在编译Opengl es 3.0测试例子的时候出现的一个错误,在google上面找到了,记录下来希望其他朋友遇到知道怎么解决。
我的编译环境是:
Windows 7 64bit
vs2015 64位
下面的英文是关于英伟达的一些说明,这个GL_ARB_texture_query_lod是一个宏定义,出现这个错误的原因是你电脑上的显卡驱动太旧了或者不支持opengl es 3.0中的一些API等。解决办法:更新或重装一下你的显卡驱动
Name
ARB_texture_query_lod
Name Strings
GL_ARB_texture_query_lod
Contact
Eric Werness, NVIDIA Corporation (ewerness 'at' nvidia.com)
Pat Brown, NVIDIA Corporation (pbrown 'at' nvidia.com)
Contributors
Pat Brown, NVIDIA
Greg Roth, NVIDIA
Eric Werness, NVIDIA
Notice
Copyright (c) 2009-2013 The Khronos Group Inc. Copyright terms at
http://www.khronos.org/registry/speccopyright.html
Status
Complete. Approved by the ARB on July 3, 2009.
Version
Last Modified Date: 04/10/2013
Revision: 7
Number
ARB Extension #73
Dependencies
OpenGL 2.0 is required.
OpenGL Shading Language 1.30 is required
EXT_gpu_shader4 is required.
EXT_texture_array is required.
This extension interacts trivially with ARB_texture_cube_map_array
This extension is written against the OpenGL 2.0 specification and
version 1.30 of the OpenGL Shading Language Specification.
Overview
This extension provides a new set of fragment shader texture
functions (textureLOD) that return the results of automatic
level-of-detail computations that would be performed if a texture
lookup were performed.
New Procedures and Functions
None.
New Tokens
None.
Additions to Chapter 2 of the OpenGL 2.0 Specification (OpenGL Operation)
None.
Additions to Chapter 3
2484



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