CONTENTS
* Undocumented Keywords
1. __arglist
2.
__refvalue
3. __makeref
4. __reftype
*
Documented Yet Uncommon
1. Yield
2. Fixed
3. Checked / Unchecked
4. Volatile
5. Stackalloc
6. Global ::
7. Namespace/Class Alias
8.
Extern alias
9. ?? (Null Coalescing Operator)
10.
@variables
11. Readonly
12. Difference between Const and
Readonly
13. Default
14. Nullable Types
*
Conclusion
* History
This is really a weird topic to start with. But still I would like to
give you an insight on some of the uncommon things that you may not have noticed
while doing programming. I have framed them in 2 sections.
1st one for Undocumented Keywords, which you will not find anywhere,
not even in MSDN Documentation, which are not listed to intellesense menu in
visual studio.
2nd one for Documented Keywords which are uncommon or
just being introduced to C#. Documented keywords which are uncommon can be found
over MSDN.
Undocumented Keywords
Let us discuss some of the
undocumented keywords that I found. If you know any keyword other than this
please let me know :
1. __arglist
Lets start with __arglist. __arglist is used to send parameters to a method. Generally we used to send parameters to a function by having a list of arguments specified in the method head. If we want to pass a new set of arguments we need to have Method Overloading. Even when we want to send any number of arguments we might use param array.
Now why should we use __arglist. In case of each of these methods, the problems are :
1. If we use Method Overloading, we might have to add new methods
whenever a new set of argument list is thought to be sent.
2. If we
use param array we need to have same type of arguments or need to have param
array of objects.
__arglist reveals each of those. It can send any no of argument to a
function. It might be of any type and we can parse each argument easily using
simple steps.Lets have a look at the Code :
public int
paramLength(__arglist)
{
ArgIterator iterator = new
ArgIterator(__arglist);
return
iterator.GetRemainingCount();
}
Now if I call the function using this statement
int x = this.paramLength(__arglist(49,34,54,6,"Manimoy")); // returns 5
5 will be returned to the variable x. It is because we send 5 arguments to the method. We can access each methods using :
TypedReference tf =
iterator.GetNextArg();
TypedReference.ToObject(tf)
On each call to GetNextArg, the GetRemainingCount will decrease by one until it wipes out each objects set to the iterator.
2. __refvalue
Another interesting keyword you can use instead is __refvalue. It is used to fetch the value from a reference object. You can use this to get the actual object from TypedReference object. It takes 2 arguments, first one is the object of TypedReference and the Type in which to cast. Take a look on the line below :
int tfValue = __refvalue(tf, int);
On the execution of the line tfValue will be assigned to the value of the integer where tf is pointing.
3. __makeref
Another undocumented keyword is __makeref which will give the TypedReference object from the object itself. This is just the reverse to __refvalue. Take a look at the code below :
string name = "Ayan";
TypedReference tf = __makeref(name);
4. __reftype
__reftype is used to get Type object from a TypedReference. Have a look at the code below to understand the use :
Type t =
__reftype(tf);
if(t.ToString().equals("System.String"))
string str =
__refvalue(t,string);
Note : Though I found these keywords in all the versions of C#, yet
I dont use it in production environment. There is no sureity of these keywords
to be there in future version of C#, so use it in your own risk.
Documented Yet Uncommon
In this section, I am going to discuss some of the uncommon documented
keywords which is not needed very often while we do programs. Let us discuss the
most common one here in this section.
1. Yield
Yield
is a keyword introduced in .NET 2.0, is used to yield a list of return
statements in the form of IEnumerable. The block which yields IEnumerable is
commonly called as iterator block. In the code below, I have created a list of
few names and returned the list of all of them which has length less than 5
until it reaches yield break statement for a length >12
List<string> lst = new
List<string>();
lst.Add("Abhishek");
lst.Add("Abhijit");
lst.Add("Manimoy");
lst.Add("Raj");
lst.Add("Ayan");
lst.Add("MacMillanRojer");
lst.Add("Rizzuto");
foreach
(string x in lst)
{
if (x.Length > 12) // Breaks on
MacMillanRojer
yield break;
else if (x.Length > 5) // Only
returns those which are having length >5
yield return x;
else
continue;
}
Actually the yield return x will evaluate each
elements and creates the enumerable of all the elements that satisfies the
condition(length>5).The break statement will terminate the loop and return
the existing Enumerable created.
