create type/cast/ENUM

本文介绍如何在PostgreSQL中使用枚举类型,并演示了创建枚举类型、使用枚举类型字段、定义枚举类型的默认值及范围查询等操作。此外,还详细解释了类型转换的过程,包括显式与隐式转换的实现方式。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

digoal=# CREATE TYPE mood AS ENUM ('sad', 'ok', 'happy');
CREATE TYPE
digoal=# CREATE TABLE person (
digoal(#     name text,
digoal(#     current_mood mood
digoal(# );
CREATE TABLE
digoal=# INSERT INTO person VALUES ('Moe', 'happy');
INSERT 0 1
digoal=# SELECT * FROM person;
 name | current_mood 
------+--------------
 Moe  | happy
(1 row)
digoal=# select enum_first(null::mood);   
 enum_first 
------------
 sad
(1 row)
digoal=# select enum_range('ok'::mood,null);   
 enum_range 
------------
 {ok,happy}
(1 row)



create cast: http://www.postgresql.org/docs/9.3/static/sql-createcast.htmlhttp://www.php100.com/manual/PostgreSQL8/sql-createcast.html

CREATE CAST (source_type AS target_type)
    WITH FUNCTION function_name (argument_type [, ...])
    [ AS ASSIGNMENT | AS IMPLICIT ]

CREATE CAST (source_type AS target_type)
    WITHOUT FUNCTION
    [ AS ASSIGNMENT | AS IMPLICIT ]

CREATE CAST (source_type AS target_type)
    WITH INOUT
    [ AS ASSIGNMENT | AS IMPLICIT ]
WITHOUT FUNCTION:
表示源数据类型和目标数据类型是二进制兼容的, 所以不需要什么函数来执行转换。
AS ASSIGNMENT:
表示转换可以在赋值环境里隐含调用。
AS IMPLICIT:
表示这个转换可以在任何环境里隐含调用。


digoal=# select cast(24 as text);
 text 
------
 24
(1 row)
digoal=# CREATE OR REPLACE FUNCTION increment(i integer) RETURNS text AS $$
digoal$#         BEGIN
digoal$#                 RETURN 'aaaaa'||i;
digoal$#         END;
digoal$# $$ LANGUAGE plpgsql;
CREATE FUNCTION
digoal=# CREATE CAST (int AS text) WITH FUNCTION increment(int) AS ASSIGNMENT;                    
CREATE CAST
digoal=# select cast(24 as text);
  text   
---------
 aaaaa24
(1 row)
digoal=# drop cast (int as text);
DROP CAST
digoal=# select cast(24 as text);
 text 
------
 24
(1 row)
digoal=# select 2>=cast(24 as text)||''; 
ERROR:  operator does not exist: integer >= text
LINE 1: select 2>=cast(24 as text)||'';
                ^
HINT:  No operator matches the given name and argument type(s). You might need to add explicit type casts.
digoal=# CREATE CAST (int AS text) WITH FUNCTION increment(int) AS IMPLICIT;
CREATE CAST
digoal=# select 2>=cast(24 as text)||'';                                    
 ?column? 
----------
 false
(1 row)


