OpenMAX

OpenMAX

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OpenMAX
OpenMAX logo

OpenMAX (Open Media Acceleration) is a royalty-free, cross-platform set of C-language programming interfaces that provides abstractions for routines especially useful for audio, video, and still images. It's intended for devices that process large amounts of multimedia data in predictable ways.

OpenMAX provides three layers of interfaces: Application Layer (AL), Integration Layer (IL) and Development Layer (DL). OpenMAX is managed by the non-profit technology consortium Khronos Group.

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[edit] OpenMAX layers

OpenMAX AL is the interface between multimedia applications, such as a media player, and the platform media framework. It allows companies that develop applications to easily migrate their applications to different platforms (customers) that support the OpenMAX AL API.

OpenMAX IL is the interface between media framework such as DirectShow or GStreamer and a set of multimedia components (such as an audio or video codecs). It allows companies that build platforms (for example an MP3 player) to easily change components like MP3 decoders and Equalizer effects and buy components for their platform from different vendors.

OpenMAX DL is the interface between physical hardware, such as DSP chips and CPUs, and software, like video codecs and 3D engines. It allows companies to easily integrate new hardware that supports OpenMAX DL without reoptimizing their low level software.

[edit] OpenMAX AL (Application Layer)

OpenMAX AL
OpenMAX AL Logo
Developer(s)Khronos Group, Inc.
Stable release1.1 / 18 January 2011
Operating systemCross-platform
TypeAPI
LicenseVarious
WebsiteKhronos Group, Inc.

OpenMAX AL accommodates common multimedia application use cases by standardizing a set of representative objects, as well as interfaces on those objects, to control and configure them. The OpenMAX AL API is divided into two profiles: Media Player and Media Player/Recorder. A platform can be compliant to one or both of these profiles by providing all features included in a profile.

It is an application-level, C-language, multimedia API designed for resource-constrained devices. The OpenMAX AL API design puts particular emphasis on ensuring the API is suitable for mobile embedded devices - including basic mobile phones, smart “feature” phones, PDAs and mobile digital music players. Nevertheless, this does not preclude its applicability to other sophisticated media playback and recording devices.

The OpenMAX AL API design devotes particular attention to application-developer friendliness. Its status as an open cross-platform API enables developers to port the same source across multiple devices with minimal effort. Thus OpenMAX AL provides a stable base for application development.

[edit] Features

OpenMAX AL features include:

  • Video playback and recording
  • Audio playback and recording
  • Image capture (camera) and display
  • Camera controls
  • Radio and RDS
  • Basic MIDI playback
  • Metadata extraction and insertion

[edit] Specification versions

[edit] Implementations

  • An open source implementation of AL is available at LIM OpenMAX.
  • Android 4.0 exposes OpenMAX AL 1.0.1 as part of their NDK. [2]

[edit] Comparison with OpenSL ES

OpenSL ES is another Khronos Group API providing a Sound Library for Embedded Systems. OpenSL ES and OpenMAX AL share the same common architecture and have a few common features:

  • Audio playback and recording
  • Basic MIDI playback
  • Metadata extraction

[edit] OpenMAX IL (Integration Layer)

OpenMAX IL
OpenMAX IL Logo
Developer(s)Khronos Group, Inc.
Stable release1.1.2 / September 15, 2008
Operating systemCross-platform
TypeAPI
LicenseVarious
WebsiteKhronos Group, Inc.

The OpenMAX IL API strives to give media components portability across an array of platforms using the C-language. In the OpenMAX IL, components represent individual blocks of functionality. Components can be sources, sinks, codecs, filters, splitters, mixers, or any other data operator. Depending on the implementation, a component could possibly represent a piece of hardware, a software codec, another processor, or a combination thereof.

The interface abstracts the hardware and software architecture in the system. The OpenMAX IL API allows the user to load, control, connect, and unload the individual components. This flexible core architecture allows the Integration Layer to easily implement almost any media use case and mesh with existing graph-based media frameworks. The key focus of the OpenMAX IL API is portability of media components

The OpenMAX IL API design devotes particular attention to use case flexibility and optimized data transfers between components.

Open source OpenMAX IL implementations are available,

  • Bellagio, is maintained by STMicroelectronics.
  • LIM OpenMAX, an implementation that has both AL and IL.

[edit] OpenMAX DL (Development Layer)

OpenMAX DL
OpenMAX DL Logo
Developer(s)Khronos Group, Inc.
Stable release1.0.2 / December 21, 2007
Operating systemCross-platform
TypeAPI
LicenseVarious
WebsiteKhronos Group, Inc.

The OpenMAX DL API defines a set of low-level multimedia kernels or media processing building blocks. The building blocks might be used to accelerate traditional computational hotspots within standardized media codecs and other integrated media processing engines. The functional scope of the OpenMAX DL interface spans several domains including Signal processing and Image processing, audio coding, image coding, and video coding.

OpenMAX DL is split into five application domains:

  • AC - Audio Codecs (MP3 decoder and AAC decoder components)
  • IC - Image Codecs (JPEG components)
  • IP - Image Processing (Generic image processing functions)
  • SP - Signal Processing (Generic audio processing functions)
  • VC - Video Codecs (H264 and MP4 components)

OpenMAX DL is, among other companies, openmax_armlibraries implemented by ARM and ANSI C sample code can be downloaded from their webpage.