2. Fixed
Another uncommon keyword is Fixed which can
only be used in Unsafe C# code blocks. Fixed statement sets the pointer to be in
a fixed memory address so that, it will not be moved to anywhere even if Garbage
Collection Thread is invoked. Let us have a look at the code below:
int[] a = new int[] { 1, 2, 3 };
fixed (int* pt = a)
{
int*
c = pt;
MessageBox.Show("Value : " + *c);
// This will fix the
variable totally so that it will
// not be moved when Garbage collector is
invoked.
}
Here, the Pointer c is be assigned the same location as pt.Fixed often comes at a cost. It is actually hampers the normal process of Garbage collection. Thus if is good to avoid fixed statement if not actually needed.
3 Checked / Unchecked
Another keyword called checked which is used to control arithmetic overflow context. Checked keyword throws OverflowException when an arithmetic operation overflows the necessary size.Take a look at the code :
int x = int.MaxValue;
int y = int.MaxValue;
int z = checked(x +
y);
The above statement throws OverflowException when x+y is invoked. The checked is used to check the overflow in arithmetic calculations and throw exception accordingly. z is assinged to 0 when OverflowException occurs.
We might use unchecked keyword when we dont need to throw exception.
int x = int.MaxValue;
int y = int.MaxValue;
int z = unchecked(x +
y);
Through execution of above code the value of z will be assigned to -2.
4. Volatile
Volatile keyword is used to define a variable which is to be modified
across multiple threads without invoking lock statements(Although we do lock
them most of the times). Volatile variables are not subject to compiler
optimization and thus we will get the most updated value of the variable all the
time
. See the example below :
public volatile int i;
Thread
th = new Thread(new
ThreadStart(VolatileInvoke));
th.Start();
Thread.Sleep(5000); //Holds
current Thread for 5 seconds.
MessageBox.Show("Value of i : " +
i);
th.Abort();
private void VolatileInvoke()
{
while (true)
{
i++;
}
}
The thread is started and will increment the volatile integer value by 1 until it is aborted by the main thread.
Note : Volatile types dont have Thread optimization.
5. StackAlloc
It is also used with unsafe C# code which allocates memory dynamically from stack. stackalloc is used to acquire memory quickly when it is very essential memory quickly. We can use the advantage of Fast accessible memory when we use it from Stack. We can declare an array like this :
int* array = stackalloc new int[1000]
The memory is available as soon as the statement is invoked.
Note: You should always keep in mind, stackalloc memory is very limited. It is by default 1MB for each thread . So if we need huge amount of memory(more than 1MB) we have to rely back to our original Heap memory structure.
6. Global ::
It is very handy when local namespace hides global namespace. Suppose we have created a class named System in our project. C# allowes to do that. But the problem is that whenever I want to call System that is defined in the global space, we unable to do that without using global::. Let us see the example below :
internal class System
{
internal class Array :IEnumerable
{
public int Length
{
get{return 1000}
}
#region
IEnumerable Members
public IEnumerator
GetEnumerator()
{
Debug.Write("This is Dummy
Array");
return base.GetEnumerator();
}
#endregion
}
}
Now if you want to call System.Array it will call the one defined locally. To call global System we need to use global::System. It is always better to use global:: when you are sure of calling the global namespace. This ensures your code to work even in this sort of weird situations.
7. Namespace/Class Alias
We use using to define Alias.
There are 2 types of Alias:
1). Namespace Alias:
Namespace alias are used when you want to
shorten a long namespace. To do that :
using Abhishek = System.Drawing;
public class X
{
public
X()
{
Abhishek.Graphics g = this.CreateGraphics();
}
}
Here in the header we made an alias Abhishek of System.Drawing. Thus within the code if we refer to Abhishek, it will be same as referring to System.Drawing.