#ifndef _CD2DC_H_ #define _CD2DC_H_ #define _CRT_SECURE_NO_WARNINGS #define NO_WARN_MBCS_MFC_DEPRECATION #include <SDKDDKVer.h> #include <afxwin.h> #include <d2d1.h> #include <dwrite.h> #include <wincodec.h> #include <unordered_map> namespace MFCEx { /** * @class CD2DC * @brief 封装Direct2D渲染功能的类,用于在MFC应用中实现硬件加速的2D图形渲染 */ class CD2DC final//禁止继承 { enum ResourceType { BRUSH, BITMAP, TEXT_FORMAT, GEOMETRY }; using ResourceMap = std::unordered_map<IUnknown*, ResourceType>; public: CD2DC(); ~CD2DC(); /** * @brief 初始化Direct2D资源 * @param _pWnd [in] 关联的MFC窗口指针 * @param _iWidth [in] 渲染区域的宽度(像素) * @param _iHeight [in] 渲染区域的高度(像素) * @return BOOL 初始化成功返回TRUE,失败返回FALSE */ BOOL Initialize(CWnd* _pWnd, const size_t _iWidth, const size_t _iHeight); /** * @brief 调整渲染区域大小 * @param _iWidth [in] 新的渲染区域宽度(像素) * @param _iHeight [in] 新的渲染区域高度(像素) * @return BOOL 调整成功返回TRUE,失败返回FALSE */ BOOL Resize(const size_t _iWidth, const size_t _iHeight); /** * @brief 开始绘制操作(必须在绘制前调用) */ void BeginDraw(); /** * @brief 结束绘制操作(必须在绘制后调用) */ void EndDraw(); FLOAT GetDpiX() const; FLOAT GetDpiY() const; size_t GetLogicalWidth() const; size_t GetLogicalHeight() const; inline void Release(IUnknown* pResource); ID2D1Bitmap* CreateBitmap(UINT _nWidth, UINT _nHeight, UINT _nRGBA = 4); private: /** * @brief 创建Direct2D渲染目标 * @return BOOL 创建成功返回TRUE,失败返回FALSE */ BOOL CreateRenderTarget(); void Clear(); void RecreateResources(); void UpdateWindowDpi(); // 需要添加资源注册接口 void RegisterResource(IUnknown* pResource, ResourceType Type); // 资源注销接口 void UnregisterResource(IUnknown* pResource); private: CWnd* m_pWnd = nullptr; //< 关联的MFC窗口指针 size_t m_iLogicalWidth = 0; // 逻辑尺寸 size_t m_iLogicalHeight = 0; FLOAT m_fDpiX = 96.0f; // DPI 值 FLOAT m_fDpiY = 96.0f; ID2D1Factory* m_pFactory = nullptr; ///< Direct2D工厂接口 ID2D1HwndRenderTarget* m_pTarget = nullptr; //< 窗口渲染目标接口 IDWriteFactory* m_pWriteFactory = nullptr; //< DirectWrite文本工厂接口 bool m_bInitialized = false; ///< 初始化状态标志 ResourceMap m_Map;//资源管理集 }; } #endif // !_CD2DC_H_ #include "CD2DC.h" #pragma comment(lib, "d2d1.lib") #pragma comment(lib, "dwrite.lib") //#include <ShellScalingApi.h> // 包含GetDpiForMonitor的头文件 //#pragma comment(lib, "Shcore.lib") // 链接Shcore.lib库 // 3. 添加资源安全释放宏 #define SAFE_RELEASE(p) { if(p) { p->Release(); p = nullptr; } } /** * @brief 构造函数(初始化成员变量) */ MFCEx::CD2DC::CD2DC() { } /** * @brief 析构函数(释放所有Direct2D资源) */ MFCEx::CD2DC::~CD2DC() { Clear(); } void MFCEx::CD2DC::Clear() { for (ResourceMap::iterator it = m_Map.begin(); it != m_Map.end(); ++it) { it->first->Release(); } m_Map.clear(); SAFE_RELEASE(m_pTarget); SAFE_RELEASE(m_pFactory); SAFE_RELEASE(m_pWriteFactory); } /** * @brief 初始化Direct2D资源 * @param _pWnd [in] 关联的MFC窗口指针 * @param _iWidth [in] 渲染区域的宽度(像素) * @param _iHeight [in] 渲染区域的高度(像素) * @return BOOL 初始化成功返回TRUE,失败返回FALSE */ BOOL MFCEx::CD2DC::Initialize(CWnd* _pWnd, const size_t _iWidth, const size_t _iHeight) { // 验证窗口句柄有效性 if (!_pWnd || !_pWnd->GetSafeHwnd()) return FALSE; // 创建Direct2D工厂 HRESULT hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &m_pFactory); if (FAILED(hr)) return FALSE; // 创建DirectWrite工厂 hr = DWriteCreateFactory( DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), reinterpret_cast<IUnknown**>(&m_pWriteFactory) ); if (FAILED(hr)) return FALSE; // 设置成员变量 m_pWnd = _pWnd; // DPI 感知处理 UpdateWindowDpi(); // 替换原有的GetDesktopDpi调用 m_iLogicalWidth = _iWidth; // 存储逻辑尺寸 m_iLogicalHeight = _iHeight; // 创建渲染目标 if (!CreateRenderTarget()) { SAFE_RELEASE(m_pWriteFactory); SAFE_RELEASE(m_pFactory); return FALSE; } m_bInitialized = TRUE; return TRUE; } /** * @brief 调整渲染区域大小 * @param _iWidth [in] 新的渲染区域宽度(像素) * @param _iHeight [in] 