工厂模式(c++描述)

工厂模式的定义我也说不清,请同学们自己百度一下吧。我在这里用c++描述一下工厂模式的实现。

一个工厂通常包含一些接口类,而工厂就是“生产”这些接口类的具体对象的。工厂本身通常是一个单例模式的类。说的好像不明不白的。看例子吧。

先不建立工厂,这会儿先写一个接口类:

class IAnimal
{
public:
    virtual void speak() = 0;
    virtual void getLegs() = 0;

    // it is important to add virtual destructor in interface class
    virtual ~IAnimal(){}
};

接口类很简单,一会儿会用这个接口类生成具体的类。工厂中包含的就是这个接口类。

还是先不忙写工厂,这时再写几个具体的类,继承这个接口:

class Cat : public IAnimal
{
public:
    virtual void speak()
    {
        std::cout << "mow" << std::endl;
    }

    virtual void getLegs()
    {
        std::cout << "four legs" << std::endl;
    }

    static Cat* createSelf()
    {
        return new Cat;
    }

    ~Cat()
    {
        // free memory if this class allocate memory from heap
    }
};

class Dog : public IAnimal
{
public:
    virtual void speak()
    {
        std::cout << "wang" << std::endl;
    }
    virtual void getLegs()
    {
        std::cout << "four legs" << std::endl;
    }

    static Dog* createSelf()
    {
        return new Dog;
    }

    ~Dog()
    {
        // free memory if this class allocate memory from heap
    }

};

cat类和dog类实现IAnimal接口。

现在来写工厂类。这是一个单例(singleton类),意味着只有一个工厂实例。

class AnimalFactory
{
public:
//     this singleton is thread safe in c++11.
    static AnimalFactory instance()
    {
        static AnimalFactory instance;
        return instance;
    }

    IAnimal* create(string animal)
    {
        map<string, IAnimal*>::iterator it = factory_map.find(animal);
        if(it != factory_map.end())
        {
            return it->second;
        }
        return NULL;
    }

private:
    std::map<string, IAnimal*> factory_map;
    void registe(string animal, IAnimal* ia)
    {
        factory_map[animal] = ia;
    }
    AnimalFactory()
    {
        registe("Cat", Cat::createSelf());
        registe("dog", Dog::createSelf());
        registe("jiji", Jiji::createSelf());
        registe("monkey", Monkey::createSelf());
    }
};

工厂类中,使用静态方法instance()实现单例,工厂类的构造函数是私有的(只有这样才能单例)。接下来使用create()方法取得接口类的指针,用来指向各式的子类对象,这样工厂就能“创造出”各种动物了(多态的体现啊)。

好了,就这样,已经完成了。在main中试试效果:

int main()
{
    IAnimal* an_animal = NULL;
    string animal_name;
    while(1)
    {
        cout << "input an animal:" << endl;
        cin >> animal_name;
        if(animal_name == "Q" || animal_name == "q") break;
        an_animal = AnimalFactory::instance().create(animal_name);
        if(!an_animal)
        {
            cout << "the factory can not create" + animal_name + ", you should registe it";
        }
        else
        {
            an_animal->speak();
            an_animal->getLegs();
        }
    }
    return 0;
}

下面是完整的程序,如果想亲手试试可以直接copy。本人使用mingw4.8编译通过。

#include <map>
#include <iostream>
using namespace std;
 class IAnimal
{
public:
    virtual void speak() = 0;
    virtual void getLegs() = 0;

    // it is important to add this virtual destructor
    virtual ~IAnimal(){}
};

class Cat : public IAnimal
{
public:
    virtual void speak()
    {
        std::cout << "mow" << std::endl;
    }

    virtual void getLegs()
    {
        std::cout << "four legs" << std::endl;
    }

    static Cat* createSelf()
    {
        return new Cat;
    }

    ~Cat()
    {
        // free memory if this class allocate memory from heap
    }
};

class Dog : public IAnimal
{
public:
    virtual void speak()
    {
        std::cout << "wang" << std::endl;
    }
    virtual void getLegs()
    {
        std::cout << "four legs" << std::endl;
    }

    static Dog* createSelf()
    {
        return new Dog;
    }

    ~Dog()
    {
        // free memory if this class allocate memory from heap
    }

};

class Jiji : public IAnimal
{
public:
    virtual void speak()
    {
        std::cout << "gege" << std::endl;
    }
    virtual void getLegs()
    {
        std::cout << "two legd" << std::endl;
    }

    static Jiji* createSelf()
    {
        return new Jiji;
    }

    ~Jiji()
    {
        // free memory if this class allocate memory from heap
    }
};

class Monkey : public IAnimal
{
public:
    virtual void speak()
    {
        std::cout << "owow" << std::endl;
    }
    virtual void getLegs()
    {
        std::cout << "two legs" << std::endl;
    }

    static Monkey* createSelf()
    {
        return new Monkey;
    }

    ~Monkey()
    {
        // free memory if this class allocate memory from heap
    }

};

class AnimalFactory
{
public:
//     this singleton is thread safe in c++11.
    static AnimalFactory instance()
    {
        static AnimalFactory instance;
        return instance;
    }

    IAnimal* create(string animal)
    {
        map<string, IAnimal*>::iterator it = factory_map.find(animal);
        if(it != factory_map.end())
        {
            return it->second;
        }
        return NULL;
    }

private:
    std::map<string, IAnimal*> factory_map;
    void registe(string animal, IAnimal* ia)
    {
        factory_map[animal] = ia;
    }
    AnimalFactory()
    {
        registe("Cat", Cat::createSelf());
        registe("dog", Dog::createSelf());
        registe("jiji", Jiji::createSelf());
        registe("monkey", Monkey::createSelf());
    }
};


int main()
{
    IAnimal* an_animal = NULL;
    string animal_name;
    while(1)
    {
        cout << "input an animal:" << endl;
        cin >> animal_name;
        if(animal_name == "Q" || animal_name == "q") break;
        an_animal = AnimalFactory::instance().create(animal_name);
        if(!an_animal)
        {
            cout << "the factory can not create" + animal_name + ", you should registe it";
        }
        else
        {
            an_animal->speak();
            an_animal->getLegs();
        }
    }
    return 0;
}



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