Design_Patterns-Adapter

AirSim安装和地图加载 详细教程如何安装AirSim并加载地图 阅读详情
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Design_Patterns
{
    //将类的接口转换为客户希望的另一个接口

    //目标(Target)角色:定义Client使用的接口。
    //被适配(Adaptee)角色:这个角色有一个已存在并使用了的接口,而这个接口是需要我们适配的。
    //适配器(Adapter)角色:这个适配器模式的核心。它将被适配角色已有的接口转换为目标角色希望的接口。

    //场景:原有系统的接口 发现其实现不能直接使用,在短时间内又无法改造,此时可以使用适配器模式来转换。
    //此模式是一种“亡羊补牢”的方法,常用于后期和维护期,也有用于设计期 考虑到三方接口时。

    //常用插座接口
    public abstract class SocketTarget
    {
        public abstract void GetNomalSocket();//常用插座
    }

    //进行适配 特殊插座
    class SocketAdapter : SocketTarget
    {
        private SocketAdaptee adaptee = new SocketAdaptee();

        public override void GetNomalSocket()
        {
            Console.WriteLine("Nomal Socket");

            adaptee.GetSpecialSocket();
        }
    }
    //特殊插座
    public class SocketAdaptee
    {
        public void GetSpecialSocket()
        {
            Console.WriteLine("Special Socket");
        }
    }

    //球员
    public abstract class Player
    {
        private string _name = string.Empty;

        //public string Name
        //{
        //    get { return _name; }
        //    set { _name = value; }
        //}
        //考虑了下 感觉 使用构造函数比使用属性更符合场景
        public Player(string name)
        {
            this._name = name;
        }

        //进攻
        public abstract void Attack();
        //防守
        public abstract void Defense();
    }
    //前锋
    class Forwards : Player
    {
        public Forwards(string name):base(name)
        {

        }

        public override void Attack()
        {
            throw new NotImplementedException();
        }

        public override void Defense()
        {
            throw new NotImplementedException();
        }
    }

    //中锋
    class CenterForwards : Player
    {
        public CenterForwards(string name)
            : base(name)
        { }

        public override void Attack()
        {
            throw new NotImplementedException();
        }

        public override void Defense()
        {
            throw new NotImplementedException();
        }
    }

    //后卫
    class FullBack : Player
    {
        public FullBack(string name)
            : base(name)
        { }

        public override void Attack()
        {
            throw new NotImplementedException();
        }

        public override void Defense()
        {
            throw new NotImplementedException();
        }
    }

    //外籍中锋 适配器
    class OtherCountryCF : Player
    {
        public OtherCountryCF(string name)
            : base(name)
        { }

        ChinaCF chinacf = new ChinaCF();
        public override void Attack()
        {
            chinacf.进攻();
            throw new NotImplementedException();
        }

        public override void Defense()
        {
            chinacf.防守();
            throw new NotImplementedException();
        }
    }


    //中国中锋 被适配
    class ChinaCF
    {
        public void 进攻()
        {
            throw new NotImplementedException();
        }

        public void 防守()
        {
            throw new NotImplementedException();
        }
    }

    
}


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Adapter is used to convert a existing interface into another interface, which could be use by the new system.

ivanchenhz的专栏 231

Design Patterns Explained (4) - Adapter

intent: Convert the interface of a class into another interface that the clients expect. Adapter lets classes work together that could not otherwise because of incompatible interface.Problem: A syst

938

Head first design patterns(Adapter pattern )

Recently,I have been reading the Head first design patterns,unconsciously,i have finish the seven chapters.and here i will review the whati just read tonight. Tonight,i read the seventh chapter ...

信心,恒心,野心,爱心兼具者,可谓准成功人士! 195

Adapter(Reference:Design Patterns - Elements of Reusable Object-Oriented Software)

Target --- 定义Client使用的与特定领域相关的接口。 Client --- 与符合Target接口的对象协同 Adaptee --- 定义一个已经存在的接口,这个接口需要适配 Adapter --- 对Adaptee的接口与Target接口进行适配 ...

jhgsdaxkakjskndf的博客 132

Design Patterns(Structural):Adapter in Java code

Structual Pattern: Adapter   什么是Adapter? Convert the existing interfaces to a new interface to achieve compatibility and reusability of the unrelated classes in one application. Also known as Wrapp...

174
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