新的渲染区域高度(像素) * @return BOOL 调整成功返回TRUE,失败返回FALSE */ BOOL MFCEx::CD2DC::Resize(const size_t _iWidth, const size_t _iHeight) { if (!m_pTarget) return FALSE; // 更新 DPI 值 UpdateWindowDpi(); // 替换原有的GetDesktopDpi调用 m_iLogicalWidth = _iWidth; m_iLogicalHeight = _iHeight; size_t physWidth = static_cast<size_t>(_iWidth * m_fDpiX / 96.0f); size_t physHeight = static_cast<size_t>(_iHeight * m_fDpiY / 96.0f); D2D1_SIZE_U size = D2D1::SizeU(physWidth, physHeight); return SUCCEEDED(m_pTarget->Resize(size)); } /** * @brief 开始绘制操作(必须在绘制前调用) */ void MFCEx::CD2DC::BeginDraw() { if (m_pTarget) m_pTarget->BeginDraw(); } /** * @brief 结束绘制操作(必须在绘制后调用) */ void MFCEx::CD2DC::EndDraw() { if (!m_pTarget) return; if (D2DERR_RECREATE_TARGET == m_pTarget->EndDraw()) { SAFE_RELEASE(m_pTarget); if (CreateRenderTarget()) { RecreateResources(); // 触发资源重建 } } } /** * @brief 创建Direct2D渲染目标 * @return BOOL 创建成功返回TRUE,失败返回FALSE */ BOOL MFCEx::CD2DC::CreateRenderTarget() { // 验证工厂和窗口有效性 if (!m_pFactory || !m_pWnd) return FALSE; // 创建窗口渲染目标 D2D1_PIXEL_FORMAT pixelFormat = D2D1::PixelFormat( DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE ); D2D1_RENDER_TARGET_PROPERTIES rtProps = D2D1::RenderTargetProperties( D2D1_RENDER_TARGET_TYPE_DEFAULT, pixelFormat ); size_t physWidth = static_cast<size_t>(m_iLogicalWidth * m_fDpiX / 96.0f); size_t physHeight = static_cast<size_t>(m_iLogicalHeight * m_fDpiY / 96.0f); HRESULT hr = m_pFactory->CreateHwndRenderTarget( rtProps, // 使用自定义属性 D2D1::HwndRenderTargetProperties(m_pWnd->GetSafeHwnd(), D2D1::SizeU(physWidth, physHeight)), &m_pTarget ); return SUCCEEDED(hr); } FLOAT MFCEx::CD2DC::GetDpiX() const { return m_fDpiX; } FLOAT MFCEx::CD2DC::GetDpiY() const { return m_fDpiY; } size_t MFCEx::CD2DC::GetLogicalWidth() const { return m_iLogicalWidth; } size_t MFCEx::CD2DC::GetLogicalHeight() const { return m_iLogicalHeight; } void MFCEx::CD2DC::RecreateResources() { for (ResourceMap::iterator it = m_Map.begin(); it != m_Map.end(); ++it) { } } void MFCEx::CD2DC::UpdateWindowDpi() { if (!m_pWnd) return; // 获取窗口DPI(Windows 10以上使用GetDpiForWindow) m_fDpiX = static_cast<FLOAT>(GetDpiForWindow(m_pWnd->GetSafeHwnd())); m_fDpiY = static_cast<FLOAT>(GetDpiForWindow(m_pWnd->GetSafeHwnd())); // 如果获取失败,则回退到GetDeviceCaps方式 if (m_fDpiX == 0 || m_fDpiY == 0) { const HDC hdc = ::GetDC(m_pWnd->GetSafeHwnd()); m_fDpiX = static_cast<FLOAT>(GetDeviceCaps(hdc, LOGPIXELSX)); m_fDpiY = static_cast<FLOAT>(GetDeviceCaps(hdc, LOGPIXELSY)); ::ReleaseDC(m_pWnd->GetSafeHwnd(), hdc); } } // 需要添加资源注册接口 void MFCEx::CD2DC::RegisterResource(IUnknown* pResource, ResourceType Type) { if (!pResource) return; // 检查资源是否已注册(避免重复注册) auto it = m_Map.find(pResource); if (it != m_Map.end()) { // 已存在则更新类型(实际开发中应记录日志) //it->second = Type; return; } // 添加新资源引用计数 pResource->AddRef(); m_Map.emplace(pResource, Type); } // 资源注销接口 void MFCEx::CD2DC::UnregisterResource(IUnknown* pResource) { if (!pResource) return; auto it = m_Map.find(pResource); if (it != m_Map.end()) { // 释放资源并移除映射 it->first->Release(); m_Map.erase(it); } } inline void MFCEx::CD2DC::Release(IUnknown* pResource) { UnregisterResource(pResource); } ID2D1Bitmap* MFCEx::CD2DC::CreateBitmap(UINT _nWidth, UINT _nHeight, UINT _nRGBA) { D2D1_SIZE_U size = { _nWidth, _nHeight }; D2D1_BITMAP_PROPERTIES props = { { DXGI_FORMAT_R8G8B8A8_UNORM, (_nRGBA == 4) ? D2D1_ALPHA_MODE_FORCE_DWORD : (D2D1_ALPHA_MODE)(_nRGBA) }, m_fDpiX, m_fDpiY }; ID2D1Bitmap* bitmap; HRESULT hr = m_pTarget->CreateBitmap(size, nullptr, _nWidth*_nRGBA, props, &bitmap); if (FAILED(hr))return NULL; return bitmap; } 着重帮我分析CreateBitmap的完整性
最新发布
08-06
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值