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原创 Valgrind for android BuildSell
export NDK_HOME=/Users/caojiebai/Documents/android-ndk-r10 export HWKIND=generic export TOOLCHAIN=$NDK_HOME/toolchains/arm-linux-androideabi-4.8/prebuilt/darwin-x86_64/bin/arm-linux-
2015-01-08 15:15:25
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原创 GLSL(OpenGL Shading Language) NOTES
0 It is necessary to define a precision value in Fragment Shader. or the complier will report 0:2: S0032: no default precision defined for variable add precision mediump float to solve.
2014-12-17 10:58:27
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