目录
三子棋
思路:
1 打印棋盘(二维数组,循环语句)
2 玩家下棋(赋值)
3 电脑下棋(生成随机值,赋值)
4 判断输赢(赢,输,平局,继续(没下完))
头文件
//game.c
#pragma once
#define ROW 3
#define COL 3
#include<time.h>
#include<stdlib.h>
#include<stdio.h>
//初始化
void init_board(char board[ROW][COL], int row, int col);
//打印界面
void print_board(char board[ROW][COL], int row, int col);
//玩家输入
void player_move(char board[ROW][COL], int row, int col);
//电脑输入
void computer_move(char board[ROW][COL],int row,int col);
//判断输赢
char is_win(char board[ROW][COL], int row, int col);
游戏逻辑
//test.c
#include"game.h"
void menu()
{
printf("****************************\n");
printf("***** 1.play *****\n");
printf("***** 0.exit *****\n");
printf("****************************\n");
}
void game()
{
//结果判断
char ret = 0;
//数组
char board[ROW][COL] = { 0 };
//初始化(空格)
init_board(board, ROW, COL);
while (1)
{
//玩家输入
player_move(board, ROW, COL);
//打印界面
print_board(board, ROW, COL);
//判断输赢
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑输入
computer_move(board, ROW, COL);
//打印界面
print_board(board, ROW, COL);
//判断输赢
ret = is_win(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == 'Q')
{
printf("平局\n");
}
else if (ret == '#')
{
printf("电脑赢了\n");
}
else
{
printf("你赢了,孩子\n");
}
}
int main()
{
int input = 0;
srand(time(NULL));
do
{
menu();
printf("请输入:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏");
break;
default:
printf("输入错误,重新输入\n");
}
} while (input);
return 0;
}
游戏主体
//game.c
#include"game.h"
//初始化
void init_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//打印界面
void print_board(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("___");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
//玩家输入
void player_move(char board[ROW][COL], int row, int col)
{
again:
printf("玩家下棋\n");
int x = 0;
int y = 0;
printf("请输入坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
}
else
{
printf("该位置已被占用\n");
goto again;
}
}
else
{
printf("输入错误\n");
}
}
//电脑输入
void computer_move(char board[ROW][COL], int row, int col)
{
printf("电脑下棋\n");
while (1)
{
int x = rand() % row ;
int y = rand() % col ;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//判断是否平局
int is_full(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
//判断输赢
//四种情况:输 赢 平局 继续 *(没玩完)*
char is_win(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2]&&board[i][1]!=' ')
{
return board[i][1];
}
}
int j = 0;
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
{
return board[1][j];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (is_full(board,ROW,COL) == 1)
{
return 'Q';
}
return 'C';
}