client_addr = (struct sockaddr_in*)&addr;
printf("receive connection from ip:%s port:%d\n", inet_ntop(AF_INET, &client_addr->sin_addr.s_addr, ip, sizeof(ip)), ntohs(client_addr->sin_port));
struct event_base *base = (struct event_base*) ptr;
struct bufferevent *bev = bufferevent_socket_new(base, sock, BEV_OPT_CLOSE_ON_FREE);
bufferevent_setcb(bev, read_cb, write_cb, event_cb, NULL);
//启用bufferevent读缓冲,(默认创建时,读缓冲处于关闭状态,写缓冲处于开启状态)
bufferevent_enable(bev, EV_READ);
}
int main()
{
struct event_base *base = event_base_new();
//初始化地址结构
struct sockaddr_in serv_addr;
memset(&serv_addr, 0, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(PORT);
//创建监听服务器
struct evconnlistener *evl = evconnlistener_new_bind(base,
listen_cb,
base,
LEV_OPT_CLOSE_ON_FREE | LEV_OPT_REUSEABLE,
-1,
(struct sockaddr*)&serv_addr,
sizeof(serv_addr));
//释放资源
event_base_dispatch(base);
evconnlistener_free(evl);
event_base_free(base);
return 0;
}
client.c
#include <stdio.h>
#include <event2/event.h>
#include <event2/bufferevent.h>
#include <event2/listener.h>
#include <arpa/inet.h>
#include <string.h>
#include <unistd.h>
#include <stdlib.h>
#define PORT 9999
#define IP "127.0.0.1"
void read_cb(struct bufferevent *bev, void *arg)
{
char buf[1024] = {0};
//memset(buf, '\0', sizeof(buf));
bufferevent_read(bev, buf, sizeof(buf));
printf("server send data: %s\n", buf);
}
void write_cb(struct bufferevent *bev, void *arg)
{
printf("i am client,write data.... done!\n");
}
void event_cb(struct bufferevent *bev, short events, void *arg)
{
if(events & BEV_EVENT_EOF)
{
printf("connection closed\n");
}
else if(events & BEV_EVENT_ERROR)
{
printf("error\n");
}
else if(events & BEV_EVENT_CONNECTED)
{
printf("已经连接服务器\n");
return;
}
printf("free bufferevent...\n");
bufferevent_free(bev);
}
void read_terminal_cb(evutil_socket_t fd, short what, void *arg)
{
char buf[BUFSIZ] = {0};
int len = read(fd, buf, sizeof(buf));
struct bufferevent *bev = (struct bufferevent*) arg;
bufferevent_write(bev, buf, len);
}
int main()
{
int fd = socket(AF_INET, SOCK_STREAM, 0);
struct event_base *base = event_base_new();
struct bufferevent *bev = bufferevent_socket_new(base, fd, BEV_OPT_CLOSE_ON_FREE);
struct sockaddr_in serv_addr;
memset(&serv_addr, 0, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(PORT);
inet_pton(AF_INET, IP, &serv_addr.sin_addr.s_addr);
int ret = bufferevent_socket_connect(bev, (struct sockaddr*)&serv_addr, sizeof(serv_addr));
bufferevent_setcb(bev, read_cb, write_cb, event_cb, NULL);
// bufferevent_setcb(bev, read_cb, write_cb, NULL, NULL);
//启用bufferevent读缓冲,(默认创建时,读缓冲处于关闭状态,写缓冲处于开启状态)
bufferevent_enable(bev, EV_READ);
if(ret < 0)
{
perror("bufferevent_socket_connect error");
return -1;
}
//设置并监听终端输入事件
struct event *ev = event_new(base,
STDIN_FILENO,
EV_READ | EV_PERSIST,
read_terminal_cb, bev);
//添加事件
event_add(ev, NULL);
event_base_dispatch(base);
//释放资源
event_free(ev);
bufferevent_free(bev);
event_base_free(base);
return 0;
}
本文档介绍了如何在Linux操作系统中利用libevent库创建一个简单的TCP服务器和客户端。通过示例代码server.c和client.c,读者可以学习到libevent在处理网络连接和事件驱动编程方面的应用。
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