import pygamefrom pygame.locals
import *from
random
import randint class Star(object):
def
__init__(self, x, y, speed):
self.x
= x self.y
= y self.speed
= speed def run(): pygame.init() screen
= pygame.display.set_mode((640,
480))
#, FULLSCREEN) stars = []
# 在第一帧,画上一些星星
for n in
xrange(200): x
= float(randint(0,
639)) y
= float(randint(0,
479)) speed
= float(randint(10,
300)) stars.append( Star(x, y, speed) ) clock
= pygame.time.Clock() white
= (255,
255,
255)
while True:
for event in pygame.event.get():
if event.type
== QUIT:
return if event.type
== KEYDOWN:
return # 增加一颗新的星星 y
= float(randint(0,
479)) speed
= float(randint(10,
300)) star
= Star(640., y, speed) stars.append(star) time_passed
= clock.tick() time_passed_seconds
= time_passed / 1000. screen.fill((0,
0,
0))
# 绘制所有的星 for star
in stars: new_x
= star.x - time_passed_seconds * star.speed pygame.draw.aaline(screen, white, (new_x, star.y),
(star.x+1., star.y)) star.x
= new_x
def on_screen(star): return star.x
> 0
# 星星跑出了画面,就删了它 stars
= filter(on_screen, stars) pygame.display.update() if __name__
==
"__main__": run()
from gameobjects.vector3 import *A = Vector3(6, 8, 12)B = Vector3(10, 16, 12)print "A is", Aprint "B is", Bprint "Magnitude of A is", A.get_magnitude()print "A+B is", A+Bprint "A-B is", A–Bprint "A normalized is", A.get_normalized()print "A*2 is", A * 2
from gameobjects.vector3 import *A = Vector3(6, 8, 12)B = Vector3(10, 16, 12)print "A is", Aprint "B is", Bprint "Magnitude of A is", A.get_magnitude()print "A+B is", A+Bprint "A-B is", A–Bprint "A normalized is", A.get_normalized()print "A*2 is", A * 2