POJ 1826 The Best Farm

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The Best Farm
Time Limit: 3000MS Memory Limit: 30000K
Total Submissions: 1519 Accepted: 455

Description

Background
In a fight against invaders, farmer William get the farmers all around the country together to help the king beat the invaders. So the king decided to award farmer William a great farm after the winning of the war.
Problem
The king divides his country as a A*B grid and labels each 1*1 square with a pair of integers. Refer to the following picture as example:

Nevertheless, not all the squares are available. Some have been awarded to others, and some have been destroyed in the war. So the king only list the available 1*1 squares, and let farm William choose some from them. Meanwhile, William can’t choose all of the squares. He can only choose some of them, so that the squares can form a connected area, to build up his farm. A connected area is defined as following:
1. A connected area is made up of some 1*1 squares;
2. From any of these 1*1 squares, one can walk to any other 1*1 square belonged to this area without entering some square that is not in this area;
3. When standing in a square, one can walk into the adjacent squares in four directions: north, south, east, and west.
In addition, every square available has a value. William should choose to build up a farm (connected area) that is the most valuable. In other words, William should choose some of the square forming a connected area, in which the sum of the value of squares is the largest.
Your task in this problem is to find out the largest value.

Input

The input consists of several test cases. In the first line of each test case, there are one positive integers N (1<=N<=200000), indicating the number of available squares. The following N lines contain the information of the N squares, one per line. In one line, there are three integers x y v separated by one blank. (x, y) is the location of this square, and v is its value. All the x and y lie in the range of signed 16-bit integer. The value v is a nonnegative integer that is less than 10000. The test case starting with one zero is the final test case and has no output.

Output

For each test case, print your answer, the largest value with which William can build up his farm, in one line without any redundant spaces.

Sample Input

1
0 0 1
6
0 1 1
0 0 1
1 0 1
2 2 2
2 1 2
2 -1 1
0

Sample Output

1
4

Source

Atlas of rruucc@POJ

 

 

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POJ 1186 方程的解数

 方程的解数Time Limit: 15000MS Memory Limit: 128000KTotal Submissions: 4000 Accepted: 1339Case Time Limit: 5000MSDescription已知一个n元高次方程: 其中:x1, x2,...,xn是未知数

bobten2008的专栏 1425

POJ 1103 Maze

/* dfs判断环,建图需要技巧,图变成了三维的(h * w * 2)第三维的2用来表示一个格子被/或者/分 成的两块 核心就是判断环,但是由于这题特殊性使得判断环比较简单;利用分别遍历h * w * 2个点,遍历到的点 设置为visited, 当遇到遍历初始点时且这个初始点不是前驱则表示找到一条环 注意一定要判断是否是前驱,否则会产生判断错误*/#

bobten2008的专栏 1398

POJ 1635 Subway tree systems

 /*主要是根据输入串建树,然后对树DFS,重新获得一个排序后的01串。对两个输入串分别运用上述方法分别得到两个排序后的01串,如果两个串相等则same,否则different关键在于DFS时对子树返回的01串进行存储和排序,然后重组比如对于0100101100100111和0011000111010101,重组后分别变成:0001101100101101和0001110011

bobten2008的专栏 1385

POJ 1078

http://acm.pku.edu.cn/JudgeOnline/problem?id=1078这题是典型的DFS回溯题,主要意思是给定两个整数,要求分别对这两个数进行因子分解,因子必须是100以内且不能重复。问,这两个整数是否存在不相交的因子集,例如:24和12,分别可以分解为2 * 12, 3 * 4,所以存在;而49和343就不行了,49不能分解(否则有7重复了),343只

bobten2008的专栏 1382

POJ 2044 Weather Forecast

/*深度优先搜索,需要记忆状态,状态的记忆包括四个角到目前为止没有下雨的时间+云当前所在的位置+当前的天数,一开始写错了一个地方害我调了N久,最近为啥没状态*/#include #define MAX_N 370#define MAX_S 80000using namespace std;struct day{    int state;}day

bobten2008的专栏 1272

POJ 1816 Wild Words

/*http://acm.pku.edu.cn/JudgeOnline/problem?id=1816trie树下的DFS, 感觉非常好的一道题,能说明很多问题*/#include #include #define MAX_M 100000using namespace std;//输入的pattern数以及待匹配的单词数int pNum, strNum

bobten2008的专栏 1206

POJ 1128 Frame Stacking

/*http://acm.pku.edu.cn/JudgeOnline/problem?id=1128DFS回溯实现拓扑排序*/#include #include #include #include #define MAX_N 32#define MAX_L 26using namespace std;char mapv[MAX_N + 1][M

bobten2008的专栏 1104

POJ 1124 Oh, Those Achin' Feet

http://acm.pku.edu.cn/JudgeOnline/problem?id=1124/*    利用DFS回溯求所有最短路径(最短路径可能不止一条)    行走的时候只有当下一个点是终点或者下一点是街道时才可以继续走到下一个点    注意剪枝    注意entrance/exit不参与load,只有街道参与load,即最终结果里凡是非街道结点都要输出0   

bobten2008的专栏 1065
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