GLSL 高级教程 – Introduction

这是一个正在建设中的GLSL教程更新版,主要介绍OpenGL着色语言(GLSL)的核心内容。本教程旨在为初学者提供一个温和的入门指南,并不打算替代官方规范。作者将定期添加内容以完善基础知识并提供示例。

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This will be the updated version of GLSL tutorial. Only the core version will be dealt in here. For compatibility features please go to the original GLSL 1.2 Tutorial.

The tutorial is, and will be in the near future, in construction. I don’t plan to close it, unless a new version of OpenGL changes everything again:-)

I’ll be adding content from time to time, initially to get the base complete, and afterwards to provide examples.

This tutorial does not intend to replace the specs as THE source to fully grasp GLSL and OpenGL. The specs are essential, but can be hard to start learning. So consider this tutorial as a gentle introduction to the theme.

As always, your cooperation is a must to get things right. Tutorials always have bugs, mistakes, and things that are not clearly explained. Furthermore, I might get somethings wrong, but please be gentle:-) . Your feedback is important.

Well, this is it. Have fun playing with GLSL and OpenGL!


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