openGL系列文章目录
前言
一、GLSL错误提示
error(#438) Extension GL_ARB_bindless_texture is requried’by use image/sampler as output parameters’
二、修改错误
#version 460 core
layout(location = 0) in vec3 position;
layout(location = 1) in vec2 texCoords;
layout(location = 2) in vec3 normal;
uniform mat4 mv_matrix;
uniform mat4 proj_matrix;
out vec2 tc;
layout(binding = 0) uniform sampler2D samp;
void main()
{
gl_Position = proj_matrix * mv_matrix * vec4(position, 1.f);
tc = texCoords;
}
总结
采样变量前面少了 uniform修饰符