The OpenMAX API is supported by the PlayStation 3 console.

[edit] OpenMAX Working Group

The OpenMAX Working Group was founded alongside sister project OpenVG on July 6th, 2004. Promoting members (2008-01-17) are AMD, Apple, ARM, Creative, Dell Inc, Ericsson, Freescale, Imagination Technologies Group plc, Intel, IBM, Motorola, Nokia, Nvidia Corporation, Samsung Electronics Co. Ltd, SK Telecom, Sony Computer Entertainment Inc, Sun Microsystems Inc and Texas Instruments.

OpenMAX API documentation is publicly available on the Khronos website.

[edit] See also

[edit] References

  1. ^ Khronos Group Releases OpenMAX AL Specification for Application-level Video, Audio and Image Processing on Mobile and Handheld Devices, Khronos press release
  2. ^ http://developer.android.com/sdk/android-4.0-highlights.html
  3. ^ http://www.tuaw.com/2011/01/20/xbmc-for-ios-and-atv2-now-available/ XBMC for iOS and Apple TV now available
  4. ^ http://developer.amd.com/gpu/AMDAPPSDK/assets/OpenVideo_Decode_API.PDF OpenVideo Decode (OVD) API

[edit] External links

<think>好的,用户想了解OpenMAX的规范和使用方法,特别是在多媒体处理方面。首先,我需要回忆一下OpenMAX的基本概念和结构。OpenMAX是一个由Khronos Group制定的开放标准,主要用于多媒体编解码和处理的硬件加速。它分为三个层次:AL、IL和DL,其中IL层是开发者最常接触的,负责组件化处理流程。 接下来,用户可能需要具体的应用示例,比如如何在代码中使用OpenMAX接口。记得在之前的引用中,用户提到了ffmpeg中使用GPU加速的例子,比如cuvid和nvenc,这可能与OpenMAX的应用场景类似,但需要区分OpenMAX的具体实现方式。同时,用户可能对如何在Linux环境下配置和使用OpenMAX感兴趣,比如在Arch Linux中的安装步骤,但根据引用[3]和[4],用户可能有一定的Linux使用经验,但需要确保步骤准确。 另外,用户提到OpenMAX的规范,可能需要提供官方文档的链接或关键部分。需要注意的是,OpenMAX的文档可能较为复杂,需要简明扼要地概括核心内容。同时,用户可能关心实际开发中的常见问题,比如组件连接、缓冲区管理,以及如何集成到现有的多媒体框架中,比如GStreamer或FFmpeg。 还需要考虑用户可能的后续问题,比如性能优化、跨平台兼容性或者具体编解码器的实现示例。因此,回答中需要包含足够的信息点,并生成相关问题引导用户深入。同时,确保所有数学公式和代码块符合格式要求,比如行内公式用$...$,独立公式用$$...$$,并正确使用引用标识,但根据提供的引用内容,可能没有直接相关的,所以需要适当调整引用部分或注明参考来源。</think>### OpenMAX规范及应用解析 OpenMAX是由Khronos Group制定的多媒体处理开放标准,主要用于跨平台的编解码硬件加速和多媒体数据处理。其核心架构分为三层: 1. **OpenMAX AL(Application Layer)** 面向应用层的音频/视频播放控制接口,提供播放器状态管理和资源访问功能,例如: ```c OMX_AL_CreateMediaPlayer(engine, &player); // 创建播放器对象 ``` 2. **OpenMAX IL(Integration Layer)** 定义组件化多媒体处理流程的核心层,支持编解码器、渲染器等组件通过标准化接口连接。典型组件连接流程为: ``` 解码器组件 -> 色彩空间转换组件 -> 渲染器组件 ``` 3. **OpenMAX DL(Development Layer)** 提供基础算法库(如FFT、色彩空间转换)的硬件加速接口,例如: $$ \text{OMXDL\_F32\_ColorConvert\_RGBtoYUV}(src, dst, width) $$ #### 典型应用场景 1. **视频转码加速** 通过IL层组件链实现硬件加速转码,相比纯CPU方案效率提升显著。参考引用[2]中提到的GPU加速方案,OpenMAX IL可实现类似的零拷贝流水线处理,避免内存带宽瓶颈。 2. **移动端媒体框架集成** Android系统从4.0版本开始深度集成OpenMAX IL层,其Stagefright框架通过`OMXCodec`类调用硬件编解码组件。 #### Linux环境配置示例 在Arch Linux中部署OpenMAX开发环境需安装: ```bash sudo pacman -S gst-openmax libomxil # 安装OpenMAX IL层库和GStreamer插件 ``` 注意引用[4]中提到的依赖管理经验,建议通过虚拟环境控制依赖规模。 #### 开发注意事项 - **组件状态机**需正确处理`OMX_StateLoaded`到`OMX_StateExecuting`的状态迁移 - **缓冲区分配**应使用`OMX_UseBuffer`实现零拷贝 - **异步事件**需注册`EventHandler`回调处理端口设置变化 ```c // 组件初始化代码片段 OMX_CALLBACKTYPE callbacks = { .EventHandler = MyEventHandler }; OMX_GetHandle(&hComponent, "OMX.nvidia.video.decoder", pAppData, &callbacks); ```
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