Pointers and the const Qualifier

本文详细解释了指向常量对象的指针的概念,包括如何声明、使用以及限制。
Pointers to const Objects

const double *cptr;   //cptr may point to a double that is const

Here cptr is a pointer to an object of type const double. The const qualifies the type of the object to which cptr points, not cptr itself. That is, cptr itself is not const. We need not initialize it and can assign anew value to it if we so desire. What we cannot do is use cptr to change the value to which it points:

*cptr = 42;      // error: *cptr might be const

It is also a compile-time error to assign the address of a const object to a plain, not const pointer:

const double pi = 3.14;
double *ptr=π                // error: ptr is a plain pointer, but pi is a const variable.
const double *cptr=π     // ok: cptr is a pointer to const

We cannot use a void* pointer to hold the address of a const object. Instead, we must use the type const void* to hold the address of a const object:

const int universe = 42;
const void *cpv = &universe;     // ok: cpv is const
void *pv = &universe;                // error: universe is const

A pointer to a const object can be assigned the address of a non const object, such as

double dval = 3.14;    // dval is a double; its value can be changed.
cptr = &dval;               // ok: but cannot change dval through cptr.

Although dval is not a const, any attempt to modify its value through cptr result in a complie-time error. When we declared cptr, we said that it would not change the value to which it points. The fact that it happens to point to a non const object is irrelevant.

const Pointers

in addition to pointers to const, we can also have const pointer that is, pointers whose own value we may not change:

int errNumb=0;
int *const curErr = &errNumb;    // curErr is a constant pointer

curErr= curErr;                            // error: curErr is const

*curErr = 0;                               // ok: rest value of the object to which curErr is boud

const Pointer to a const Object

We can also define a constant pointer to a constant object as follows:

const double pi = 3.14159;
// pi_prt is const and points to a const object

const double *const pi_ptr = π

In this case, neither the value of the object addressed by pi_ptr nor the address itself can be changed. We read its definitions from right to left as "pi_ptr is a constants pointer to an object of type double defined as const"

Please compare and contrast these three form:

const double *cptr;                               // Point to const object

int *const curErr = &errNumb;              // Const pointer

const double *const pi_ptr = π        // Const pointer to a const object

### Pointers and References in C++ #### Introduction In C++, pointers and references are two important concepts that deal with the memory addresses of variables. They offer different ways to access and manipulate data, and understanding their differences and usages is crucial for writing efficient and reliable code. #### Pointers A pointer is a variable that stores the memory address of another variable. It provides a way to indirectly access and modify the value of the variable it points to. Pointers are declared using the asterisk (*) symbol. **Declaration and Initialization** ```cpp int num = 10; int* ptr = &num; // ptr points to the address of num ``` In this example, `ptr` is a pointer to an integer, and it is initialized with the address of the variable `num`. **Usage** ```cpp #include <iostream> int main() { int num = 10; int* ptr = &num; std::cout << "Value of num: " << num << std::endl; std::cout << "Address of num: " << &num << std::endl; std::cout << "Value of ptr: " << ptr << std::endl; std::cout << "Value pointed to by ptr: " << *ptr << std::endl; *ptr = 20; // Modify the value of num through the pointer std::cout << "New value of num: " << num << std::endl; return 0; } ``` Here, we can see that we can access the value of `num` through the pointer `ptr` using the dereference operator (*). We can also modify the value of `num` by assigning a new value to `*ptr`. **Pointer Arithmetic** Pointers support arithmetic operations such as addition and subtraction. These operations are useful when working with arrays. ```cpp #include <iostream> int main() { int arr[5] = {1, 2, 3, 4, 5}; int* ptr = arr; // ptr points to the first element of the array for (int i = 0; i < 5; i++) { std::cout << "Value at index " << i << ": " << *(ptr + i) << std::endl; } return 0; } ``` In this example, we use pointer arithmetic to access each element of the array. #### References A reference is an alias for an existing variable. It provides another name for the same variable, and any changes made to the reference are reflected in the original variable. References are declared using the ampersand (&) symbol. **Declaration and Initialization** ```cpp int num = 10; int& ref = num; // ref is a reference to num ``` Here, `ref` is a reference to the variable `num`. It must be initialized at the time of declaration and cannot be reassigned to refer to another variable. **Usage** ```cpp #include <iostream> int main() { int num = 10; int& ref = num; std::cout << "Value of num: " << num << std::endl; std::cout << "Value of ref: " << ref << std::endl; ref = 20; // Modify the value of num through the reference std::cout << "New value of num: " << num << std::endl; return 0; } ``` In this example, we can see that modifying the reference `ref` also modifies the original variable `num`. #### Comparison between Pointers and References **Initialization** - Pointers can be declared without initialization and can be assigned a null pointer value (`nullptr` in C++11 and later). ```cpp int* ptr = nullptr; ``` - References must be initialized at the time of declaration and cannot be null. ```cpp // int& ref; // Error: uninitialized reference int num = 10; int& ref = num; ``` **Reassignment** - Pointers can be reassigned to point to different variables. ```cpp int num1 = 10; int num2 = 20; int* ptr = &num1; ptr = &num2; // ptr now points to num2 ``` - References cannot be reassigned to refer to another variable. Once initialized, they always refer to the same variable. ```cpp int num1 = 10; int num2 = 20; int& ref = num1; // ref = num2; // This assigns the value of num2 to num1, not reassigns the reference ``` **Nullability** - Pointers can be null, which means they do not point to any valid memory location. This requires explicit null checks to avoid null pointer dereferences. ```cpp int* ptr = nullptr; if (ptr != nullptr) { // Safe to dereference *ptr = 10; } ``` - References cannot be null, so there is no need for null checks. **Syntax and Usage** - Pointers use the dereference operator (*) to access the value they point to, and the address-of operator (&) to get the address of a variable. - References are used directly as if they were the original variable, without the need for explicit dereferencing. #### Figures A simple figure can be used to illustrate the concept of pointers and references. Consider a variable `num` with a value of 10 stored at memory address `0x1000`. - **Pointer**: A pointer `ptr` stores the address `0x1000`. To access the value 10, we need to dereference the pointer. - **Reference**: A reference `ref` is just another name for `num`. Any operation on `ref` is equivalent to an operation on `num`. In conclusion, pointers and references are both powerful tools in C++, but they have different use cases. Pointers are more flexible and can be used for dynamic memory allocation, pointer arithmetic, and working with arrays. References are simpler and safer, and are often used as function parameters to avoid unnecessary copying of data.
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