2). Class Alias:
You can also make use of using statement to define reference to a single
class. Say if I write
using Abhishek=System.Drawing.Bitmap;
Abhisek
will hold the class Bitmap. We can create Object of Abhishek, access static
functions directly.
using Abhishek=System.Drawing.Graphics;
public class X
{
public X()
{
Abhishek g = this.CreateGraphics();
}
}
Thus Abhishek will be pointing to native Graphics object rather than the entire namespace.
8. extern alias
Most of us while working with C# have used external control sets. There may come a situation when we want to add 2 versions of dlls in the same application with same Fully Qualified Namespaces. In such cases we need extern alias feature to refer to two different assemblies. For example:
Suppose we add an assembly x10.dll (V1) which have a class called Y. We
add x20.dll(V2) where we may want to use Class Y. First of all, to reference the
fully qualified assembly we need to declare an alias in command
line.
/r:XV1=X10.dll
/r:XV2=X20.dll
Now to reference that we use
extern alias XV1;
extern alias XV2;
9. ?? (Null coalescing operator)
Null coalescing operator is used to work with null values. It is
introduced in 2.0. See the following :
MyClass x = null;
x = x ?? new
MyClass();
?? means if x has null value it will call new MyClass() otherwise it will assign the existing x.
10. @variables
Generally C# doesn't allow to create variables in the same name as keywords. But there is a way out to this. We can define variable with same name as keywords using @. Suppose we define
int @int = 10;
That means a variable with name int is declared and assigned a value 10 in it.
11. Readonly
readonly is a keyword present in C# which is used to create variables
that will not change throughout the program. The variable declared as readonly
will be assigned its value only once and it will remain the same value
throughout the execution of the object. To declare a variable as readonly
:
public readonly int readonlyvariable = 20;
This will instruct the program to make the variable 20 and any further re-assign to the variable is not permitted.
12 Difference between Const & readonly ?
readonly is almost similar to const keyword. The only difference
is that const variables are defined in compile time, while readonly variables
are defined at runtime during object initialization. You can assign readonly
variables from within constructors, so based on the constructor call you may
assign readonly values differently
.
public readonly int
readsecond;
public Documented()
{
readsecond =
DateTime.Now.Second;
}
Here the readsecond will assign values differently based on the object initialization, which is impossible in case of const.
13 Default
Sometimes default keywords comes very handy when working with generic
objects. It returns the default value when the object is not initialized. For
example, we all know integers are initialized to 0 if not given any value.
Characters are Empty when not given any value, objects are null when not
assigned any value. These values are assigned based on default keyword.
Thus
if we write :
int x = default(int);//will be assigned to 0
will be same as
int x;
In case of Generic object when the type is undefined, we can use default
to assign specific value to the object. Let us look at the sample
:
public T GetDefault<T>()
{
return default(T);
}
The function returns default value for each individual types sent.
Thus
int defx = this.GetDefault<int>(); //will assign 0
char
defy = this.GetDefault<char>(); // will assign null('/0')
object defz =
this.GetDefault<object>(); // will assign null
Thus we can use default keyword to get the default assignments to the object very easily.
14. Nullable Types
Nullable types of C# can handle nulls even being primitive data types. Each nullable types are derived from System.Nullable. We can define nullables like this :
int? nullableint = null;
Thus nullableint will be assigned to
null.
If you access nullable variables, you will get 2 properties. HasValue which returns false if null is assigned to the variable, and Value which returns the actual value of the variable. You can also use GetValueOrDefault function of each nullable type object to get the default value when null is assigned to the variable.
This concludes most of the keywords. My intention is to give you a brief knowledge about them and how to use them. Please feel free to comment.
License
This article, along with any associated source
code and files, is licensed under The Code Project Open License (CPOL)
About the Author: Abhishek Sur
本文探讨了 C# 中一些鲜为人知但实用的特性,包括未文档化的关键字如 __arglist 和 __refvalue,以及较少使用的已文档关键字如 Yield 和 Volatile。这些特性为开发者提供了更多灵活性和高级功能。
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