symbian 3.0 手机操作音乐播放快捷键

本文介绍在S60第三版设备上如何通过Remote Control API来捕获媒体按键事件,如播放/暂停、停止、音量调节等,并提供了一个示例代码片段,展示如何实现这些按键的功能响应。

Overview:

Key presses of media keys cannot be detected in the same way as other key events. Media keys, such as Play/Pause, Stop, Volume Up/Down, Rewind, and Forward keys, featured on some S60 3rd Edition devices do not generate normal key events that could be handled within the application framework, e.g. in HandleKeyEventL() or OfferKeyEventL().

Solution:

Events from media keys can be handled with the Remote Control API.

Below is a code snippet that demonstrates this. The classes used are:

CRemConInterfaceSelector

CRemConCoreApiTarget

MRemConCoreApiTargetObserver

Remote Control API requires ReadUserData capability.

//------------------------------------------------------------------------------

#include <remconcoreapitargetobserver.h>    // link against RemConCoreApi.lib

#include <remconcoreapitarget.h>            // and

#include <remconinterfaceselector.h>        // RemConInterfaceBase.lib

class CMediaKeysTestUi : public CAknAppUi, public MRemConCoreApiTargetObserver

    {

        ...

    // From MRemConCoreApiTargetObserver

            

    void MrccatoCommand(TRemConCoreApiOperationId aOperationId,

                         TRemConCoreApiButtonAction aButtonAct);    

    // following functions from MRemConCoreApiTargetObserver are not needed

    // in this case -> use empty implementations for these:    

    // MrccatoPlay

    // MrccatoTuneFunction

    // MrccatoSelectDiskFunction

    // MrccatoSelectAvInputFunction

    // MrccatoSelectAudioInputFunction                                

private:

    CRemConInterfaceSelector* iInterfaceSelector;

    CRemConCoreApiTarget*     iCoreTarget;

    };

void CMediaKeysTestUi::ConstructL()

    {

    ...

    iInterfaceSelector = CRemConInterfaceSelector::NewL();

    iCoreTarget = CRemConCoreApiTarget::NewL(*iInterfaceSelector, *this);

    iInterfaceSelector->OpenTargetL();

    }

// ----------------------------------------------------------------------------

// MrccatoCommand()

// Receives events (press/click/release) from the following buttons:

// 'Play/Pause', 'Volume Up', 'Volume Down', 'Stop', 'Rewind', 'Forward'

// ----------------------------------------------------------------------------

void CMediaKeysTestUi::MrccatoCommand(TRemConCoreApiOperationId aOperationId,

                                     TRemConCoreApiButtonAction aButtonAct)

    {

    TRequestStatus status;

        switch( aOperationId )

        {

        case ERemConCoreApiPausePlayFunction:

            {

            switch (aButtonAct)

                {

                case ERemConCoreApiButtonPress:

                    // Play/Pause button pressed

                    break;

                case ERemConCoreApiButtonRelease:

                    // Play/Pause button released

                    break;

                case ERemConCoreApiButtonClick:

                    // Play/Pause button clicked

                    break;

                default:

                    // Play/Pause unknown action

                    break;

                }                                    

            //Send the response back to Remcon server            

            iCoreTarget->PausePlayFunctionResponse(status, KErrNone);

            User::WaitForRequest(status);

            break;

            }        

               

        case ERemConCoreApiStop:

            {

            switch (aButtonAct)

                {

                // see above (case ERemConCoreApiPausePlayFunction)

                // for possible actions

                }

            iCoreTarget->StopResponse(status, KErrNone);

            User::WaitForRequest(status);

            break;   

            }   

        case ERemConCoreApiRewind:

            {

            switch (aButtonAct)

                {

                // see above for possible actions

                }

            iCoreTarget->RewindResponse(status, KErrNone);

            User::WaitForRequest(status);        

            break;

            }            

        case ERemConCoreApiForward:

            {

            switch (aButtonAct)

                {

                // see above for possible actions

                }

            iCoreTarget->ForwardResponse(status, KErrNone);

            User::WaitForRequest(status);

            break;      

            }    

        case ERemConCoreApiVolumeUp:

            {        

            switch (aButtonAct)

                {

                // see above for possible actions

                }

            iCoreTarget->VolumeUpResponse(status, KErrNone);

            User::WaitForRequest(status);        

            break;

            }            

        case ERemConCoreApiVolumeDown:

            {

            switch (aButtonAct)

                {

                // see above for possible actions

                }

            iCoreTarget->VolumeDownResponse(status, KErrNone);

            User::WaitForRequest(status);        

            break;

            }    

        case ERemConCoreApiFastForward:

            {

            switch (aButtonAct)

                {

                // see above for possible actions

                }

            iCoreTarget->FastForwardResponse(status, KErrNone);

            User::WaitForRequest(status);

            break;      

            }                   

        case ERemConCoreApiBackward:

            {

            switch (aButtonAct)

                {

                // see above for possible actions

                }

            iCoreTarget->BackwardResponse(status, KErrNone);

            User::WaitForRequest(status);

            break;   

            }                        

        default:

            break;

        }

    }    

//------------------------------------------------------------------------------

Note that when pressed and held, media keys do not automatically repeat the commands. If repeat functionality is required, it has to be implemented with (CPeriodic) timers.

 
【顶级EI完整复现】【DRCC】考虑N-1准则的分布鲁棒机会约束低碳经济调度(Matlab代码实现)内容概要:本文介绍了名为《【顶级EI完整复现】【DRCC】考虑N-1准则的分布鲁棒机会约束低碳经济调度(Matlab代码实现)》的技术资源,聚焦于电力系统中低碳经济调度问题,结合N-1安全准则与分布鲁棒机会约束(DRCC)方法,提升调度模型在不确定性环境下的鲁棒性和可行性。该资源提供了完整的Matlab代码实现,涵盖建模、优化求解及仿真分析全过程,适用于复杂电力系统调度场景的科研复现与算法验证。文中还列举了大量相关领域的研究主题与代码资源,涉及智能优化算法、机器学习、电力系统管理、路径规划等多个方向,展示了广泛的科研应用支持能力。; 适合人群:具备一定电力系统、优化理论和Matlab编程基础的研究生、科研人员及从事能源调度、智能电网相关工作的工程师。; 使用场景及目标:①复现高水平期刊(如EI/SCI)关于低碳经济调度的研究成果;②深入理解N-1安全约束与分布鲁棒优化在电力调度中的建模方法;③开展含新能源接入的电力系统不确定性优化研究;④为科研项目、论文撰写或工程应用提供可运行的算法原型和技术支撑。; 阅读建议:建议读者结合文档提供的网盘资源,下载完整代码与案例数据,按照目录顺序逐步学习,并重点理解DRCC建模思想与Matlab/YALMIP/CPLEX等工具的集成使用方式,同时可参考文中列出的同类研究方向拓展研究思路。
评论
成就一亿技术人!
拼手气红包6.0元
还能输入1000个字符
 
红包 添加红包
表情包 插入表情
 条评论被折叠 查看
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值